• Announcements

    • Spaff

      These Forums are closing!   10/04/2019

      After more than a decade of serving this community well, these forums have finally run their course and it's time to close them down. That doesn't mean we want to close the doors on our community, quite the opposite!
      Our discord server grows ever busier by the day, and we encourage all Double Fine fans to meet us over there www.discord.gg/doublefine In a short time these forums will become a read only archive and will remain that way until they become needed again.
      You never know, it might happen.  There is... a prophecy. Thank you all for being part of these forums, and remember that the fun is definitely not over - so please join us on Discord! Love ya, Spaff, Tim, Info Cow, and all of Double Fine.

FlyPigFly

  • Content count

    1
  • Joined

  • Last visited

About FlyPigFly

  • Rank
    Newbie
  1. OK, starting off (and sucking up just a little), LOVED the game and holy wow, the ending... I do agree with the general opinion that it was too short, too easy, etc, but that's all been said before and I don't think it's true to the degree that it'd ruin the experience that is BA. I'm normally one to simply lurk in the background and mutter my opinions under my breath, but in this case I felt the need to comment. Probably my biggest annoyance was that, a lot of the time, you found yourself in a situation where you were presented with a puzzle, only to find the solution sitting, (often) glaringly obvious, already in your inventory. This is especially true with the scant number of inventory items in the game (don't directly have a problem with few items, except in cases where it makes things too obvious). An example of this would be in finding the use for the hipster lumberjack's strange piece of "art"... Perhaps it's just something years of adventure games have taught me, but I had already verbally wrestled the art away from Curtis, before reaching the temple, or even knowing why I may have wanted it. Then, when presented with images of a strange symbol and a possible keyhole in the same shape, it was a simple case of "open inventory, oh look, strange symbol shaped art; strange art, meet strange indentation", and what could have been a mind-bender of a puzzle was over. That really got to me, because the puzzle could have been (and could still be? huh? huh?) hugely improved simply by not allowing me the opportunity to take the art before going through the temple. If that were the case, you would have to REALLY think about the symbol, backtrack, talk to people again, and then make the connection, and get the art. Similar situations just repeated themselves too many times in the game... I just want to be able to figure out that I even need an axe, before the game throws an axe at me, or a peach, or a knife. Surely some minor scripting changes would answer my desire?