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BlueYoshi

::UPDATED:: List of graphics & audio bugs (Mac)

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:::I will be updating this list as I continue to play:::

Bought & installed through Steam. Noticed several bugs. Hopefully some fine folks here at the forums can help. Thanks.

Game Crashes (in which only the game crashes, not Steam)

-MilkMan level - Soon after picking up Rolling Pin.

-MilkMan level - Den Mother battle, after falling off the edge of the map when out of lives.

-Right as I earned the, Deliver The Milk achievement.

-Gloria's Theatre. Using cobweb duster on the web that protects the little emotional baggage.

-Gloria's Theatre. After being set on fire during boss battle with the Phantom.

Audio Bugs:

-The birds chirping (while at campground) were stuck in an endless loop.

-Dialog during the first few cutscenes of the game were missing.

-No music during the emotional baggage cutscenes (when bag and tag meet). Which makes me very sad, because I love that music.

-Audio from the campground P.A system would cut in & out.

-When sliding/grinding, there was a weird beeping instead of the grinding noise. The beep sound is the same sound you hear when you select an item to use (bacon, dowsing rod, etc)

-Randomly, sound effects will get caught in a loop. Bird chirps, footsteps, etc, & continue until you leave level.

-The dowsing rod for arrowheads does not change pitch/sound when nearing arrowheads.

-Audio in cutscene after earning marksmanship badge cuts in & out.

-At the campground lake - after drowning - as you crawl back up to shore, there is no audio. (should there be?)

-Lungfishopolis, almost all cutscenes have broken audio.

-I've noticed that when I skip through a cutscene, that triggers a ton of audio bugs through out the game & doesn't stop unless you shutdown/restart. Things like looped sounds (footsteps, birds), no audio during cutscenes, no audio during conversations/dialog trees.

Graphics Bugs:

(#1, 2) - Textures constantly blink in & out of detail. From a near solid color smooth, to the proper details.

(#3) - The fire/flames are very thin, hard to see, orange lines.

-With the pyro psi power, setting things on fire results in same glitch.

(#4) - The purple glow that rises from the ground (arrowheads) are purple outlines of squares.

-Beehives. The bees are a single yellow line.

-No audio/video of slideshow for the basic braining. (before you punch wall to begin)

(#5) - After using bacon, when you put it away, the entire screen goes blurry. Remains that way until you leave/load another level.

(#5) - When you try to use smelling salt in campground (not in a level) the entire screen goes blurry, just like the glitch with bacon.

(#6) - Dowsing rod sfx are displayed behind you & blur your point of view. The purple arrowhead front doesn't glow.

(#7) - The effects when censors are shot from spawn cannon are like other particle effects, square outlines.

-Attacks from enemies that use particle effects, show up as square outlines. (example:censor's attack)

-The particles that float around while at campground (dust & such) are green lines.

(#8) - Aiming Guide for telekinesis isn't normal.

(#9) - A lot of baggage cut scenes feature a bag with 1 or both eyes all white. (creepy)

(#10) - During race with levitation ball, too many elements in the HUD are overlapped in top corner. Health/Lives/race standings.

(#11) - The Fan Room of Milla's level - the bubbles emitted from fans are blue lines.

(#12) - Milla's Race - when you pass through a speed burst, a bunch of white lines surround you instead of the correct particles.

-LUNGFISHOPOLIS is a very buggy level. The framerate for this entire level is significantly lower than all the others.

- Lungfishopolis - health status sometimes never changes after being attacked. Remains full so you don't know how close to death you are.

(#13) Lungfishopolis - Smash tanks - orange lines.

(#14) Lungfishopolis - The tunnel with electric wire - there is no animation at all. You don't know when it will shock you.

(#15) Lungfishopolis - Smash buildings - brown lines.

(#16) Lungfishopolis - The tank with laser beam - the beam is hard to see blue lines.

(#17) Lungfishopolis - Kochamara's triangle beam attack is near invisible.

(#18) When running on levitation ball, weird starburst glitch instead of green rings.

(#19) When setting something on fire, black panels surround item & there is no thermometer gauge.

-The water in the rivers, when it collides with rocks or other objects, the splash is a bunch of blue lines.

(#20) When using cobweb weaver, there appears to be a particle effects that isn't showing up. Just lines.

(#21) Load screen for Crullers lab, there are a bunch of little green lines floating around.

(#22) Smelling salts animation. Someone will need to confirm this one. I couldn't find video of it & I've forgotten how it should look. To me, it doesn't look right.

(#23) When you grind on rails or slide down slides, lines appear around feet instead of proper particle effect.

(#23) MilkMan level - The tops of power line posts, the electricity isn't seen.

(#24) MilkMan level - Just about everything in this battle is bugged. All audio is missing. Flames that surround level & the boss attacks are invisible.

-MilkMan level - No camera flash from those tiny cameras.

-MilkMan level - when in the pitch black room (to get plunger), you can't see the footprints that should be left behind.

-Emotional Baggage, their tears are missing.

-Cobwebs, the sparkle/shimmer is missing.

(#25, 26) The green outline/cloud that spins around the item select screen & other cases where the camera changes point of view, is not there.

(#27) Asylum, Milkman's molotov. Just like all other fire animation.

(#28) Any place with water, the surface is constantly flickering with a black shading that covers the entire surface.

-In the Asylum, EVERY time you hit a jar with a brain, the screen goes blurry, just like the bacon/salt glitch (#5) After every brain I have to leave level or quit the game so it can reset. Very, very frustrating.

(#29) Figments Album - when looking through the album of figments for a level, the figments flash onscreen for just a second & disappear.

Screencaps:

(#1) Level Textures - http://i.imgur.com/cAB5W.jpg

(#2) Level Textures 2 - http://i.imgur.com/OGyIH.jpg

(#3) Fire/flames - http://i.imgur.com/yrHlD.jpg

(#4) Arrowhead glow - http://i.imgur.com/nX0Ry.jpg

(#5) Bacon & Salt - http://i.imgur.com/LI5EF.jpg

(#6) Dowsing Rod Effect - http://i.imgur.com/Gbqj7.jpg (screencap didn't capture how it really looked. It looks a lot worse.)

(#7) Censor Spawn Effect - http://i.imgur.com/gYMTJ.jpg

(#8) Aiming Guide - http://i.imgur.com/Dys1n.jpg

(#9) Baggage Eye - http://i.imgur.com/tqLTO.jpg

(#10) Race HUD - http://i.imgur.com/OXVVV.jpg

(#11) Milla's Fan Room - http://i.imgur.com/REi2k.jpg

(#12) Race Speed Burst - http://i.imgur.com/UzHp0.jpg

(#13) Tank Smash - http://i.imgur.com/araf2.jpg

(#14) Electric Tunnel - http://i.imgur.com/QlEFY.jpg

(#15) Building Smash - http://i.imgur.com/1g3Tu.jpg

(#16) Tank Laser Beam - http://i.imgur.com/RToMG.jpg

(#17) Kochamara Beam Attack - http://i.imgur.com/1xOJI.jpg

(#18) Running On Levitation Ball - http://i.imgur.com/eM4vZ.jpg

(#19) Set Fire to Objects - http://i.imgur.com/nfBEB.jpg

(#20) Cobweb Weaver - http://i.imgur.com/Ah476.jpg

(#21) Cruller Load Screen - http://i.imgur.com/Pxf6n.jpg

(#22) Smelling Salts animation - http://i.imgur.com/qJnrd.jpg

(#23) Power Line Posts / Grinding - http://i.imgur.com/5Yli6.jpg

(#24) Nightmare (underground) Boss - http://i.imgur.com/yDg53.jpg

(#25) Green outline/cloud on item select menu - http://i.imgur.com/y98NA.jpg

(#26) Green outline/cloud on camera view change - http://i.imgur.com/wxKKN.jpg

(#27) Milkman's Molotov - http://i.imgur.com/h4NM0.jpg

(#28) Water Surface - http://i.imgur.com/YQaTl.jpg

(#29) Figments Album - http://i.imgur.com/iMp9G.jpg

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I'm also hearing (I think) the footsteps on an ongoing loop regardless of whether I'm moving or not. The cut-scenes seem stabilized at the moment but who knows where it goes from there?

Graphically, the film in Coach Oleander's recruiting office isn't playing. The characters are staring at a wall during his spiel.

The odd thing is that I bought and installed the game through the App Store during Because We May and didn't have any of these problems, although the camera controls were wonky as all get out. Getting it through Steam now, though, I figured I'd wipe that install and switch. The controls are easily fixed now but the graphics and sound are newly wonky. Frustrating but I'm sure y'all will have it under control soon.

Thanks!

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Thanks for the super detailed info. Please post them at support.humblebundle.com. They are handling the bug tracking of the Pnauts Mac port.

As to the question of Mac App Store vs Steam Mac, they are currently different builds. HiB and Steam use a new, but somewhat raw native Mac port of Pnauts. Mac App Store uses the older Cider/emulated version. We'll be updating the Mac App store to the same version as HiB and Steam once more of the bugs are worked out.

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@DF Nathan

Thank you for the reply. I went to the support.humblebundle link you provided, but I don't see where/how I can post my information. Could you be more specific with what I have to do? Did you want me to send them an email through their 'Contact Us' link?

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I have the same audio glitches, but have one graphical one to add. After using bacon, the screen becomes blurry and stays blurry until you exit the level.

I just assumed the emotional baggage didn't make sounds : P

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I was wondering how far along is the patch for the mac version ? I was quite enjoying the game until the thing "exploded" on me. :-(

I know I can still technically play it, but since it's the first time I went this far in the game, I don't want to ruin any cut-scene or story elements with bugs.

(also I'm sorry if this is was not okay to ask)

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Totally ok to ask. I was actually expecting the patch yesterday, but we're still waiting. Hopefully today or tomorrow!

Good things come to those who wait :)

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Interesting.

What were the advantages of creating a port built for Mac vs. a port emulated with cider?

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The big advantage of the previous approach was that it was really fast to get up and running, since the work could be done in a wrapper without touching the main game. We could also be sure that the compatibility out of the gate would be really solid for those within the min spec. When HiB provided us with an opportunity to do a fully native port (a service they provide for many of their games), we decided to go for it as we needed a Linux port too and the projects were really well aligned and it'll give us a lot more flexibility over the long term. Unfortunately, as you've seen, the native port has been a bumpier process than we expected and much of this promise is still in the future, but that's why we'll keep on working until the native port is stable, fast, and working exactly as it should be.

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What channel will the patch be distributed through?

Thanks.

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Steam users will get it as a patch. HiB folks will be able to download a new version of it.

Also, FYI, that the patch is looking unlikely for this week, so my current best estimate is next week. I'll let you know more when I know more.

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@BlueYoshi: Thanks for pursuing this. I'm having all those issues along with significant slowdown and occasional crashes. Even so I've played a couple hours despite this cus it's such a good game, but I'm glad that you've pointed out all of these things so they can be integrated in the impending patch. Man I wants that patch, but I can wait and junk.

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@Sonintega I know how frustrating it is when you encounter bugs in a game & don't know if it's just you or everyone that gets them. Hopefully this list will help with that. I have yet to have the game crash on me though.

I just updated the list with a large batch of bugs. Lungfishopolis is definitely the most buggy level in the game so far. The most frustrating being the severe drop in frame rate for this level.

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BlueYoshi, thanks for taking the time to document all of these issues! I'm having all (or nearly all) of them, and have one to add: after changing in-game resolution, a glowing line is present at the top of the screen.

I've really enjoyed Psychonauts, but as I'm not too far into it yet, I'm going to stop playing until the patch is released. I don't want to miss out on parts of the game because of audio dropouts and whatnot. I'm glad to hear a patch is coming soon! Thanks DF!

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@David C, I changed the resolution a couple times while playing & I never got the glowing line. I'll try it again later, just in case. During that quick gameplay I did notice a couple more bugs, so I updated the list again.

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Excellent to find this is being documented and worked on; I was kind of confused (especially by the lack of Oleander's film playing) because I've never played this game before, and don't know what's missing. (He wants me to punch him? Is... he a wall now?) On that note, either I'm overlooking something, or my mental health meter doesn't ever change, even when I get hit and pick up health. I can't tell how close I am to dying. Have you experienced this too?

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@CrazyChucky. Yes, I first noticed my health meter not changing in Lungfishopolis. After that level, it has been buggy ever since.

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My game crashes whenever I go fullscreen on my secondary monitor. I haven't tried the fullscreen display option on my laptop's screen yet. I use a 13" macbook 2.4 dual core snow leopard w/ 6gb of ram. I really do appreciate how a controller (i use a saitek cyborg rumble) is easily mapped in the game itself as opposed to having to use 3rd party usb drivers to map the buttons on the controller to the keyboard...not enough games come with that option on macs. Maybe its the video card on my board, but i have to play the game in 1040x780 or something lower than the size of my screen like that in order to not feel any lag at all, despite having 6gb of ram. After I'm done w/ the costume quest dlc I'm gonna game a lot more on my mac (thanks to that freakin' awesome humble bundle!).

Unless an Iron Brigade dlc comes out very soon.....

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Here's an image to illustrate what I was talking about. Though when I noticed it before it was much more of a 'glow', and not simply a thin line.

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@David C. I have seen that only a few times. I see it when I enter a new level or after a cutscene, but it goes away almost instantly. I'm jealous that you get to look at fireflies & nice pretty floaty things around the campground. All I see are tiny green lines that flicker. :)

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The game finally crashed on me. The more I play, the worse the bugs get. Bugs keep stacking upon bugs. All audio for music/dialog/and most sound effects are now gone. Sound effects like foot steps, or that sound when you collect a mental image, constantly get stuck in an endless loop & I have to mute the game because it is unbearable. Health status never changes. All particle effects are those thin lines and/or missing. I didn't even know how much I was missing until I just watched a video of the level I'm on. Things like a camera flash during milkman level, I didn't even know there was camera flash. Cobwebs have a sparkle/shimmer to them. Baggage has tears. I see none of that & didn't even know it. It's been a while since I played this game back on ps2, so I don't remember exactly how it should look.

I may take a break & wait for the patch to come out in a couple weeks, because it has become near impossible to play.

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@BlueYoshi I guess I don't have it so bad after all, haha. :) The line appears as soon as I change in-game resolution, and is pretty permanent. It looks like it appears as a glow if I enable some of the additional graphics options. Here's a better image that I took this morning.

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@David C, Well shoot... I didn't know/forgot, that the game had nice subtitles until I saw your screenshot. That would have been so nice to have had that enabled this whole time. I just tested & the subtitles do work for me. Although, after watching another video of gameplay, I found more things broken with the game.

I'm really bummed that I'm playing this much with an extremely buggy version of the game. Because I know that when I'm done, even if/when they patch & fix it, I'm probably not going to replay it. I have other games I want to get through. I just beat the MilkMan boss & all previous levels are completed 100%, along with all scavenger hunt items. Kinda sucks. I want to enjoy this game without all the bugs, but it is so hard to put down.

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