I forgot to ask the question, which was the reason why i read all 11 pages of this thread (which took me over 2 hours, btw)...
Would it be possible to write some kind of algorithm to take care of lip sync animations in talk scenes?
Would it be possible to draw facial expressions (or only the mouth) for the most common syllables. (You know, word consists of syllables.. I don't know is this the right word, i'm from Finland you know. English is really not my native language...)
And then the algorithm handles the text dialog and splits the sentences and words into syllables, which all got their own sprite for animation.
Of course there could be problems in the timing with the voice over.. I don't know..
This is just my thought how the lip sync could be done better if someone could implement this..?
How lip sync animation is usually done in games (or in animated cartoons)? I have no idea, but i'd love to know!
Do you only cycle randomly couple of different facial expressions, or something more sophisticated?
I've been wondering this ever since the first time in the 1993 I played Sierra's Gabriel Knight (sins of the fathers) which had really good lip sync animations in the talk scenes (when compared to other adventure games of that era)..