Sectus

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About Sectus

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    Double Action Newbie
  1. I am the All Powerful Highest Grand Poobah!

    All hail YOUR LORDSHIPNESS OF BANANAS AND LORDS AND CWOWNS!
  2. Dear Leader. I love the art style, and it's got some interesting concepts. As it is, it definitely needs more interesting gameplay mechanics to stay interesting for a full game though.
  3. What Broken Age REALLY needs.

    I think that would be a good solution. That is also why I don't think the idea of difficulty levels in an adventure game is a good solution. I'm pretty bad at solving puzzles, but I won't select "easy" anyway, because I want to play the whole game. So I played CMI on hard, and ended up consulting a walkthrough. (You could argue that I'm being stupid, and that would probably be true in this case, but I suspect that I'm not alone in thinking like that.) That can be solved by naming it properly. They can call "easy" the normal mode, and call "hard" the mode only for hardcore players. That should convince people who don't want super difficult puzzles to go for the normal mode.
  4. I feel like Monkey Island 2's difficulty system would be a perfect solution to this problem. Easy difficulty could be equal to Broken Age's current puzzles, and then there would be a harder difficulty where the puzzles would become more complex. I wonder why MI2 is the only one (the only one I'm aware of anyway) with this system, as it worked out very well in that game. Developers thought it was unnecessary? It made scripting too hard? It increased the budget too much?
  5. I thought everything was great with the exception that the puzzles were too easy.
  6. 4 Hours to Complete Act 1... really?!

    I finished it in around 4 hours as well. To be honest, I would have preferred a longer and more difficult game, but I still really enjoyed it and I definitely got my money's worth. I think people are lucky enough that there's kind of an adventure game renaissance going on right now. If you want something more difficult, you've got many other games to check out. Thinking about it, I don't think it's really the length which disappointed me a bit, it's the difficulty. Were the puzzles more involved and harder to figure out, I think the length (assuming act 2 has same size as act 1) would be pretty similar to the classic LucasArts adventure games. In terms areas, characters and dialogue, they weren't that huge, but it was the difficulty of the puzzles which made them longer experiences.
  7. Ticket to Ride?

    http://cloud.steampowered.com/ugc/451784893708526852/86007C0F90591BEB41678F993E8DA0A664AE1A73/2048x1152.resizedimage http://cloud-2.steampowered.com/ugc/451784893708542289/F0007CF64A3F3229390EA9D28C000603988002F1/ Coincidence? Artist over at Double Fine fan of Ticket to Ride? Artists for Ticket to Ride and Double Fine stumbled upon the same stock images as reference? I'm a big fan of Ticket to Ride so I noticed the similarity instantly once I saw that guy. Edit: Whoopsie, someone already posted about this: http://www.doublefine.com/forums/viewthread/11809/
  8. Any word on if streaming the game is allowed? I assume streaming the game up to the spoiler point is fine?
  9. Weird save/load glitch

    Turns out OS isn't related at all. A simple restart of the game fixed it. Although I did encounter it again in a room later on. I also encountered a bug in the room with the fire spitting enemies (the one you solve by using your usb cable) with the north exit didn't work. And then after restarting I encountered a bug where I got stuck in the world tree (there were no exits in the room, and I could walk outside the room by going through walls which should be blocking me). I don't think the game likes me, grrrrr.
  10. Autonomous Screen Shots

    Some screenshots I took in 2560x1440: http://www.abload.de/img/auto2012-12-1500-09-4uljoy.png http://www.abload.de/img/auto2012-12-1500-10-441k7r.png http://www.abload.de/img/auto2012-12-1500-11-1jsj07.png It looks gooooooooooooood. The style looks really great, especially in high resolution. It sounds silly considering it was only made in 2 weeks, but I think this has one of the best visual styles of all the games I've played this year.
  11. Whooo, prototypes are out! ... dratty darn, Hack 'n' Slash doesn't actually work for me! I keep getting this error: "Autosave failed: table index is NaN" Whenever I die and it's supposed to reload checkpoint or my savestate, it doesn't load at all and it just continues from where I am. This means I don't actually die when I die. For instance, when hitting the flames from the first enemies, I see the dying message, and then the game resumes and I just move forward again. I just got stuck into a loop now where I got found by a guard, and then it resumes, one tick later I get found again and etc... I'm running XP right now and I've got dualboot set up, so I'll try it in Windows 7 in a bit.
  12. Love Letters to Double Fine and 2PP

    I've had a lot of fun as well watching the livestream and the documentaries for the amnesia fortnight. It's weird watching all the people on the livestream makes it feel like I know them in real life even though I've never met or talked with them ever. I hope similar stuff to this will be done in the future!
  13. Prototype release ?

    I might be wrong, but I think I heard them say Friday on the stream yesterday.
  14. I'm curious if Double Fine is fine with people making youtube videos of the current and upcoming prototypes? For instance playing the Brazen prototype with friends and recording it, or showing off the new prototypes when they're done.
  15. Hacking or Pseudo Hacking?

    @darkwolf: I haven't seen any puzzles they're adding to the project, but I really doubt it'll have anything like real advanced hacking. I expect it might teach you how variables work and what kind of variables objects in a game might have, but I doubt there's anything more substantial to learn. It would be a mistake for them to go super hardcore as that would make it really inaccessible, like having to inject assembly code into memory as part of a puzzle. If you wanna learn some basics when it comes modifying how games behave, I'd recommend checking out Cheat Engine which Magos linked to. It includes a friendly tutorial which teaches you how to do some things. Just be mindful what games you try it on. Many online games have security measures which will throw you out of the game the second it detects anything out of the ordinary, and I wouldn't be surprised if some games will outright ban you. Edit: After watching the most recent documentary episode, it looks like they're doing far more advanced hacking than I expected. Going as far as being able to actually crash the game isn't something I expected!