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LuigiHann

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About LuigiHann

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  1. Interesting that the game uses mp3 files like that. Makes me wonder if enterprising fans could swap in remixed audio somehow
  2. Not exactly what you're looking for, but since you didn't mention it, you might be surprised to learn that there was a Canadian TV series loosely based on Maniac Mansion https://en.wikipedia.org/wiki/Maniac_Mansion_(TV_series) I do think DotT would make a pretty good cartoon show, especially nowadays, with modern cartoon sensibilities so tuned toward quirky comedies accessible to children but entertaining to adults... it'd be a good fit.
  3. The updated sign on the right looks great! That's what I'm talking about. The bigger sign on the left still looks a bit odd? Why would anyone write a "y" like that (except to try to match the underlying pixels)? And the symbol after the 25 (I'm assuming it should be ยข) looks notably unnatural, because it's tracing a shape that was, in the original game, defined by the edges of the fan that's blocking it... Now that I think of it, it'd be pretty cool if there were a hint of parallax scrolling effects, in terms of the foreground objects being separated from the backgrounds, but that's probably not easy to add if it wasn't there in the original
  4. That's great. I kind of hope sometime between now and launch they go through and do a... typography pass, though. Like, for the "Do not sit on machines" sign there, it's clear that the goal was to make smoothish letters that most closely match the exact pixels of the original sign, and while that's a noble goal I'd much prefer a sign that actually looks like it was written with a human hand (using a big marker, presumably, in this case), which was surely the intention of the original artwork. Double Fine was probably already planning to clean up stuff like that, but I know MI2's special edition launched with some of the signs looking just that awkward, so I don't want to assume anything.
  5. Yeah, the new art looks more like an 4xBR filter combined with vectorization, but again it'd have to be a filter powered by pure magic rather than science. It's like, if pixel filters worked the way they do in our heads instead of how they work in real life I realize the comparison doesn't come across as flattering but what I mean is it really looks like they've taken the original art and made it high-resolution, rather than being any kind of reinterpretation. It's quite impressive.
  6. I had that thought too, because the colors are perfectly matched to the original and all smoothed out, but it's actually more like we live in an alternate universe where pixel-to-vector filters are actually smart enough to magically know what the image is supposed to look like! I've seen games like this filtered, and they look nice, but they could never look this nice. Definitely feel the similarity though.
  7. Posted in the wishlist thread, but I'll quote myself here for the sake of discussion. I like the idea of a live recorded score but I worry "orchestral" might be the wrong direction
  8. Got to play a bit and see how the commentary works in Grim, and I agree it's pretty close to what I had in mind. Not sure how well this would work in practice, but I really like it as a concept. Also, I figured out what my thought was regarding the music: I was somehow repelled by the idea of using an orchestra, and I wasn't sure why, but I think it's because an "orchestral mix" would potentially be strings-focused, and done with a more traditional set of instruments, when I feel like the DotT score would work better if played on an eclectic mix of instruments, with much more of an emphasis on woodwinds than strings. It'd be cool if each time period was recorded with a different mix of instruments, with more strings in the past, more woodwinds in the present, more synths in the future. Throw harpsichord and pipe organ (maybe even bagpipes?) in there as needed.
  9. Haven't posted in this thread yet, but I had a couple of thoughts. On commentary: I kind of like how Portal 2 did commentary, with each clickable 'commentary node' coming from people specific to whatever's being talked about. So maybe for instance Ron Gilbert doesn't have time to sit through a whole playthrough of the game with you guys, but he has time to give you a few soundbites, and so if Ron says something about the hamster puzzle you throw a node with his sound bite near the microwave, etc. If there's some new visual effect for the fireplace you get some of the new team to talk about it and throw that commentary node near the fireplace. Of course ideally there'd also be nodes with commentary from Tim and Dave at many places throughout the whole game, and sort of a medium number of commentary bites from the artists and composers from the original. If that makes sense. Game commentary doesn't have to be quite as continuous as movie commentary, I guess is what I'm saying. On art: You already seem to have a good grasp on this, but I agree with the majority, make it look like a real saturday morning cartoon. Backgrounds looking like paintings, sprites looking like animation cells, and if there's a slight disconnect there, that's actually pretty authentic. On controls: is nine verbs too many for a verb coin? I agree with people that there should at least be an option to keep the full-size verb bar onscreen, but at the same time it'd be a bit sad to have nice new HD art and not have it fill the screen. So I like the idea of a verb coin but I wouldn't want it to limit you to only the verbs that are practical to a specific object like the MI2:SE ones did. That's all I have for now. This has a lot of potential so I'm quite excited.
  10. Now that I've purchased my, it's safe for me to let you guys know that Thinkgeek has the Psychonauts figurines on sale for about half off: http://www.thinkgeek.com/product/1660/ The whole set is only $35.99, not bad at all. I was waiting for PAX to buy some in person, but this is too good a deal to pass up.
  11. Yeah, if you do anything with the peach, use it on anyone or yourself, the dialog is always like "THIS FRUIT HAS A PIT" so yeah
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