MisterTheD

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Everything posted by MisterTheD

  1. Let me start by saying this: I'm aware this is a stupid, useless question on a sensitive and complex matter, but I wanted to talk about this. And yes, I'm a deeply insecure person and always start my arguments by taking a defensive tone. And also, my english is bad because I'm not a native speaker or writer. Enough with the apologetic stuff. The question is in the title. After playing (hopefully) the whole game, how do you feel about your pledge? Would you pledge more, or less? Are you happy with the funding the game got? What about it being split in two acts? I'm gonna make it a poll but of course your reasons may vary, as well as your overall appreciation of "what ifs" and "what would elijah wood do if elijah could" and other puns, so feel free to make your case. In my humble opinion, and also according to what I got from the doc ( implied, stated or just "hunched" ), there was simply not enough money for act 2. This is awful but I feel like it turned out more than fine (I'm not gonna make that joke, you're welcome), with a decent or sometimes terrific re-use of environments and hints/puzzles/characters from the first act. I really enjoyed this game and got stuck on good puzzles, and if you take it in all together in one playthrough, it's awesome. But if I could go back in time, I'd pledge more. This game lacks something, and I feel like they/you wanted to do more with it, from the section on the left of Mister Huggy to the 3D Hyper Crypt, from the evil guys' back story and culture to the story themes' development. Also, with more money they could've maybe finished it and released it in one go, maybe releasing the first act a couple months earlier to backers. Maybe it could've had a third act, but maybe it would have required too much extra money. You can feel the love and passion behind it, but you can also feel the pain and the anger from these last months of stupid internet trolls and layoffs, or maybe that's just me. Maybe I'm just coping with a minor disappointment, because I'm a spoiled unhappy person that thinks money can solve anything, or maybe the second act lacked "breath" to be truly a great ending to an amazing first act. That's a lot of maybes. I know. There's one thing that I can say without a doubt : you guys are not bad with money and scaling. Those people (what a bunch of bastards) fail to see the awesomeness that you managed to create from nothing, and most of them did not share this amazing experience. So thank you Double Fine, thank you 2PP, and see you next time! P.S. By the way, I decided to buy a shirt from your store and a UK copy of the game DVD. Love that box art!
  2. Help Us Help Broken Age

    The video turned out great. I've got a big dumb smile on my face right now. The first time I watched I thought I (we) didn't make it in the video at all (turns out we did, in the "90.000 friends" bit) , but I was still happy and quite moved. It sums up my feelings towards the game and the documentary. Also, in the last few days I started chatting with an indie developer here in Italy and I may soon join their ranks as a gameplay programmer. I mean. God. To help defuse this situation, I made this dreadful video using the magic of copypasta: It features my roommate Edoardo falling like a pro. Again. And again. Also, the original tune is from this video : Big hugs to everyone
  3. Awesome video and editing! Thank you so much for this, and for including our video in the "90.000 friends" screen at the end. The feels. I have them. :')
  4. Questions for MASSIVE CHALICE podcast #1!

    Here's my stupid question : let's say I just ended my turn in the strategic map, moving troops or building castles or planning bloodlines and marriages etc. If I click on the possible "end turn" button, will I jump forward to next season? Or will it be a week, a month, a year? Or maybe something more XCOM-y, like "until next event"?
  5. Help Us Help Broken Age

    Alrighty. About the editing: according to my totally accurate calculations, the "raw" video was 165 minutes long. THAT is a beast. How can you strip it down to a 5 minute video ( or whatever the length you need is ) ? I'm thinking mad editing skills.
  6. I'm in. I've been having a wonderful time with Broken Age and its documentary, knowing that the 2pp guys are in makes me happy. Will they release monthly (kinda) episodes or a standard, post-release "making of" video? p.s. : Also, Brad said "Xcom". p.p.s. : That might be an excuse. Everytime "kickstarter" "double fine" and "2pp documentary" are in the same sentence, I'm in. p.p.p.s. : Not every single time actually.
  7. Help Us Help Broken Age

    Awesome. I shot a video with a couple of my friends today and... I'm not talking in it. I'm the guy sitting and holding the papers. Sorry for my horrible writing, at least you won't have to listen to my terrible italian accent. Also, if you want a transcript it should be in the video description. Thanks to Bidiot Bales for the spell check
  8. Help Us Help Broken Age

    Can I PM you my script as well? I'm not sure about the grammar...
  9. Now I really regret not bringing my headphones. I'm stuck in a train and my favorite dfer's sidequest comes out. No offense, Tim. I'll just look at the scenery and think about Germany.
  10. What type of interface you prefer?

    Can't we just use Tim Schafer AS the interface? I think a one touch/ simple interface hybrid will do. It will work on phones and tablets just fine as well as the pc .
  11. Is anyone else bored?

    Yes,yes it's hard to keep the hype. It's hard to keep people interested while not revealing too much. Still it would help if we could throw spaghetti and meatballs at them while they work. I think Oliver would dodge them like a ninja and Tim would make a wig out of them.
  12. PuzzleField IV: Pun Company too. I'm actually fine with Small Offerings but I'd love something that suggests the nature of the game even more. Something like "A Quest for Adventure" "Pledge to Adventure" "Through the looking glass and the money Tim Schafer found there" "The Stakes of Adventure" "Kick and Start Adventure in Space and also Time somehow" "Spectacular Failure" "An Old New World"
  13. Twice Upon A Time is awesome. It may be a bit too long. Twice Upon? Twice? Fifth Postulate?
  14. Post your Kickstarter Backer History

    Project Awakened - in progress - 25 $ ( If this turns out to be what it already looks like, it's awesome. I hope they can do it. ) Video Game High School Season 2 - funded! - 75$ ( It's Freddie and Brandon. Loved season 1. Had to have both blu rays.) Star Citizen - funded- 5$ - (I had already pledged through Chris Roberts' site. I have hopes ad doubts, it's a huge game.) Broken Sword Serpent's Curse - funded - 15$ (Loved the first 2 chapters, looking forward to playing the others and this one as well) Republique - funded - 20$ ( I hope the gameplay will be high-quality stealth, it looks good) Double Fine Adventure - funded - 30$ ( The reason I started backing projects. )
  15. 2PP AF Daily Videos

    These episodes are awesome, and oh my god the pace. They are releasing them just a couple of days after shooting. Plus, I love how most of the sentences in the episodes begin with "Yeah." So, Yeah. Keep up with the good work (and with the good questions), 2pp. I'm so happy I backed DFA and this Humble Bundle, you guys already "refunded" me with documentaries I value 100 times worth the money I spent.
  16. Black lake : Interesting concept and art direction and gameplay. I don't remember playing anything like that, but maybe it's just that I'm already overthinking and making up features and scenery. Anyway, I'd love to see a game like that coming from Double Fine. White Birch : Same. Kinda. Honestly quoting games like Ico and Shadow of the colossus or Journey, while explaining why it was a different take on emotional discovery and bonding with the main character.... hooked me. Again, given the usual Double Fine humour, it might turn out to be special. Maybe without the humour. Dunno. Autonomous : Pure. Awesomeness. I immediately got super excited about the possibilities and the audio (and visual) style. Even better, there could be a "Redbot's Reboot" feature for some programmable AI for a specific head piece. That's why I didn't vote Oliver's prototype: his idea was just a piece in the Autonomous puzzle. I hope it won't look like playing "Iron Brigade" from the enemy's perspective. Hack 'n slash: Pure Double (Fine) awesomeness. It's solid and fun already. Could be super-hard to build and to actually feel good, but it has a Double Fine feel to it already, while being part of a new genre. Well, new to Double Fine games. P.S. : I voted for these 4 mainly because I didn't like the other ones. Too many "Bejeweled" puzzle games, simple iOs physics puzzles, chunks of bigger games and ideas, simulators (I don't like those too much...), card games, silly 2-seconds-flash-games ideas: overall, I just couldn't see myself playing those games for more than 10 minutes per month.
  17. I'll just quote your post to avoid repeating the same concept: after reading the 20+ pages essay from that Amnesia developer and after funny videos from EgoRaptor, my own gaming experience, and a little bit of thinking, I kind of agree. That's what you want to do: it's a game, you need to have fun mechanics and somehow let the player understand them naturally. The thing is, Double Fine has its own style and humor ( which I love ) and focuses a lot on story and characters and such, all things that are very hard to convey without cutscenes or scripted dialogue. That's why they needed tutorials to introduce mechanics in Psychonauts: even if I still think Sasha's and Milla's mind were a great addition, they were there to keep the pace up story-wise by training you quickly, and with a game like Psychonauts you don't mind breaking the 4th wall or "kicking suspension of desbelief", it's no horror game. But again, I get what you mean. Also, another problem is that the gameplay from most of their games is not that engaging from the very first moment, and sometimes (Brutal Legend) it is, but then it changes radically halfway through it. Recently, I was talking to a friend of mine that actually started playing Psychonauts then stopped after the first level. The reason? Gameplay was not fun and original. That's it. Most people play games just to .... play them. No story, no character building, no dialogue-related humor and creativity. Just gameplay. It is what makes games so different from any other medium, and you can't tell someone they are playing your game wrong. It's just how they play it. I told him to give it another shot and try to focus on humor and style and level desing etc. but he kept answering: "I can't waste my time playing a game that I don't like." Then we went on and on, about the outdated graphics and the standard platforming, both points I strongly disagreed with. Again, most Double Fine games focus on ideas and features that are (most of the times) ignored by other developers, or they convey them in a very amusing way. I like that and I'd like them to keep up with the good work. Also, Brutal Legend 2 and Psychonauts 2 please. Pretty please. P.S. sorry for the "tl;dr" post
  18. Awesome episode overall. It made me smile a few times. My "Biggest weird smile while looking at my computer" award goes to..... The cutscene with the sacrifice girl flying towards the cloud-nest-village-thingy. That was heart-warming. Is Marius really leaving already? Ouch. Things I'm looking forward to see in the next episode: updates on Oliver's (and other programmers') work, art concepts created and painted by Bagel, quadrimensional Rubik's cubes. And for God's sake, give those women fake beards. They can't work at DF without awesome beards.
  19. Voices I'd like to hear.

    Kevan Brighting. The narrator from The Stanley Parable. Edit: this one is for real. He's great.
  20. That's an awesome story. Right now the only puzzle I can remember is a very simple one. Last year I was cooking pasta for the first time in my new (rented) flat. I only had one kettle, and I was boiling pasta with it. I had to drain the pasta but the only colander I had couldn't stand on its own in the sink, I was too lazy to manually remove the pasta from the boiling water with it, and the kettle was too heavy to lift with just one hand while keeping the colander in the other. So I took a bottle full of oil and fixed the colander's handle to the top of the sink, to counterbalance the weight of the pasta. It's just physics 101, but I had to do it in a couple of seconds. Laziness wins.
  21. Soundtrack Theme Idea

    I listened to this song and decided to post it here. Sorry if it doesn't belong, or if you don't like it. I just immediately thought about this game and the duality between metal and ambient. I don't know. I'll shut up now.
  22. I think there is a syncing problem with the subtitles in episode 2, they are probably a couple of seconds too early ( at least the italian and the english versions )
  23. I'm also guessing you love NBC's Community, judging by your avatar. I laughed pretty hard at Amara's italian translation, it's really weird. Benvenuto anche a te