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About nicholsonmatt

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  1. +1 to Anna. I think I remember Oliver saying through Twitter that he's leaving. Both are badass troopers.
  2. I don't work in games but I am a software developer. This is quite common. Every time I've been laid off it was immediate tho at least I've been lucky enough to be given time to clear personal stuff off the computer. Most aren't so lucky, some are even watched by security and escorted out the door-- though that really depends on the company. The last time I was laid off I had just before the meeting that day checked in a whole new feature for a product I was really excited about shipping and had even designed and coded nearly all of the product myself. It was right before the holidays too. We're expensive workers and full timers are traditionally given severance checks so there's even significant expense in letting us go. The smaller the company the worse it feels for everyone and even in large companies it's often coworkers that are really close that have to deliver the bad news. So yeah, it appears a bit cold blooded on the surface but when something like this happens it's primarily about *saving* as many jobs as possible. The more you delay, the more risk you create and even more people may have to go. It's like amputating quickly to stop the spread of an infection, monetary issues like this tend to snowball. Last note on this, it was quite clear that this was emotionally painful for all involved so I hope we'll default to a supportive attitude. I'm not sure how it is in other countries but there's plenty of info out there about the politics of labor in the US and how it's changed just within our lifetimes. I've learned about some of it through personal experience but I don't have the complete picture of it. It's probably best to not get into that here, like I said there's lots of news articles out there to read and research. Finally, pouring out a twelve pack for those that had to go.
  3. This is my own personal testament, not to speak for others. I didn't back this project for any return other than a game to play. Otherwise, my primary motivation was to enable awesome people to do awesome things. If releasing the documentary will be good for Double Fine and/or the industry and community as a whole, then that's awesome and qualifies. I figure it would be good press for Double Fine because the doc feels very honest. Also, as I understand it, one of the purposes of the doc was to show people what's behind the PR curtain, so shouldn't it be available to all people interested in games? The thought of me saying "no, you can't do this awesome thing with my money" would defeat the purpose of my intent.
  4. 10-15 hours max for each. They're worth playing. Heck, look up the walkthroughs on Gamefaqs to get you through the puzzles quicker, it'll cut down on the time you spend. The stories and the characters are the most important part. I even replayed them this year in anticipation for Dreamfall Chapters. I dunno, see, I played the previous two and I found that I'm actually emotionally invested in the characters, which makes the events of Chapters even more impactful. Seriously, I got weepy, it's a stiff punch right in the feels but I know that it wouldn't have as much impact if I had never played the previous two. Chapters is "better" in some ways, such as its focus on dialog and choice and of course newer graphics, but it's not like deciding if you want to play FIFA 14 vs 15 where you can boil it down to purely technical matters, compare, and decide. The technical differences aren't what matters, it's the story and it's fantastic all the way through. I've probably said this twice already on this thread, you will not find that your time is wasted after playing the previous two games. I promise. If you're a point n click adventure fan and you missed out on The Longest Journey, you will LOVE IT. Remember how long we had to wait between LeChuck's Revenge and Curse of Monkey Island? It was like 6 years, it was agonizing, and when it finally came it was glorious. This is very similar, Dreamfall ended with a huge cliffhanger and we've had to endure 8 years without answers. Really, if you're not convinced by now you probably shouldn't play any of them. Those of us, like myself, that have been on this crazy journey for 14 years have a completely different perspective on it. I have at this point exhausted everything I have to say on the topic.
  5. Oh, my bad. I only went through the first page of this forum looking for something similar. I guess since it's a duplicate then it can be closed?
  6. The Twitter conversation went like this... Me: "I started my first game of MASSIVE CHALICE and I was given all caberjacks. I didn't get very far. Am I missing something?" Brad: "it's totally random! You can recruit new heroes and get new heroes from mission rewards to solve class imbalances! !" So instead of continuing the conversation on Twitter, maybe this is something for the forum. I'd like to see the randomness for the initial roster selection changed from "total" to "constrained." It really isn't any fun having to deal with exploding monsters when all you've been given are melee characters. An initial roster with 0 class diversity is not good. Like X-COM, this seems to be a game where there's strength in diversity so it's kinda lame to be set up for failure from the get-go. I don't doubt that more experienced players would be able to get through the initial battles with no class diversity but, you know, it was my first game of MASSIVE CHALICE and it wasn't exactly encouraging to be set up that way. Basically, this scenario sets up a situation where I'm tempted to just restart the game to get a better mix of classes, even possibly restarting multiple times. That can't be good, right? If a proportional mix of classes is enforced from the start then you'll eliminate the possibility of people trying to manipulate the roster by restarting the game. Also, the scenario really did make me think that either a) I encountered a serious bug or b) I missed something in the UI that would let me re-class people. It may be "totally" random but it *appeared* as if it wasn't just because I hit what was probably an extremely rare case. All I'm suggesting is that some of those rare cases be pruned from the tree, dropped from the pot, however you want to express it.
  7. I mostly anticipate these videos because I like the people of Double Fine. Thanks to all for putting up with cameras in the workplace, I imagine it hasn't been that easy the past couple years.
  8. The beaty gets dragged down a bunch by the models and missing Anti Aliasing though. (trying to force it lead to errors when I tried to play it) but it's easily one of the best games in the genre. Like I said, both of the first two games suffer the problems of their time. Yeah 3D models over 2D backgrounds rarely worked right in any game back then. Then Dreamfall was released at a time that no publisher would accept a story game without combat so it has a crappy tacked on combat system. But I still loved the game and was very glad to have played it. I didn't play the first one until 2004 and so of course I noticed the problems but I'm not the sort of person that lets minor problems ruin a great experience. For sure though, I agree that The Longest Journey is one of the finest examples of the point and click adventure, it belongs in the pantheon if there were one. Every fan of the genre should play it, even today with our higher technical standards.
  9. Okay. Thanks. I'm out. This crap is what kills TV series (e.g. Dexter) for me already. I don't need this in games too. This is a game about worlds and lore. If you're not into that then you shouldn't play it. I read every book in the Elder Scrolls games because I love the lore. The internal dialog is more content, more insight into the characters and how they think. So I see it as a positive and the more detail I can get, the better. This entire series is dense, it is not one for the impatient, for certain. They're not games you "play" or "beat" but rather explore and immerse yourself in.
  10. You'll be missing out, for certain. If you're a fan of the point and click adventures like many other Double Fine fans, you really should play the original Longest Journey. It's really the game out of all of them that introduces you to the world(s) and the conflict. It's also astoundingly beautiful with painted backgrounds. The second one advances and complicates the conflict as well. They both suffer the problems of their time but I feel like they're necessary to play. Dreamfall Chapters alas wastes no time revisiting earlier events, there's no prologue and very little exposition on who the main characters are, where they are, or how they got there. It's very much a game made for those of us who have been waiting 8 years for the continuation of the story. I promise you won't feel your time is wasted playing The Longest Journey and if you love the world and the lore like other fans do then you'll want to play the second game also.
  11. I like the internal dialog too, it helps me think like they do and get a good sense of *how* they'll say what I choose. Plus it's just more things to know. The Longest Journey has always been great for lore density.
  12. Only the DK1, it was pretty terrible. There was this demo of bungee jumping... looking around was kinda neat but if you wanted to turn around you actually have to be standing and turn around, which is no good when your head is attached to your computer by a cable. Of course the actual bungee jump wasn't impressive because, you know, no actual sense of falling which is the point of bungee jumping. It was a stupid demo that only showed off what the Oculus Rift is NOT applicable to. I know the DK2 has better resolution and some more sensors on it for head tilt, which is absolutely necessary. I see the value in it for cockpit style games like flight sims (well, space flight sims) and car racing games but without a whole other array of hardware certain genres are just going to be made worse, not better. And still, HAPTICS. It's the same with the Kinect, if you stayed within its limits (Kinect Party, Child of Eden) it was pretty cool but when you went outside of its limits (Kinect Adventures, Kinect Star Wars) it's kinda lame. And no, I'm not going to throw so much money at it that I gotta dedicate a room to this... ... because a) it's silly and b) there'll be like ONE game that uses it. I'll be a believer when I see actual real content not in production, but actually released, and a significant amount of it. I just know that the more peripherals you add, the less content you get. So the content for Oculus Rift will be a small percentage of all games and content for Oculus Rift + Sixense will be a small percentage of that small percentage. I know these things because I've owned an Essential Reality P5 VR glove, a Novint Falcon, and a Leap Motion Sensor-- my unsupported tech closet is stuffed full of this crap already. The Oculus Rift has the same crazy optimism as I've seen before without any real information on the content so right now it's all just potential.
  13. "An Entire Building in Stockholm Just Became a Game Board" http://createdigitalmusic.com/2014/10/entire-building-stockholm-just-became-game-board/
  14. Man, this game is super pretty. I love all the dialog and the dialog system. And all the detail, especially in Europolis. Though the clear sacrifice was in facial and body acting, the characters are all so wooden. I'm okay with it though, it's a beautiful game in all other respects.
  15. Personally, I think VR is nothing but a stop-gap technology that'll require big bucks for a piecemeal solution that won't work perfectly or have any significant content. This is all because peripherals don't sell games, they only restrict game sales. Another limiter is that VR won't change the way we use computers. So much of what we do with computers has to do with documents (web pages, word processing, spreadsheeting, coding, etc) and that's always done best with a 2D display and interface. When you look at any of the William Gibson stories or at Snow Crash, the idea of the internet visualized as a world you can "travel" through is kind of ridiculous. The network isn't interesting and it's not supposed to be. Movement, interactions, and haptics are major problems. Haptics especially-- if you can't touch it, it ain't real. Those 360 degree treadmills? Dumb. I play video games so I can do heroic stuff without physical exertion. If VR truly had the promise of changing the way we use computers then I'd say it has a shot at going mainstream. Wake me up when we have brain link interfaces, they're the real technology that'll change how we use computers. Augmented Reality, on the other hand, can be really neat. I like Kinect Party and Happy Action Theater. I also like Star Walk on the iPad. I'd also like to have an AR display as part of the windscreen on my car or as part of the shield on my motorcycle helmet. Google Glass is kinda close but I don't wanna look like a Gargoyle from Snow Crash.
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