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Aleix

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Everything posted by Aleix

  1. Cheers mate, I was a little bit worried, guess too much scamers from Kickstarter. Not talking about DFP ofcourse.
  2. When are the 100$ boxed plege going to recieve it? Thanks, looking forward playing the game.
  3. I couldn't agree less with you, No one suggested? You have, and twice. Buying a game several times? and then what, garbage waste? e-garbage waste? Have you ever thought that if you give this games to other people you take away potential purchases? Now try to give an answer to this questions without exposing yourself even more, which on the other hand would be very funny. :lol:
  4. Why are people moaning here of you shlould charity bla bla bla... he puts money wherever he likes best, as the rest of us. The same way you feel free to change the topic from "I want to give money to DF" to "You shouldn't give it to DF because they already have enough", he feels free to give his money to whoever he likes best, eventhough to the richest of the richest. I personaly don't care at all if the author of this topic gives or has ever given money to charity, but I'm very proud of him to back not only a DF game but also the whole company and I also feel, like he does, that DF totally deserves it for everything they represent. P.D. It's hard to believe that a person like this has never given to charity.
  5. Unfortunately, can't help yet, but thank you all for posting this little games that otherwise would probably miss. ;-)
  6. Sorry, but is hard to buy the original thead of this topic. No doubts publishers are looking close at croud funding sites as their own stakes are in great risk, but no one would accept such a deal! Definetly nothing close from: we get all you get nothing for giving your face. The nature of this sites efectively counters publishers excessive greed. On my humble opinion, the only 2 things a publisher can do now to ensure busines is: Make a 60m or higher budget game or become a lot less greedy, especially towards programmers. Still, giving up greed is harder than quiting smoking. Having that said, the stupid nature of human being will keep publishers around for a while. Just look at a..le, every one buys their crap, even on a lot less quality for a considerable higher price.
  7. ChrisMacDee Have you really read the whole discussion, beacause you just repeated what I've said, technollogy wise, like if I sayed the opposite. Read again and you'll see you've missed important data. We where discussing the art style here, not the technollogy, and no one said anything about sticking on the old graphics programming. A wise man once said, you will miss the plot if you dont hear the whole speech.
  8. We all don't love pixelated graphics from the past. You may have that preference, and that's fine, but I love the direction this is going in and I would have been disappointed with a low resolution thing. Yeah, they were pixelated in the past because that's what computers could do. As soon as they could, they increased the resolution. If high res animation were possible back then, they would have used it. The only game that looked a little dated when it came out was The Dig, and that was pretty much because that iteration of SCUMM was in need of an upgrade by that point (and then CMI came out). It seems weird that at the time, we expected LucasArts to make the best looking game they could possibly make, but now some of us are happy to restrict them to 20 year old graphics technology. Don't get me wrong, I love pixel art (I use it in my games because I can make pixel art that looks consistent and good and stylish without too much trouble, but I'm not really technically proficient enough to animate convincingly in higher resolution), but the Tim Schafer I know from the 90s was always forcing me to revisit my expectations of what an adventure game could look like. That was pretty much what I ment. 8bit/16bit like does not mean programers have to avoid now a days technollogy. And yes, today's resolution is amazing, and so is animation. I don't know if exactly you have backed this project for a diffenrent reason, but this game was funded mostly by peole who knew MI, DOTT, MM... programmers where funding a game of the likes of thesse. Also there's been a huge posting about this and most of the people made clear that MI like graphics was what they wanted. What's the point on jumping on a boat which destination is unknown for you. Actually I'm a little bit worried, but actually they said we would not see anything from the game or it's likes before the game is out or done wich makes it clear this images and character styles have nothing to do withe the actual game, they are just some drawings to show the techniques they use. Though, I'm sure they will bring lumberjack and the coat in the game in a funny way, maybe a picture... you guess. They don't want the game to be a museum piece. They want to create a modern adventure game and move the genre forward. Sticking with the old style of graphics for no other reason than nostalgia would keep the genre stuck in the past. What is that coment all about? Museum? Definetly, by the number of your posts, you simply post like if you where doing a sudoku, just to skip bored time wich in the case is a lot. If it went to a museum stright away would simply mean a masterpiece, it would be historical, and if you think a museum is a warehouse of old and ugly stuff covered on dust then you have to ask a frend or your mother beacause you're totally wrong. Then if you have a real opinion, against/in favour, then try to use the apropiate words that match your thoughts. "you are totally welcome to criticise me or who/what ever" :smirk:
  9. We all don't love pixelated graphics from the past. You may have that preference, and that's fine, but I love the direction this is going in and I would have been disappointed with a low resolution thing. Yeah, they were pixelated in the past because that's what computers could do. As soon as they could, they increased the resolution. If high res animation were possible back then, they would have used it. The only game that looked a little dated when it came out was The Dig, and that was pretty much because that iteration of SCUMM was in need of an upgrade by that point (and then CMI came out). It seems weird that at the time, we expected LucasArts to make the best looking game they could possibly make, but now some of us are happy to restrict them to 20 year old graphics technology. Don't get me wrong, I love pixel art (I use it in my games because I can make pixel art that looks consistent and good and stylish without too much trouble, but I'm not really technically proficient enough to animate convincingly in higher resolution), but the Tim Schafer I know from the 90s was always forcing me to revisit my expectations of what an adventure game could look like. That was pretty much what I ment. 8bit/16bit like does not mean programers have to avoid now a days technollogy. And yes, today's resolution is amazing, and so is animation. I don't know if exactly you have backed this project for a diffenrent reason, but this game was funded mostly by peole who knew MI, DOTT, MM... programmers where funding a game of the likes of thesse. Also there's been a huge posting about this and most of the people made clear that MI like graphics was what they wanted. What's the point on jumping on a boat which destination is unknown for you. Actually I'm a little bit worried, but actually they said we would not see anything from the game or it's likes before the game is out or done wich makes it clear this images and character styles have nothing to do withe the actual game, they are just some drawings to show the techniques they use. Though, I'm sure they will bring lumberjack and the coat in the game in a funny way, maybe a picture... you guess.
  10. I really really hope they don't use this style of characters in the real game, pleassssse. They are so artificial and so far away from the stylish pixeled characters we all know and love from the past.
  11. SurplusGamer@ There you have a useful personal study, hope is of any help! :smirk: An anecdote is not the same thing as useful data. At least, you made me have a good laugh on this one! :cheese:
  12. SurplusGamer@ There you have a useful personal study, hope is of any help! :smirk:
  13. So you're saying we shouldn't talk about the success rates of Kickstarter projects and we shouldn't study other projects on how well they've done and what kind of efforts need to be done in order to create a succesfull campaign? In the end this kind of a study can be beneficial for future projects, as as for now there has been a couple of huge projects that really don't give a thruthful picture of how hard it actually is to get funded. It has been evident on a couple of occasion, when the project has had way too delusional idea of how much people are ready to spend on a project or how hard it actually is to get peoples attention. If I'd say anything, it would be people can talk whatever they want. Also, it'd be great to have someone making a study of kickstarter to make the maximum of it, unfortunatelly this is not the case of this lazy study. :smirk:
  14. That doesn't imply causality, though. I think that a reasonable explanation is that the length of time a project is up for depends on the creator's confidence in its success. If a creator puts up a project for a long period that's probably because they think its chance for success is low and hope that the extra time will help (and it doesn't). That is so ovious! This guys are a joke, I mean the guys doing the research. If you have les confidence on it you'll give it more time, and lo confidence comes with a weak project. Moreover, inside or outside the kickstarter world, a project is defied by it's oun name PROJECT, so rarely they will get to make it on the estimate time if ever made. You guys need to get a real job! And you know what? You get paid afterwards!
  15. I actually would be, unfortunately for me it will probably be used as a cleaning cloth after 8 years being unused.
  16. I actually would be, unfortunately for me it will probably be used as a cleaning cloth after 8 years being unused.
  17. Like, trust me I have a reliable source, or trust my theory? Just trust me. http://uk.lab.gamesplanet.com/ Great, tnx for the link! :cheese:
  18. Like, trust me I have a reliable source, or trust my theory?
  19. Well, it's a bit of a relief to hear that they are working on an international KS. For the rest, would type again the same as first mentioned.
  20. You can pledge on kickstarter but you can't be pledged. That is the case if you are not a USA citizen, and the case is the bigger part. It might have some sort of sense, maybe international law? In reality, when you think of it, it's like someone bringing their kids to your house and asking for food because they don't have any other options, and you feed them up because you want them to have a future. But then, you have kids and they are starving, and when you bring them to someone so they can feed up like you did before, the police blocks your way and forbids you from doing so because you are not American. We, the kids of the world outside the USA are not entitled to have a future at KickstarterStadt nor KickstarterLand.
  21. -The game looks cool at the moment, almost every pointclick adventure is cool. -About what's written before about kickstarter, so sad you have to live in America! Now that I see that I'm eligible for spending money on American projects but not not eligible for being backed on my own, I feel riped off. Sincerely, hope DF next adventure won't be risen at kickstarter. Don't want that feeling again.
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