DF Chris Remo

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    945
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About DF Chris Remo

  • Rank
    Ronnie James Dio

Converted

  • Steam Community Tag/URL
    http://steamcommunity.com/id/chrisremo
  • Display Backer Tags
    Yes
  • URL
    http://www.twitter.com/chrisremo
  • Location
    San Francisco
  • Occupation
    Double Fine
  1. The office is essentially one huge corridor. The only people in the main space with actual enclosed offices are Tim, Justin Bailey, and Isa, and 2 Player shares one room. There's also a dedicated separate space for the audio guys. Everyone else has a desk on the floor in the main DF space.
  2. Peter Chan worked as a concept artist, rather than on final game assets--that's the same scope of role he has on other DF projects, as well as other non-DF stuff he does these days!
  3. Yeah I'm a huge Bandcamp fan. It's the only place I sell all my music.
  4. EPISODE 14: I THINK THIS IS A WINNER http://www.doublefine.com/forums/viewthread/12870
  5. Hey folks--as DF Vic already commented elsewhere, you can now opt out of analytics gathering!
  6. Most likely!
  7. Yep, Blu-rays are coming, but not until the documentary has been completed! 2PP is still making episodes!
  8. Hey folks, just a reminder that posting links to pirated or leaked content (ours or anyone else's) is against the Rules of Decency of the forums. Thanks!
  9. DF GAME CLUB: FESTER MUDD: CURSE OF THE GOLD http://www.doublefine.com/forums/viewthread/11634
  10. Marek's name is inspired by this guy's name: https://twitter.com/gwarek
  11. Factors like difficulty really have no particular relationship to the budget. I'm not trying to be flippant; we'd love it if everyone were equally happy with all creative choices in the game, but spending more money on the puzzles wouldn't have made them harder. Tim's past adventure games have spanned a pretty broad spectrum of difficulty and length (my favorite Tim game is Full Throttle, for example).
  12. We have a control update coming soon based on feedback from backers as well as our internal team. As for DRM, we're figuring out our release plan regarding that stuff, and we'll let everyone know as soon as it's nailed down. Re: difficulty, we'll keep it in mind for Act 2; but the reality is that no creative endeavor can possibly please everyone. On length, well, it's not the whole game of course! This is another highly subjective matter that differs from person to person.