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About SlothOnFire

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    Super Action Beard
  1. I can kinda relate to that point. If I could offer a word of advice? One of the best things about videogames these days is that anyone can make them. Literally anyone. Even if you don't feel the desire (or have the time/energy etc.) to make a game yourself that caters to your personal tastes, odds are someone else already has, or is in the process of doing it. There's a tremendous variety available in the independent game space, including games that offer types of experiences or themes that have never been explored by the medium before (look at the recent IGF multi-award winning Cart Life for a recent example). And if you're pining for nostalgia and the sorts of experiences that you enjoyed in years past... man, indies have you COVERED. And it's not just about pixel art either. Hell, even text adventures are experiencing somewhat of a renaissance. The bottom line is that as tools get easier to use and are more widely available, a greater number of individuals with diverse tastes will start making games. So there will be more games available to cater to any person's preferences or tastes. It's already started, and the diversity (if not always the quality) of indie games is already pretty staggering. If you do a bit of exploring, I'm sure you could find something that fills the void that modern big-budget games leave vacant. And if there's really nothing out there that speaks to you, please consider making something yourself, because there are probably other people out there who are looking for the same thing. Oh it should be noted that I'm not saying this under the assumption that you aren't aware of independent videogames. Making such an assumption in the DF forums would be pretty ironic. I'm just saying there's a reason for everyone to be optimistic about games these days, just not necessarily mainstream big budget games.
  2. Hey Onno, I'm not gonna debate any of the points you made, I just wanna say thanks for presenting your criticisms in a generally thoughtful and respectful way. I hope you're still able to enjoy the final game.
  3. Yeah I personally interpreted that more as a change in direction than quality of animation. Like they wanted her to express a different more subtle emotion than was coming across in the animatic. The only part of the animation that didn't really do it for me was when she was in the cake at the sacrifice spot. Her arms had a weird kinda zig-zaggy thing going on that I'm not too sure about. On the whole though, I thought it was fantastic.
  4. I was kinda wondering that too... thanks for the clarification. Loved the mini-episodes, can't wait to see the full episode 9!
  5. I think this is a point that doesn't get made often enough, and is worth repeating. A lot of these drawn out conflicts could be avoided if some statements were just left to pass. When the positive comments are greatly outweighing the negative (as has been the case in this thread, from my perspective), it's clear to anyone reading that a lot of people don't agree with the authors of negative posts. I do still think that people should be called out for rudeness or poor conduct in general, but the discrepancy between their opinion and those of others is pretty obvious just by reading the thread. If someone is critical of an element that other people have heaped praise upon, it's not really necessary to point out that we disagree with them. Both points of view are already on record. That said, I have enjoyed this discussion, and others like it. But I do feel like it might be happening a bit too frequently. Anyway... I kinda commented on this early in the thread, but it seems like it fell through the cracks and there could be a productive discussion to be had about it, so I'll bring it up again (and then shut up if nobody cares). There have been a not-insignificant number of people expressing dissatisfaction with the animation in the trailer and the game in general, which honestly I've seen coming. That particular style of animation has a lot of advantages, but many people really don't like it. Personally I don't have an issue with it, but for the sake of those who do, I'm wondering if anyone on the team has thought about possible ways of mitigating people's displeasure. Obviously it would be out of the question to include two separate sets of animations, but there are some technical options that could probably be offered with fairly minimal effort (I think... I've never coded an animation system, so I could be waaaaaaaay off). A few possibilities might include reducing the frame rate for the animations so that they appear less smooth (which I guess could cause some timing issues), or more drastically, removing the tweening between poses for some animations, so that the keyframes are basically presented flipbook style. I'm not sure how it'd look, these are just two possibilities that come to mind that wouldn't really require much additional work (I think). I'd love to hear the perspective of someone on the team about whether they thought about this issue, or how practical these solutions might be. *edit: To be clear, I love the animation as it is and I think the animators are doing a fantastic job. These are just meant to be suggestions that could possibly help some people who are bothered by that style of animation enjoy the game more.
  6. It's definitely possible that I (and others) have been misinterpreting some of the more critical posts, but I think it can be safely said that the way some of them are phrased implies (or at least could easily be interpreted as) an objective statement. You're right, though... these sorts of discussions often lend themselves to over-analysis, which usually leads the debate right up its own backside. At least everyone's still being civil to eachother.
  7. Quality of art vs. popularity of art is kinda a different issue. I think the point that jmexio and others are trying to make is that while a person's individual opinion of art is subjective, you can still (in some cases) make a qualitative judgement on the skill/craftsmanship that was required to produce said art, and doing so would be an objective statement. Like I said before, people aren't wrong for disliking the art style of the game. I don't personally agree with them, but these are (on both counts) subjective opinions. The issue for some (including me) is that some of the critics are voicing their subjective opinions in objective terms. Again, we could use less "This art is bad" and more "I don't like this art." One is factually inaccurate, the other is the expression of a personal opinion and as such is beyond such judgement.
  8. I think both sides of this recent debate make good points. People should feel free to express their views and opinions, positive or negative. In fact they should be encouraged to do so. I think the issue that some people have taken with some of the negative posts has less to do with the fact that they're negative and more to do with the way they're phrased/presented. From reading this thread it seemed like a lot of the people who had a negative opinion made very short posts that presented subjective judgement or opinions as facts. To be fair, a lot of the people who had positive things to say pretty much did the same. I definitely agree that the quality of art is completely subjective, but at the same time many of the negative opinions expressed here completely discount or are dismissive of the technical execution and skill required to make the visuals of the game. I think everyone could get along better if there was less "the art is childish/bad" and more "I don't like the art style because the aesthetic reminds me of childish things." Obviously I'd love it if people wanted to elaborate further, but you get the idea. Please NEVER this. My biggest fear for this project was that they would give too much control, or solicit too much feedback, or put too much weight on feedback from backers. Who among us really thinks they should be telling Tim (or anyone at Double Fine) what they should make? In my opinion, the BEST thing about crowd funding is that brilliant creative people can make the things they are inspired to make without influence from outside parties. Traditionally in the context of videogames, those outside parties have been publishers, but I honestly believe that backers could have an even more destructive effect on projects. I think you're right-on in that last sentence. You can't please everyone. While I love that DF is giving us a window into this project from the very beginning (it's one of my favourite things about it, even), I think that one of their biggest challenges/obstacles will be dealing with backer disappointment. Not that I think the game will be bad, but every single one of us 90,000 or so backers had a different vision in our head when they said "point and click adventure." With projects that are further along, people can look at the art style, or read the synopsis, or sometimes even play the demo, and say whether or not it's something they would like. Leaving it ambiguous means they didn't turn anyone away at the start, but it also means that not all of those people will be happy with where the game winds up. For whatever it's worth, I'm still really looking forward to it.
  9. Fantastic teaser. It looks like things are shaping up incredibly well as far as I'm concerned. One of the things I loved most about it was the tone. I may be in the minority here (or anywhere) but the reason Grim Fandango is my favourite game ever is not because of the comedy. It was funny as hell in parts, but Grim touched on serious themes and had more memorable and believable characters because of its serious moments. If this had been nothing but jokes and slapstick, I would have been really disappointed. It would have been out of character for Tim, and for Double Fine. All of their games have heart, that's why I love them. Also, the 90,000 friends part totally hit me square in the feels. As for the tweening animation, I'm not the hugest fan of it in general, but I understand the logistical reasons that necessitate it, and I have confidence that it won't hinder DF in creating wonderfully expressive characters. Basically, I personally don't think it'll get in the way of me enjoying the game, but I can see why it might be a bigger issue for some. Maybe if DF could include a lower frame-rate option to take a bit of the smoothness out of the motion, that'd improve some people's experiences? It seems counter-intuitive, but I think one of the reasons some people really hate that style is because of the disparity between the smoothness of the tweened animation and the relative jerkiness of the flip-book elements. I'm not sure if this would be technically feasible, I'm just throwing it out there as a possible solution.
  10. Man, Tim should really update the OP so that people know they've already come to their decision...
  11. Ok the posts are coming too fast for me to ever reach the end of the thread, so I'm just gonna throw these suggestions in. Apologies if someone after page 11 already suggested them: Broken Path Rights of Passage Wreckless Of all the ones suggested (and there were a lot of good ones), I think my favourites are Beyond the Divide (or just The Divide), Worlds Apart, and Anywhere else. It'd be cool if someone could think of a cool title that still abbreviates to DFA, but I'm not clever enough to do so *edit: Well by the time I made my suggestion, it had already been decided. Oh well, Broken Age wasn't my favourite, but it could grow on me. Still hoping Tim or someone else on the team has an epiphany that leads to a truly great title, but Broken Age would certainly work.
  12. I think there was a plan for some fans who speak multiple languages to provide translated subtitles for each documentary episode, but I'm not sure if that's still happening. Because it is done by other backers, it will take a bit of time after the video is released, but I hope it gets done. I'd offer to help, but unfortunately I only speak English. It might be different from what you're talking about, but The Last Express was a fantastic adventure game where time would progress regardless of your actions. It was possible to skip certain actions, or miss important conversations, but the game would react certain ways depending on what you did or didn't do (for an early example, if you don't manage to hide the body of a murdered colleague before the train you're on gets to a certain stop, the police would find it and you would be accused of his murder causing the game to end). It's an awesome game, and it's available on GOG if you wanted to check it out. Oh and awesome episode. I enjoyed that a lot. I hope the Brutal Legend launch on Steam is helping with the cashflow issues, and it's great that new people are coming on board to help with the game, but I'm a bit worried that those extra salaries will dramatically increase the burn rate on this project. Oh well, I trust that DF knows what they're doing. I'm sure they wouldn't bring those extra people on board if the benefits didn't justify the costs. It'd be great if we could get a post from Greg or another team member going over how the producers make a decision like that.
  13. Man... if only there were more smiles on this board... @Arenegeth: I don't think you need to leave, and if you do I hope it isn't permanently. I think one of the reasons you kinda got jumped on this time is because your comments, intentionally or not, embodied an attitude of unproductive negativity that's been sweeping through here as a result of the lack of communication from DF. That's not your fault, and I'm sure you aren't even the worst offender, it just happened to come to a head with your comment. I'm not averse to conflict as long as it's respectful. Like you said it can often lead to progress, but I would argue that progress doesn't come through hostility, rather the thoughtful exchange of differing opinions. Not everyone agrees with that sentiment, and that's fine. It seems like you have a somewhat competitive way of looking at conversations and debates and that's fine, but that's no reason why we can't get along ok. You view forum conversations as a chess game with winners and losers. I don't view these conversations as contests of any sort, since I gain more from them if I "lose" than if I "win." I don't gain anything from you or anyone else being driven away from the conversation. Hopefully you'll stay or return shortly, and can contribute your views and perspective in a way that will be beneficial to all of us. Oh and Jonathan, I dunno if it was intentional, but the way you picked that quote made me lol...
  14. It's good that you care about the game. That's why we're all here, right? That being said, we're all part of this community. We all are responsible for setting the tone of discourse here. I'd argue that complaints without constructive criticism or suggestions for improvement are as damaging to the discourse here as any rampant fanboyism, and not in a way that somehow balances things out. They don't cancel each other, they collectively make this place less enjoyable (at least for me, I could be alone in feeling this way). And as a side note, I'm an introverted person. I rarely get involved with online communities, and as you can tell by my post-count, even when I do it's not to the same degree as a lot of other people. Even though I'm not posting much, I probably spend about as much time here as many of the more active members. Just because a lot of the backers aren't speaking up doesn't mean they aren't following REDS as closely as you or me or anyone else. It doesn't mean they don't care. I'm not too thrilled with the trickle of information recently either. You should absolutely make your frustrations known, but there are ways of doing that without making this environment more toxic, or making the situation between backers and DF more adversarial. This is what I have an issue with, and I take issue with both sides. When we reply harshly to views that are strongly the opposite of ours, it doesn't effectively counteract those views, it simply escalates the tensions in the conversation. It makes for an adversarial environment, and that doesn't benefit anyone. The best way to counteract any irrational or hostile point of view is the reasoned discourse. At the end of the day, we're all in the same community. You don't have to justify yourself to me or anyone else. As long as you aren't breaking the Terms of Service, you can express yourself however you choose. I'd just like to see what you could bring to the conversation if you made an effort to express your emotions and opinions more constructively. You're obviously an intelligent person, I think your opinion would be valued more if you expressed them with less hostility. But that's just my point of view. Sorry if it feels like I'm picking on you.
  15. Better for whom, exactly? I don't really want to start this back up again, especially after you and SurplusGamer managed to unwind things amicably (kudos to both of you for that), but something in that statement kinda irks me a bit. Yes this forum can get a bit fanboyish on occasion (surprise, it's the forum on a game developer's official website), and yes, we really do need some voices of decent from time to time. But if you asked people what this forum could use more of, complaining would probably be pretty low on the list. I'm tired, so I might be picking up a tone to that comment that wasn't intended. If that's the case, I apologize, but complaining for the sake of complaining, and snarky comments, don't really make this place better. I'm sure you have a lot of opinions that could add to this forum, even if they're negative, but complaining and then saying it's better than if you didn't care at all... I have to disagree. But whatever, I'm just one dude. Just please try to be more constructive in the future. Sorry for the rant, it's just that one comment kind embodied an attitude that's by no means confined only to you, and it's been bugging me for a while. Oh and for those of you who are curious, that video of Brad Muir talking to Giant Bomb was archived on their twitch tv page, so anyone who's interested can check it out here: http://www.twitch.tv/giantbomb/b/369888606 They spend most of the time talking about and playing Alter Echo, which was apparently the first game Brad worked on. It's entertaining though, and there's some hilarious pictures of young Brad Muir in there.
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