GNordell

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About GNordell

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    Action Newbie

Converted

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    http://goat-man.newgrounds.com
  1. Costumes you want to see

    There are some pretty solid ideas here! I could easily envision a number of them in the game. The jester especially stood out to me. It made me picture something a little darker/scarier like a jester version of Saggi the Dark Clown.
  2. Costume Quest 2!!

    2014 has been a huge year for Double Fine! Not only do I love getting to play all these new games, but it's very reassuring to see the company become so self-sufficient. I know this game still has a publisher, but I trust that DF is able to be more selective about who they work with, and that they can make the games they want without giving up an creative integrity. It truly is a great era for gaming! Any news on how big this game is expected to be compared to the first? I think I played through the original and the expansion in about 7-8 hours? That was longer than expected compared to what I paid.
  3. Will there be a sequel?

    I love these videos you guys do! Especially after following the AF docs. I feel like I get to know team members over time, so it's funny to see them goofing off and throwing in inside jokes. You guys are giving The Behemoth a run for their money with your announcement trailers I can't wait to play the game!!
  4. Mnemonic Feedback

    This is the game I was most looking forward to. The game had a fantastic atmosphere to it. You guys really hit it out of the park! Those transitions into each memory looked amazing. The main room of doors looked just like the original concept! I also loved the rorschach-type thing when you teleported. It all just looked at felt great. I felt like I was flying through the game, then I got stuck and couldn't figure out what the hell to do. I hardly understood what was meant to be accomplished. I was just wandering around "focusing" on things, but I didn't feel like I was solving anything. I think I only knew items could be combined (like the key) because I watched the docs. I love games where you uncover the storyline yourself, and it isn't spoon fed to you. But I just felt so lost. There was nothing leading into the gameplay, I was just suddenly doing things. I'd love to see a full game with some kind of opening cutscene, then I better way to introduce the mechanics of the game. I would be super excited to see this game as something much bigger. With a fully fleshed-out story line full of mystery and twists and all that, I think there is loads of potential for something great. EDIT: I managed to beat the game finally! Damn that took me a while to figure out. I think the game as a whole took about 30 minutes. Once I got the hang of things it was really fun. I would acquire one thing and instantly think, oh man! That must match together with X. It felt great to have those sorts of revelations! The ending was pretty strange. I don't have a clue what the hell happened... Overall this was pretty great! Definitely my top choice to see be made into a full game.
  5. Steed Official Feedback Thread

    The game looked fantastic! The terrain was great, and the character design and animations were all well done too. I did have some kind of error where the trunks of trees weren't there. It was all just leaves floating in mid air. I thought the Grex were very cute and fun to pummel. Aiming your back kick was a bit of a challenge. I usually just ended up spamming attack buttons, and occasionally connecting. Hitting them felt satisfying though! There wasn't much direction in the game. There doesn't always need to be. But once I dropped twig off I wasn't sure if I was meant to be doing anything specific. The water wheel part was also confusing. I just rolled around for like 3-5 minutes. I wasn't sure where to go, and it took me out of the experience because it was so slow moving. I can kind of envision the larger game. But I would be much more supportive of the original idea, helping many bumbling heroes. Rather than just 1 kid. Having that variety would really put the focus back on the horse and not on Twig. I ate everything I could find and only farted a bit. I was looking forward to laying down a big old horse plop! I like Andy's narrations too
  6. I just watched the wrap-up for Day 9. One thing that stood out at the end of the video was when Derek said he can speed run Mnemonic in 30-60 seconds. That sounded surprisingly fast! Obviously for new players this will be totally different. My general question is how much would you guys want to see videos of us playing these games? I think that for a prototype it must be more valuable than it is for a fully shipped game. There is so much less time to play-test, and see when/where people get stuck. I've never made a "Let's Play" or anything, but I might be willing to give it a shot if it would actually be helpful for you guys. Who knows, maybe dozens of people will already be doing this and one more extra video wouldn't even make a difference.
  7. Kotaku article about Tim

    Games like Grim Fandango were a bit before my time (I would have only been 6 and we didn't even have a computer). As someone who has missed out on some of these early gems I wish so badly that they could be made available by legal means! The day that those rights return to Tim will be a very happy day for us all.
  8. Kotaku article about Tim

    Games like Grim Fandango were a bit before my time (I would have only been 6 and we didn't even have a computer). As someone who has missed out on some of these early gems I wish so badly that they could be made available by legal means! The day that those rights return to Tim will be a very happy day for us all.
  9. Voice acting in smaller games?

    I had no idea that is how that works!! So basically it's all or nothing hey? You either go full community voice acting, or you might as well just pay full price for studio professionals? That's really interesting, and totally brings this into perspective. It's been a while since I played either, so I went back and look at videos. I agree that voice acting in Stacking might not have fit. The characters are already lively and charming, and voice acting would likely detract from other elements of the game. It's hard to say for sure, because I've only seen it the one way. But I still think CQ probably would have benefited. Then there is always the struggle of finding that "perfect" voice so that it doesn't sound or feel awkward.
  10. Voice acting in smaller games?

    I had no idea that is how that works!! So basically it's all or nothing hey? You either go full community voice acting, or you might as well just pay full price for studio professionals? That's really interesting, and totally brings this into perspective. It's been a while since I played either, so I went back and look at videos. I agree that voice acting in Stacking might not have fit. The characters are already lively and charming, and voice acting would likely detract from other elements of the game. It's hard to say for sure, because I've only seen it the one way. But I still think CQ probably would have benefited. Then there is always the struggle of finding that "perfect" voice so that it doesn't sound or feel awkward.
  11. Voice acting in smaller games?

    Sorry if I came across as defensive or anything like that. I appreciate the response! I just didn't want to get derailed too far off the original question. I think the reason Costume Quest and Stacking didn't have voice acting was that it was outside of the budget (again, that's me assuming a lot). So for small games like that non/semi-professional voice acting might have been viable? Obviously with big-ticket games like Broken Age, the cost was less of an issue and they could bring people directly into the studio to record. A good example of the potential here is Dust: An Elysian Tale. This developer obviously wouldn't have the same resources available as DF, but they (he? it might have only been 1 guy) were able to gather 38 voice actors from Newgrounds to breathe life into the game. Dust is the game that actually got me wondering why this sort of thing wasn't more common.
  12. Voice acting in smaller games?

    I saw the casting episode as well, and after seeing that I can fully appreciate why working with someone solely through online communication might not be the best option. Like when they had their back-and-forth with Jack to help find the right voice for his character. That live feedback is very important. I'm sure Skype could work for that, but not in the same way. Arin and those guys were just quick examples that came to mind. I know sites like Newgrounds have quiet large communities of voice actors, and I'm sure there is loads of underutilized talent. You probably hit the nail on the head with the relationship thing though. Double Fine has had numerous people return for several projects. Some of the less prominent freelance voice actors are doing this in their free time. It's very likely that a professional, published game wouldn't want their product hanging on the whims and potential unreliability of those actors. While your "why" sounds reasonable, I'd still be curious to hear if they have ever attempted this, or considered it.
  13. Poll: Steed Enemy name!

    I thought Grex sounded a little too intense. These guys look like sinister Ewoks. They kind of remind me of some kind of raccoon/bear hybrid. Urcoons? (Ursa-Racoons). Out of the actual choices I chose Uglum. It's a fun word to say, and I thought it hit a happy medium, where it almost sounds evil but is still cutesy. EDIT: I also just realized these guys are being animated by Ray Crook. His name is when smashed together is already pretty similar to raccoon. They could be called Raycrooks? Or just Racrooks?
  14. Days 4 & 5

    I haven't been able to follow this as closely as I would like, and have mostly been relying on the 2PP recaps. Therefore I'm a little bit behind on certain things (I think). Will the prototype now just have 1 bumbling adventurer to help, rather than multiple along the way?
  15. When I first started playing these games, the lack of voice acting was apparent right off the bat. I've always assumed that it was just because these games had tighter time constraints, and low budgets than Psychonauts and Brutal Legend. I think you guys did a great job creating engaging characters and great games without the ability to add extra life to characters through voice acting. I was curious though, did Double Fine ever explore alternate ways of finding voice actors for these games? There is a huge online community of professionals who would likely do it for free or near-dirt cheap. People like Joshua Tomar, Arin Hanson and Mick Lauer record in studio quality rooms, so it would be difficult to hear the difference between them and a real studio. They are phenomenal actors, who record plenty of dialogue for online shorts. They all do hired work as well, but often contribute lines for free. I consider those guys A list actors in Flash animations, but I'm sure there are enough fans out there who could work within DF's budget. If Double Fine has considered this, and gone against it, why? And if they haven't explored it much in the past, would they in the future? Thanks.