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jesuswald

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About jesuswald

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  1. Great work to all involved, from 2 Player Productions to Greg and Louis! I really enjoyed this, and will be eagerly waiting to see new episodes. Being away from home for Christmas, it cost $15 of mobile data just to watch! You know what? That's a price I'm willing to have paid. I do wonder how DoubleFine and 2PP manage to cover the production of the series, since it appears to be freely released? I didn't see any adverts on the YouTube video, so that doesn't seem to be it. I feel sort of like I should be donating somehow, so as to keep the project funded? Is there any way to support it?
  2. As others have stated above, I suspect the biggest problem is lack of engagement by some backers with the MC team. Those people who backed on Kickstarter, but do not watch the MC teamstreams, probably don't have the same understanding of Brad and the Team's (good) intentions. A certain level of trust and high esteem has been developed over the months, which is hard to replicate via occasional text updates on Kickstarter. As a result, some people jump to understandable (though largely unfounded and incorrect) conclusions regarding development. Don't let it get you down Brad (and the Team), we still love you! Most of the unhappy comments are just the result of a misunderstanding, and only a temporary bump on the road you've allowed us to share.
  3. I agree that the banner should symbolize devoting one's life to scholarly pursuits, but perhaps if there was just one scholar sigil used across all houses. An open book, maybe? That way it would be obvious that the individual was no longer a part of their birth-house, and had instead joined a new family, cut ties, and become wholly part of the brother/sisterhood.
  4. Over the last year the Massive Chalice Teamstream has become a bi-weekly highlight for many of us, and a much appreciated window into Doublefine game development. There will come a time, perhaps in the not-too-distant future, when Massive Chalice is officially launched. This will mark the end of MC Teamstreams, and leave many sorely missing the antics of Brad and The Crew. Now it's a little hard to gauge the effect that running Teamstreams has had on the team, as it obviously requires extra effort on their part, and some may not enjoy the camera as much as we backers (and non-backers) do. But assuming it's not an undue burden, and knowing that many people really enjoy watching the development of video games, is Doublefine likely to keep things rolling with another project? That is, will we see a continuation of open development with regular public streams? I certainly hope so, because as much as I'm looking forward to playing the finished game, I can't help but feel the release date (and end of streams) looming with each passing month. How do the rest of you feel?
  5. Would I be correct in assuming that there will be much greater texture and detail to the production artwork, or is the lack thereof part of the visual style being road-tested? To put it another way, The Curse of Monkey Island was also a painterly, cartoony style, but is very dense in terms of it's detail and texture. Will this be similar, or is the sparsity actually integral to the visual style you're aiming for? .
  6. Hmm, after thinking about this a while I've realized that despite my previous posts, it doesn't really matter! You've lost your mind, for shame! Possibly, but the thing is this: I'm absolutely sure that whatever setting DF choose, it is going to be well crafted and executed. So even if it's not my personal preference, I know that it's going to interest me, provide an enjoyable game experience, and ultimately work well with the other game elements. So why the hell are you bothering to post in this thread again? Fair question. Because what I *would* like to see, regardless of where the game is set, is particular treatment of said setting. I'm talking about a game which is not devoid of humor, but rather has a humorous or pulp candy-coating around a more serious center. Games like Full Throttle, Indianna Jones and The Fate of Atlantis, Grim Fandango, and Broken Sword did this. All of them had their laughs, despite having slightly different senses of humor. But ultimately they still told a great story for grown-ups, and were not simply a vehicle for humor. Give us something that gets a chuckle, but please make sure it's got some meat on it's bones in the plot and character department, whatever setting is chosen. .
  7. Have to say... Steampunk feels a bit too 'trendy' to me. Maybe 12 years ago, but nowadays there are too many people hijacking it in order to be part of the 'in-crowd'.
  8. South Australia. I also know three other backers in my city, but they haven't been to the forums or voted. Lazy twats.
  9. If DoubleFine created a video game in the same vein as Brazil, though perhaps slightly lighter of heart and with a more widely palatable ending, that'd be a really amazing game! Quirky, visually stunning, darkly funny dystopian alternative-reality or future. Rock on. For those who have never seen this great film, here are a few small screenshots: Can't you just see places similar in theme to those, lovingly drawn in 2D goodness? Plus, it might be nice to see what doublefine can do if they're making a game which is still fun and humorous, but whose core issues are more thought-provoking and multi-dimensional. .
  10. I saw that thread, sounds great! I think we're all really looking forward to being able to watch the first video.
  11. Hey guys! Unfortunately I had to work/sleep/be generally responsible during the livestream. While I understand that it's never going to be the same as watching events live, I'd really like to see a recording. Anyone know if such a beast exists? Kind regards, Wald
  12. If you had to pick just TWO, the ones by which you measure all other graphic adventure games, what would they be? I know there's another thread asking about your favorites over the last 10 years, but here I'm hoping we can talk about a much smaller and more exclusive group of titles; Those which stand apart from the crowd regardless of age, and for reasons which transcend a personal preference for a single aspect of the game. Here's the logic: If DF take an interest in this thread, it's going to provide a clearer picture of what really resonated with people if we're a little bit specific. During our lives we may become attached to, or even grow to love, a number of video games for many different reasons. Some have a great sense of style and feel dynamic like Full Throttle, while others might have achingly beautiful artwork and soundscapes like The Dig. Perhaps Monkey Island for it's sense of humor, or the frat-boy fun of a risque Larry game. But while personal fondness can be fickle, there are some games which are so well executed that they become a 'high water mark' to which all others can be (holistically) compared. Not because of a single element such as humor, graphics, or plot, but because they are technically perfect in almost every way. Note that when I say 'tehcnically perfect' I'm not talking about bugs, though polish might enter into the equation. Technically perfect refers to a game which maintains such a high level of quality in all areas that it can be used as a yard-stick, or standard, for years to come. A non-adventure example is System Shock 2, which is largely regarded as having set the standard in it's particular (sub)genre. I'll start: Indianna Jones and The Fate of Atlantis and Broken Sword: Shadow of The Templars. While there are other games I really adore (Full Throttle, Longest Journey, Monkey Island, The Dig, etc), those two are the watermark to which I hold up every adventure game I play. Both had amazing atmosphere, beautiful graphics, moments of real tension, near perfect pacing, logical puzzles, intelligent dialogue, and fantastic music (which is under appreciated, IMHO).
  13. Hmm, first graphic adventure? Granny's Garden on BBC Micro. I'm actually amazed more people have not brought this up, considering the game was almost omnipresent in British and Australian schools during the early-mid 80's. Or should I be feeling old now? I really hope not. First mouse driven graphic adventure? Indianna Jones and The Fate of Atlantis. All around fantastic game, which people owe it to themselves to play.
  14. What exactly is evil? Does everybody share your definition of evil? How evil does a thing have to be before it's OK by you for it to be killed? That's an exceedingly ambiguous requirement, my friend... But the questions it raises could be really interesting to explore with the player in an adventure game. I'm not sure that's what you were meaning to accomplish, of course.
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