Lodium

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About Lodium

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    Dr. Action Poster, Esq.
  1. Ha ha ha Funny I have a feeling i will have one hell of a hangover when the party is over but even so who in their right mind would want to miss out.
  2. EVIL!!! Why? Whats the argument? Im pretty sure you can implement something like that withouth breaking the immersion of the game and the same time DF will still have full creative control. Of course it depends on the product. Some game examples : Interactive content such as games can be combined with advertisement in the form of product placement. Virtual characters can use sponsored objects and move in commercially themed environments. Further, quests and missions can contain brand messages. Those placements are most often sold by the video game owner to paying brands and agencies. However, sometimes the economics are reversed and video-game makers pay for the rights to use real sports teams and players. Today, product placement in online video is also becoming common. Online agencies are specializing in connecting online video producers, which are usually individuals, with brands and advertisers. The following lists some examples from three decades of product placement in video games: Pole Position (1982) An early example of product placement in a video game is in 1982's Pole Position which has billboards along the track for other Atari Games. Pole Position II In Pole Position II the in-game billboards were paid adverts for Dentyne gum, 7-Eleven convenience stores and Tang orange drink mix. Action Biker A later example occurs in Action Biker (1984) for Skips crisps, a product by KP Snacks. Crazy Taxi (1999) More recently, Crazy Taxi (1999), featured real retail stores as game destinations. Alan Wake In Alan Wake the Energizer brand features prominently in the form of batteries and flashlights. Verizon also features in the game in the form of in-game billboards and cellphones, including Verizon's "Can you hear me now?" campaign. There are of course Mopvie examples as well http://www.youtube.com/watch?v=raLd8t04UYs You can seriously tell me that doesn't break immersion? In-game ads are never implemented well, and they can't be super-subtle or else the advertiser has no reason to put the ad in the game, if no-one's going to see it on account of subtlety. Besides, Broken age takes place in another world. Most games and movies do take place in another world, but that doesn't hinder product placement still. I'm however totally agreeing with you that that YouTube clip was an example on how not to do it. The other argument that its never implemented well i feel this is more a matter of personal taste and opinion. The last argument about Super-subtle i think is also a matter of personal opinion and taste What feels subtle for one person doesnt need to feel that way for another. Some prefer apples and some oranges and some other people again prefer pears. Don't take my post the wrong way though, it was only a suggestion.
  3. EVIL!!! Why? Whats the argument? Im pretty sure you can implement something like that withouth breaking the immersion of the game and the same time DF will still have full creative control. Of course it depends on the product. Some game examples : Interactive content such as games can be combined with advertisement in the form of product placement. Virtual characters can use sponsored objects and move in commercially themed environments. Further, quests and missions can contain brand messages. Those placements are most often sold by the video game owner to paying brands and agencies. However, sometimes the economics are reversed and video-game makers pay for the rights to use real sports teams and players. Today, product placement in online video is also becoming common. Online agencies are specializing in connecting online video producers, which are usually individuals, with brands and advertisers. The following lists some examples from three decades of product placement in video games: Pole Position (1982) An early example of product placement in a video game is in 1982's Pole Position which has billboards along the track for other Atari Games. Pole Position II In Pole Position II the in-game billboards were paid adverts for Dentyne gum, 7-Eleven convenience stores and Tang orange drink mix. Action Biker A later example occurs in Action Biker (1984) for Skips crisps, a product by KP Snacks. Crazy Taxi (1999) More recently, Crazy Taxi (1999), featured real retail stores as game destinations. Alan Wake In Alan Wake the Energizer brand features prominently in the form of batteries and flashlights. Verizon also features in the game in the form of in-game billboards and cellphones, including Verizon's "Can you hear me now?" campaign. There are of course Movie examples as well
  4. Hmm, what about the idea of some sponsorship/advertisment in the game That can maybe raise a bit money. Product placement is more and more common in movies and i see no reason why it cant be used in games as well. Lets say the boy can use nike shoes and the girl prada or something.
  5. The forums arent dead quiet, we are posting in it now arent we? im pretty sure there are other areas with activity than just the backer only area as well. Communication has been pretty silent from DF and 2PP but i woudnt worry yet. Il wait to friday 8 th mars and if there isnt any update by then , then il be upset and worried.
  6. We users can make the forums way more active than any development studio. We just needs to be creative. Also there is the DFA club wich you can engage in. And to be honest Doublefine has updated pretty frequantly compared to publishers and studios in the past. But i agree though that episode 8 or any updates exept sidequests is starting to become long overdue. But lets wait a bit more.
  7. Something like this ? : Articy: Draft Youtube Homepage/store http://www.nevigo.com/products/articydraft/overview.html
  8. Il see what i can do. But i wont make any promises yet though as i said in the chat. I need to extensivly test my eqiupment and make myself familliar with the program syd mentioned which on first glance looks rather nice. I also need some time considering it if i actually have time for it. If one sign up do you have to complete an entire series or be aviable evry time? Lets say you only have time for 2-3 streams a month. .
  9. DF Game Club: Police Quest 1

    I think i joined the DFA game club chat for the first time. It was a great experience especially since i usally miss those kinds of things due to time constraints and the like or just being busy with something else. I also tried to fire some questions but since i did it on the fly i think maybe the questions coud have been better or im i too silly and think too formal? I was also kind of slow typing, i think its too long since my active irc days and my skills are rather rusty. Josh mandel seamed like a nice guy though and it was nice to chat with evryone else in the chat. We coud probably had made an entire trhead just about beards I hope more streamers and people join you guys this venture shoud continue.
  10. Brent guitar playing is awesome.

    Thanks again! That's Dax and the instrument is an Accordion. I know Dax via a band-mate who works at the cafe where I host an open mic and asked if we could borrow some skillz. If you want to check the band out: Corpus Callosum - they're a performance band and extremely talented - their shows are quite amazing and if you live in the bay area - they're one to follow and check out. Whats this open mic thing? I havent seen all the streams yet. And thanks for the rundown of the equipment As a Musician myself it sure is intresting but i think im just an Amateur compared to a lot of people. I think my skills are quite rusty as well now, since i havent played Bass or perfomed or made any music in quite some time.
  11. Good point - I kind of forgot the idea of that, but I had initially thought that I would find someone who has actually made a game. I've never been to a stand-up or scrum, or know little about guiding people in development. But, yes, it would be nice to see if I had the ability. Hmm, correct me if im wrong but, In IT part of your job is managing/organizing stuff?. (Databases, etc) So if you apply that to leading, leading shoud be in theory possible. Theory or practice is two difrent things though.
  12. Cloud Prix Official Thread

    Hmm, it kinda sounds like a Wipeout game in some instances but in other it doesnt.
  13. Shine Run Official Thread

    Hmm, theres alot of car games out there so it migth be hard to get it out withouth having a uniquie idea, and thats probably also one of the reasons it dont get too many votes. With that said, i migth have some ideas from an earlier game that i played that you migth be able to use. Back in the age of amiga i played a game called Super Cars II it wasnt really impressive when it came to graphics and stuff like that. But the fun part of it was that you coud upgrade cars and get weapons and stuff like that. Nothing was more funnier than shoot up a rocket in your mates ass if you played multiplayer or drop a mine if you had somone tailing your back. Maybe you can tie something like that to your idea? So , Link time : http://en.wikipedia.org/wiki/Super_Cars_II Amiga Longplay [168] Super Cars II Recomended to watch at least 6 minutes of it, the intro is quite long.
  14. Well, we'll make money from the games that we develop using that tech. But we're not really set up to be an engine licensing company--that's a really big commitment that requires a lot of internal support and engineering infrastructure that we wouldn't enter into lightly! Maybe you coud relase the engine free but take a small fee for certian Assets like Unity does. http://unity3d.com/ Edit : I think i migth have misunderstood that post.
  15. Black Lake: Voting Discussion Thread

    Hmm, the only folktales i know about are about trolls and Huldrefolk ("hidden-folk") http://en.wikipedia.org/wiki/Troll and http://en.wikipedia.org/wiki/Huldrefolk