Jump to content
Double Fine Action Forums


DFA Backers
  • Content Count

  • Joined

  • Last visited

About Garrus

  • Rank
    Jr. Action Poster
  1. Exactly what I'm thinking. Merging it with the public forums seems the best solution.
  2. Thank you, it's working now. I went through the one next to the trash chute twice. I don't know why I never tried that before.
  3. (With still normal head size) I can only enter it from the starboard side, every other entry already says you've already been through (the museum with Shay's stuff) or nuh-uh-uh (the two active doors in the nexus). Once I'm through the only teleporter that works, Vella's head will grow one size. Every other entry will then return the size to normal, Vella says "Ah there's my normal size again".
  4. I don't even know how to grow your head 2 sizes. I was trying to do the same thing Shay had to do in Act 1, by going through more than one teleporter, but if I go into the other one, my head goes back to its original size.
  5. I'm thinking March. But no, nothing official.
  6. I've watched them more times than I should have. Like them more than some really expensive TV shows. I wish more games would have such a companion series.
  7. I don't think there's a story reason to switch at all. My guess is the whole switch option is just there, so that players can avoid frustration, if they would get stuck with one of the characters. So it's not that important, since that should hardly occur.
  8. Too soon™ - to make such assumptions before the game is even done, is... premature.
  9. Absolutely, all that stuff was great! In Vella's world I liked those blind girls the most, in front of the "pyramid".
  10. I understood right away, I just don't agree. As far as I know, the only thing that's not final, is Act 2. They'll probably fix some bugs, if there are bigger ones, but otherwise that's the way the game's gonna stay.
  11. I didn't wonder about that. What I thought was strange, was that Vella seemed entirely unconcerned with what was going on in the beginning. And I guess that's what he meant too. The first character who said anything against being sacrificed was the grandpa, not Vella. She, at first, seemed only interested in helping her mother find the knife. If Vella wouldn't have tried to escape we wouldn't have a game, but she didn't give away that she would try to do that. Was she trying to deceive her family into believing she had given up? Given how Vella was introduced I would have guessed that she somehow would survive the sacrifice by accident.
  12. It misses the most important ingredients, but it is impeccable? Since this is the final state, as I understand it, BA will have to become this true, instant classic without the most important ingredients. Impeccable.
  13. I also can only recommend the Wadjet Eye Games. Just finished the latest Blackwell game in December. Was really happy when I learned that he's making another one.
  14. I'm entirely sure it won't. Broken Age will be remembered, but it will be for being the first big Kickstarter game that started this trend.
  15. Monkey Island 2 was much harder than almost all games Daedalic has ever done. Back then there was no elaborate tutorial that explained everything, players had to figure things out for themselves. Pretty much all Daedalic adventures have options to skip puzzles that are "too hard", in Monkey Island 2 you were just stuck. No, most Daedalic adventures (especially their later ones) are more on the easy side.
  • Create New...