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ThatNickGuy

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About ThatNickGuy

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  • Steam Community Tag/URL
    thatnickguy26
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  • URL
    http://nickpiers.wordpress.com/
  • Location
    Fredericton, NB, Canada
  • Occupation
    Writer
  1. I've just noticed a new update going through for Broken Age that's quite a whopper. A little over 700 MB. Do we have information on what the update includes? I can't seem to find anything from a quick look on the forums.
  2. That's it. If the game isn't called Banana Split, I'll be demanding my money back.
  3. http://store.steampowered.com/app/94300/ Check this one out, guys. It's a new adventure game series that just went up on Steam this weekend. First two episodes are only $4, too. I tried the first episode and fell in love with it, buying the rest of the series immediately. What sets it apart is its unique visual style. The creators did the game entirely with claymation and cardboard. It's a striking difference compared to many adventure games and games in general. In fact, I would say it has more visual depth than your average game. Definitely check it out. If you're like me, who enjoys new innovations in gaming, I'd go and just buy the whole series, which is discounted right now, as well.
  4. If Double Fine isn't sure if they have the resources to do an HD remake, let them put up a new Kickstarter and I'll show them how much I want it done.
  5. I had accidentally created a new thread for just this very thing without realizing one already existed. So, copy and paste, ahoy! I’m a 34 year old mature student currently residing in Presque Isle, Maine for the local university’s Elementary Education program. I’m nearly done and will be moving back to Canada (New Brunswick) for my student teaching in the fall. I grew up on video games and especially adventure games. My first adventure game was King’s Quest I. From there, I played just about every Sierra and LucasArts adventure game. Some of my favourite games of all time include Final Fantasy IV, Full Throttle, Civilization IV, Deja Vu, Battletoads, and Gabriel Knight: Sins of the Father. Aside from gaming, I’m a huge comic book nerd. I’ve expanded my comic book tastes over the years to include comics from multiple companies outside of DC and Marvel. Some of my favourite books include Elephantmen, Chew, Kabuki, The Unwritten, and Asterios Polyp. I’m also a published writer. I’ve had half a dozen short stories published in places like A Thousand Faces, The Country Connection, and most recently at Titlegoeshere.com, which you can read online here: http://www.titlegoeshereonline.com/files/titlegoesherewe2.2.pdf Last year, I completed my first full-length novel, which I’m now shopping around to be published. *fingers crossed*
  6. Some darn fine suggestions so far. I rather like "When Parallel Lines Met," too, even if it's a bit wordy for my tastes. I also like "PathBend," as well. Going off of Majus' one, how about this: Dimensional Separation Anxiety
  7. If this isn't an appropriate thread, I invite the moderators to lock and/or delete it. So, a portion of us will likely know each other by the time this game is released. The ones that will be a definite presence on the boards, anyway. With that in mind, if you're willing, how about telling us some things about yourself? How old are you? What are you hobbies? What do you do for a living? What are some of your favourite games (adventure or otherwise)? What Double Fine or LucasArts games have you played? Basically, feel free to divulge as much or as little as you feel comfortable. Me, I'm an open book, so here we go: I'm a 34 year old mature student currently residing in Presque Isle, Maine for the local university's Elementary Education program. I'm nearly done and will be moving back to Canada (New Brunswick) for my student teaching in the fall. I grew up on video games and especially adventure games. My first adventure game was King's Quest I. From there, I played just about every Sierra and LucasArts adventure game. Some of my favourite games of all time include Final Fantasy IV, Full Throttle, Civilization IV, Deja Vu, Battletoads, and Gabriel Knight: Sins of the Father. Aside from gaming, I'm a huge comic book nerd. I've expanded my comic book tastes over the years to include comics from multiple companies outside of DC and Marvel. Some of my favourite books include Elephantmen, Chew, Kabuki, The Unwritten, and Asterios Polyp. I'm also a published writer. I've had half a dozen short stories published in places like A Thousand Faces, The Country Connection, and most recently at Titlegoeshere.com, which you can read online here: http://www.titlegoeshereonline.com/files/titlegoesherewe2.2.pdf Last year, I completed my first full-length novel, which I'm now shopping around to be published. *fingers crossed*
  8. Now that we know a little bit about the game, maybe we can start throwing out some ideas for names. Heck, let's do this Schaefer style and come up with as many as we can think of, regardless of how ridiculous they'll be. What we know so far (if anyone knows more, say so and I'll add it): -Two main characters, a boy and a girl. -One lives in a fantasy setting, the other a space/sci-fi setting. -According to Schaefer, it's some sort of a coming of age story. So far, it's unknown how the two stories correlate. My gut instinct says it will be a love story between the two, but that's also unknown. Whether they'll interact is also a mystery. All right, here's some of my suggestions. I've got a lot of ideas for a duality kind of title: 1) Two 2) Two Love, Two Live 3) Two Learn, Two Live 4) Gemini 5) 22 (but one two is backwards, which creates a perfect heart) 6) Yin/Yang Off ya go, folks. Go nuts.
  9. I really like the idea of the duel stories taking place simultaneously. Especially if they're in two entirely different genre settings as we're hearing. When this whole project started, I meant to throw out the suggestion that Schaefer do a sci-fi setting game, since he had't done one yet. Looks like that idea must have been in the ether somewhere because that's at least partly happening. Personally, I'd love to have the option to switch back and forth between the characters at will. It allows for more freedom to the player. Plus, it will remind them a bit of one of their most beloved LucasArts games, Day of the Tentacle. Whether the boy and the girl characters can trade between each other is another question. Given the entirely different settings, that might be a bit too tricky.
  10. 15. Bah, I'm not going to pay that much for it on Steam. It'll go on sale eventually. So, I'll just pirate it for now.
  11. To me, adventure games were the first sandbox games. Sure, there were a certain set of things you had to do in order to complete the game, but you could do it in any way or order you choose. I think about my first adventure game that I ever played: King's Quest. Nearly every (major) puzzle had at least two ways to solve it. Even better, players were rewarded more by taking the non-violent route (out-running the ogre until it falls asleep rather than slaying it David & Goliath style). While I love many old LucasArts games, they were very linear. Each puzzle only had one option in how to solve it. The first Maniac Mansion was an exception to this, which not only gave you multiple ways of solving a puzzle, but multiple endings, which all depended on what characters you used. Story-wise and humour-wise, the LucasArts games get top billing. I never get tired of them because it's like revisiting one of your favourite movies, where you know all the lines. The other thing that I feel adventure games rewards you with, as Edweird pointed out, was exploration. There were so many hidden gags, both in trying different things (even if you KNEW they wouldn't work), and in the dialogue. I never got tired of the dialogue trees in LucasArts games because of this. There were times I already knew what the answer was, but I clicked on other options just to see what would happen. Poor Ben in Full Throttle took a beating from me because of this. Another great example of this is Peasant's Quest from Homestarrunner.com. It's so ridiculous to think that they programmed a "throw baby in lake" option. One of the things I like most, though, is not when I'm stuck on a puzzle, but when I clearly don't have McGuffin A to solve Puzzle B. But then, I'm in a completely different area ten screens away, when I suddenly find that McGuffin object. And I get giddy because I know exactly what to do it with. So I'm almost racing through 10+ screens just to get back to Puzzle B. What I love is when the game is ahead of me, knows exactly where I'm heading, and cuts me off at the pass to throw something else in my way before I can even get there. It's like the game is saying, "Ah ah ah! Let's have that leg of lamb you need for the bear and have it stolen by the undead sheep that wants its leg back. NOW what are you going to do?"
  12. My excuse these days has been, "Well, it's not on Steam, yet."
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