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  1. Amazing... How is it possible we still have no funny female characters even with all that menopause comedy gold?? The creators must be lazy or something Aaand since when did I say Tina Fey's style of comedy represents all females ever? I'm only using her as one example of a successful female comedy writer/star in highlighting the fact that there are no successful female comedy writers or main characters in the games industry, they're all in TV and film.
  2. This has a lot more to do with the nature of video game developers than it has to do with the nature of females. Why wouldn't this be a great game to start having a funny female main character? Only if it's made by a female. Last I checked, which is often, and secretly, Tim Schafer and Ron Gilbert have male genitalia. If Tina Fey wakes up one day and decides she wants to make The Adventures Of Menopause the video game, starring herself, Alec Baldwin, Amy Poehler, and a male romantic interest way too attractive for her, then whatever, man. But, as it is, the games industry has no proven funny ladies. WOW. Just wow. O_O You're an ass. If I can direct you to to the official "Guide To Decendy" at the forum head, they tend to frown on users calling other users an "ass", especially for no reason. What exactly did I say that's so offensive to you? Is it cause I made fun of Tina Fey? You some kind of Tina Fey super-fan or something? You can't bear the thought of anyone insulting the comedy stylings of Tina Fey? Oh God, what a terrible person I am. I've blasphemed Tina Fey. Now if you're finished cursing me out then I think I'm finished with my sarcastic retort.
  3. This has a lot more to do with the nature of video game developers than it has to do with the nature of females. Why wouldn't this be a great game to start having a funny female main character? Only if it's made by a female. Last I checked, which is often, and secretly, Tim Schafer and Ron Gilbert have male genitalia. If Tina Fey wakes up one day and decides she wants to make The Adventures Of Menopause the video game, starring herself, Alec Baldwin, Amy Poehler, and a male romantic interest way too attractive for her, then whatever, man. But, as it is, the games industry has no proven funny ladies.
  4. Of course I'd love to be in the industry, but I don't see it as a possible reality so it's not something I'm pursuing. I just make little games for myself on my computer as a hobby. I've made a prototype platformer and a prototype adventure game and several other smaller prototypes. They're not very good. Though I'm proud of the art style I accomplished for my little platformer.
  5. Good Lord, cornbredx, you think you could've used some larger pictures?
  6. I like it, except a lot of these didn't come from Tim Schafer's mind. Manny Calavera will always be my favorite though. I'll never forget his immortal words: "I'm not picking that up."
  7. Seems like they're making a comedy game. I'm sorry, but in games, I can't think of a single funny female playable main character.
  8. All I know of is Adventure Game Studio. With that they can make an old school Scumm style adventure game, which is what I think they're interested in.
  9. Couldn't help but notice the last line said: "*Remember to always follow your instincts" Now I'm imagining Tim walking in a little circle every time before he sits down to make sure there are no snakes.
  10. I think it can be a good idea as long as the game doesn't come off as preachy. Does anyone remember EcoQuest? It was a pretty good game and had a positive message associated with it but didn't really come across as heavy-handed. I think the fact that the game sprinkled in a lot of humor contributed to that. There's nothing wrong with preachy. Preaching is art, just like speech writing. It inspires, it makes people think, there are different styles and genres of it, it can stir the soul. People wouldn't be doing it in churches all over the world every week to a collective audience of billions if it wasn't valid. That said, I don't really want this game to carry a message because that's not Double Fine's MO. But if they want to do that I don't care. Anytime I hear someone preach, I stop and listen, no matter what it's about. Then I'll make up my own mind on whether or not what they're saying seems true. I'm not arrogant enough to assume I know everything or can't learn anything new, so I listen to other people's perspectives, whether they be in a pulpit or behind a game development studio. Whatever platform. But like I said, I don't think Double Fine is about that. They just seem to want to make fun games for everyone to play, without any sociopolitical or philosophical undertones or overtones. And that's okay too.
  11. Um, I'm gonna get Freudian and Jungian here. As main characters, people seem to like female characters which resemble the "hero from the wilderness" archetype undergoing an archetypal feminine struggle often dealing with sexuality ultimately leading to battle with the "whore of Babylon" or "dark queen" archetype. Look at Alien, Metroid, and Portal. The aliens are basically rape monsters, with phallic bodies and mouths with which impregnate their victims. The Metroids are basically vagina's with fangs, representing the fear of a burgeoning sexuality. Ridley represents stealing Samus's innocence, as he killed her parents. Kraid represents the advances of male sexuality, what with his body shooting out giant pointy phallic symbols. In Portal the portals look suspiciously like vaginas, vagina's that lead to new opportunities, detailing the power of a woman's sexuality. In Aliens, the "whore of Babylon/dark queen" archetype is the alien hive Queen. In Metroid it's Mother Brain. In Portal it's GLaDOS. All female villains for female heroes. This archetype represents what the "hero from the wilderness" archetype could become if she chose the darker side of her own femininity, i.e. gave into hypersexuality, emasculation of men, emotional instability, lack of positive maternal instincts, finding power and fear in sex instead of love and sincerity.
  12. Well, that's subjective, but archetypes often hold the answers to that kind of thing. The best villains always represent the polar opposite of our hopes and the epitome of all our fears, presented behind a veneer that's sort of sympathetic. If the villain is too repulsive and unlikable then he's no real threat, because he can never enter our hearts and minds, our very souls, which is the place he really does his damage.
  13. And with handsome orange and mahogany stripes.
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