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About rf5111918

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  1. This game is probably going to be overbudget and past the deadline. I think the initial Kickstarter scenario of a $300,000 game finished by October 2012 was probably never a real likelihood or even possible for this company. Frankly, I am a little disappointed. Even if making games now are expensive, going over a $2 million budget for an adventure game is surprising to me. I find it bizarre that Amnesia Fortnight can yield reasonably working games while this Kickstarter project looks like it hasn't really found its identity yet after almost a year. This better be a good game.
  2. Tim, that last bit you talked about in the episode, about running a company and working towards a common goal and just being a leader, that was really cool. I really identified with that. It's not easy.
  3. Thanks for the episode. Tim, I know as a creator, you look at the game and you see a lot of the technical difficulties, but from a player-perspective, Full Throttle is definitely one of the best and most unique games ever created. I enjoyed it immensely.
  4. Dracogen, I look forward to visiting Dracogen Inn in 2 years.
  5. Out of curiosity, why is Mr. Stapley's nickname "Bagel"? Is there a story behind it?
  6. Just wanted to add to everyone's compliments and say that I have really enjoyed all the episodes. They have all been done wonderfully.
  7. Agreed. I thought that 3D was perfect for Grim at the time because 3D graphics was still blocky and it actually fit in with the art direction of Grim. Bones are rectangular and blocky and it worked well. The controls were rough.
  8. The worst part too is like, Dragon Age 2, you end up wondering how in the world they are going to be able to tie up all the loose ends in KOTOR 3 or Dragon Age 3. There might never be a KOTOR 3, which is a shame, because KOTOR was an amazing RPG.
  9. I love Tim's avatar. It looks awesome. I like G the best. It looks like she's holding her hat against the wind, fighting against her fate. And I think I just like the way the posture is drawn in this one. Very Tiffany Achingish. O seems a little too passive for my taste. I like it, but not as much as G. And I didn't like L or P. I got this Final Fantasy Rikku vibe from it. Which to be honest, I don't like. I love Miyazki's female protagonists like Nausicaa of the Valley of the Wind and Whisper of the Heart because they have this very honest, very real, and almost innocent quality to them. They are put into new and difficult situations and they react the best way they can. These are people I can relate to. Whereas, games like Lollipop Chainsaw, Dead or Alive, and Final Fantasy X seem to walk this line between being both feminist and exploitative. They show women slaying monsters and beating bad guys, but at the same time, they are doing this in skimpy clothing and short skirts. R reminds me of Queen Amidala. Her sacrificial regalia perhaps? To be honest, 2 of my favorite adventure games, Syberia and Longest Journey, had female protagonists, and I really didn't care that much about their clothing or appearance. It was the story and the way that April Ryan and Kate Walker confronted their circumstances that really made me relate to them.
  10. Has anyone mentioned Legend's Gateway 2 game already? It was so long ago that I forgot about it. _gjQauAXOUk
  11. So why doesn't that happen in the US? I am speculating here, but is it because the gaming industry has become so technology driven? I would certainly play a 2D game. I am not obsessed with everything being 3D. Heck, a book is just a bunch of pages and words put together. I feel like I can be immersed in a world as long as the story is compelling and interesting enough. But again, that may also be driven by corporate interests, because now we have video card industries like Nvidia and AMD that specifically target gamers, accessory makes that specific headsets and mouses for gamers playing shooters, and companies that make custom laptops and PCs for gamers. Or is it because the gaming industry in the US has actually become more corporate? To make an analogy, we no longer have small independent laboratories and scientists like Ben Franklin or Michael Faraday that are just running their own experiments for their own curiosity. Instead we have these gigantic particle accelerators in Batavia and Geneva that require a lot more money and manpower to operate. So instead of the money really going to a lot more smaller, more diverse, and perhaps more creative questions, the majority of the industry is throwing large amounts of money and time into existing money-making franchises like Madden, Call of Duty, and Star Wars. Maybe the gaming industry in the US aren't as willing to take risks like it used to. And the sad thing is that most of these games aren't even very good. They are repetitive iterations of previous games. But there's become so much at stake here, when the lack of success from a game can cause hundreds of employees within the company AND the vendors themselves to be laid off,, that it's become a self perpetuating cycle.
  12. I know it's a long shot and probably not going to happen, but I was thinking more along the lines of the original Kickstarter backers getting the option to increase their pledge and get some sort of nonphysical award, like the digital soundtrack or artwork or a name in the game credits.
  13. You know what I also find really odd is that adventure games used to be played by families. I have heard from a few of my friends that their family used to play Monkey Island together. I am not sure why that has disappeared as well.
  14. There have been some really good adventure games from Europe in recent years. Lost Horizon, the Dark Eye, Runaway, The Whispered World, Deponia are some examples. And even though they are not as recent as the games mentioned above, I would definitely rank Longest Journey and Syberia among my top adventure games. The question I have is, why is that in Europe, there seem to be more companies willing to publish adventure games? I may be completely wrong but I really don't understand the direction that Lucasarts and Sierra took in really divesting themselves from making adventure games if it was based on financial constraints. If that was the case, why aren't European companies struggling?
  15. What would be the difference between a Kickstart backer who pledged $15 and a Slacker Backer. Aren't they essentially getting the same things?
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