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  1. Today
  2. Farewell, friends <3

    Cheers
  3. Yesterday
  4. Farewell, friends <3

    Thank you Cheeseness for all that you have done and good luck with all of your endivers. Hope to see you around.
  5. Last week
  6. So I am posting this on some different forums so I’m really sorry if this keeps popping up for you, but… I am a games design masters student in the UK currently researching how video game music affects us as gamers. Without going into too much detail right here (I’m trying to maintain validity), the following is a link to a study I am conducting on video game music and player responses. If you feel interested in taking part, the survey will only take a maximum of 15 minutes. You must be 18 or older and you need to have had experiences playing video games, but there are no other requirements. However, the survey may end earlier for some, depending on the answers given - if this happens please don’t panic, it’s just part of a screening process. You can only partake once. https://openss.qualtrics.com/jfe/form/SV_es0QEuT1ZouhDBr Thanks!
  7. Broken Age removed from Google Play

    Hi Doublefine, I would also like to know what happened to the Broken Age app in the Google Play Store. Google support only told me that either a) you removed the app on purpose or b) the app was removed due to violation of their terms (Google did not tell me which is the case). Either way - I paid for the app and I would love to be able to play it again. Please tell your loyal fellows (and paying customers) what is going on. Oh and I forgot to mention that I already sent a support request which you didn't answer to...
  8. Hello, why is Broken Age removed from Google Play store? I have purchased this game some time ago and wanted to install it now to play it but I am not able to do it because game is removed from Play store. Is there some problem with Google policy? Will it be back? Thanks for an answer.
  9. Earlier
  10. Telekinesis Training Glitch

    Thank you for the info!
  11. Telekinesis Training Glitch

    Sorry to bump an old thread, but I've encountered this issue as well. In my case I was very careful not to press any extra buttons while doing the telekinesis tutorial, and the issue still happened. At this point, I decided to try playing the section of the game on a different computer (I have it on my laptop as well as my main gaming machine) and surprisingly enough, it still occurred on an entirely different system with the same save. I was able to work around the issue by saving the game, although the screen was black, the escape menu would still come up and I could save the game. After that I loaded from the save and the black screen was gone.
  12. I'm playing this game again just because I finally received the physical release in the mail from iam8bit, so I figure why not, it's one of my favorite games. Last time I played I seemed to have run into the same bug as I did now, except I'm not absolutely sure if it is a bug. I wasn't sure what I did last time so I reloaded a save from Year 1. But now I can consistently reproduce it. Also not sure if this is in the original release at all. I can't seem to find anyone who has mentioned this except one guy on Reddit that had no response to solve it. So this is what happens: When you talk to Nick in the high rollers lounge when you have to get him to leave his cigarette case by flattering him and saying you want the best lawyer, then talking to him again and finally bringing up telling Max and him and Olivia. That's what's supposed to happen. However if you do what I do sometimes and try to hear all the lines of dialogue possible before saying the right thing in the conversation, it seems like you can't finish the game if you offend Nick in the midst of flattering him AND run out of things to say you need a lawyer for. So let's say you exhausted all three options in the conversation on why you need a lawyer (not the dunking booth one), and then say something like any mouthpiece will do or make the lawyer joke last. After that the next time you talk to Nick and tell him you need a lawyer, he will tell you people only need lawyers for status, which seems to be the only way to hear this dialogue. However what happens after that bit of dialogue is it completely exits the conversation and zooms out to the wide shot of the tables with Manny standing there and you have control of the character again. If you keep trying no matter what you can't seem to get to the dialogue options where you can threaten Nick by telling Max about Olivia. Just the same status speech over and over. Is there a bug where it's not supposed to exit the conversation there and you get the same options to flatter Nick? Are you supposed to do something else and come back if you blow the conversation? Is there something you have to use if you end up doing this in the course of the conversation? No walkthrough seems to mention everything else but I get the feeling not many try to say all of the wrong things on a very obvious choice. Was this always like this in the original? I guess these forums are a ghost town but if anyone who is more knowledgeable about the game than me sees this, I'd be pretty curious to know.
  13. Farewell, friends <3

    <3
  14. Some sheegor fanart

    That's great!
  15. Some sheegor fanart

    Hello I just made an account on here so have a drewing of sheegor
  16. Farewell, friends <3

    Good luck with everything Cheese, and thanks for all the amazing work you've done with the community. Hope to see you here and on the Discord every now and again!
  17. After 7 years of supporting and working with Double Fine in various capacities, it is with very big and very mixed emotions that I announce that I'm moving on. I find it hard to come up with words that express how thankful I am for the relationships and opportunities I've found along the way - the doors and hearts that have been opened to me through Double Fine and its community have been personally and professionally enriching beyond anything I had ever imagined. There are far too many people for me to thank and acknowledge individually, but I love you all and hope that everybody finds engaging and fulfilling things to fill whatever space my absence leaves behind <3 I do want to make note of the volunteer moderator team in particular, though - the effort and attention you've donated to the community fills me with both pride and inspiration. I'm confident that the community is in the best, most caring hands it can be. Moving forward, I'm not expecting to be as active here as I have been in the past, but I'll still try to drop in from time to time and see what people are up to. If anybody wants to keep in more direct contact, I'm pretty contactable over on Twitter, Mastodon, Twitch, etc.. Here are a few things from the past 7 years that I'm proud to have worked on/been involved with: Various bits of art/fan art Day of the Tentacle Remastered Full Throttle Remastered Coordinating Bad Golf: Community Edition development (AF2014) Coordinating AF2017 community participation (Pongball, etc.) AF2017 mentor streams/interviews Coordinating the Double Fine Game Club Organising Australian fan meetups
  18. Weird unused things I noticed.

    I noticed for the E3 2002 trailer for the game (which is featured on some XBOX demo discs) there are some unused effects that seem to be used for the Levitation and TK PSI powers. The telekinesis power has this yellow electric hand thing going on, which to be honest, is in my opinion WAY cooler than the one in the final game. Image for it here I wonder why this was changed. The Levitation power was changed a lot less in my opinion. Then again, it's quite hard to see from a 360p video from 2006. I'm pretty sure someone could rip the trailer from the JSRF and Sega GT 2002 disc and upload it in much better and clear quality. Image I wonder if there are any leftovers from these cool effects in the files, or in the demo's files.
  19. Changing code in mods

    Progress! It looks like the issue with that example was the mismatch between code and debug.lineinfo. This version does work: local fileName = "Data/Content/Game/DorkForest/Rooms/BobTrap.lua" local disasm = scripts.disassemble(scripts.load(fileName)) local playMumbles = disasm.proto.protos[4] local code = playMumbles.code if #code ~= 305 then error("Wrong proto?") end for i = 95,305 do code[i-5] = code[i] end for i = 301,305 do code[i] = nil end local lineinfo = playMumbles.debug.lineinfo for i = 95,305 do lineinfo[i-5] = lineinfo[i] end for i = 301,305 do lineinfo[i] = nil end assets.overwrite(fileName, scripts.reassemble(disasm)) I figure a truly additive mod should also adjust debug.locvars in case some other mod examining the same function depends on that. (Not that there seem to be many mods doing this sort of thing, or that anybody is still trying to write new mods.)
  20. Changing code in mods

    In a game mod, is it possible to change the actual code in a game asset? I mean the disassembled instructions, as opposed to just replacing globals and such things (as in this example). All my attempts have just resulted in a failure to load the overwritten asset file, "Failed to load {file} (room may be corrupted)". A simple example: local fileName = "Data/Content/Game/DorkForest/Rooms/BobTrap.lua" local disasm = scripts.disassemble(scripts.load(fileName)) local code = disasm.proto.protos[4].code if #code ~= 305 then error("Wrong proto?") end for i = 95,305 do code[i-5] = code[i] end for i = 301,305 do code[i] = nil end assets.overwrite(fileName, scripts.reassemble(disasm)) protos[4] is the closure assigned to BobTrap.playMumbles. The deleted instructions 90 to 94 are -- SELF 10 1 291 -- MOVE 12 8 -- LOADK 13 43 -- LOADK 14 44 -- CALL 10 5 1 scene:speakLineLeft(alicePortrait, "Hey! You're a sprite, right?", "Default3") I checked that no JMP instructions jump past this code in either direction. So I expected this would just result in skipping one line of dialogue when Bob is freed. But entering the second room just gives the "(room may be corrupted)" error. Also, if I do get replaced code working, is there a good way to insert my own assembly instructions? They appear to be some class-like object, at least to support inst:GET_OPCODE_NAME() etc., but there's no obvious interface to create new objects of that type. Can I just copy one with the correct opcode type from another disassembled function and do inst:SETARG_A() etc.?
  21. The two new dlc packs have now been picked; still hoping for crash, but New ones are Awesome. Who do you want to see next?
  22. Psycho-bug

    thx i'll send a mail. that's the steam version of the game, but it used to work (looong time ago).
  23. Psychonauts Missing from the Greek XBOX Marketplace

    Please let us buy Psychonauts 1 in Europe. Unfortunately it still isn't available to buy digitally in the Microsoft Store on Xbox One for us over here.
  24. Xbox One Release?

    Haven't been on this forum in years, came here to see the latest news on this particular question. I'll come back in a few years and try again...
  25. Xbox One Release?

    Could be a chance to see it later to the fusion with Microsoft Game Studios?
  26. Psycho-bug

    The first thing you should do is shoot an email to support@doublefine.com. Out of curiosity, what version of the game do you have? Steam? Humble? GOG? Something else?
  27. Prizes! ...galore? ViewMaster? Yoo-hoo...

    Never mind. Just got the heads up from Fangamer. New toys are on the way.
  28. Psycho-bug

    Hi, i never uninstalled psychonaut since ever, and i can't launch it anymore because (see picture) Raz got a too opened-mind and do not respond to controller. He stays like a stick, i can move him but without any animation. and of course i can't jump in the door to enter the game. I've uninstalled the game and redownload it but it does the same. i tried to upgrade my video driver, just in case, but nothing changed. any idea ?
  29. Where is my Viewmaster? The Raz figure and t-shirt are splendid.
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