Thank you thank you thank you for showing this episode. I'm sure it there was a debate to do so. I think it gives an open look behind the scenes of a development studio. Working in the software industry myself, I know how hard it is to make deadlines, especially with scope creep. Not to mention the financials around publishing software.
With all the game kickstarters that have been successful I believe most will struggle to make their set deadline. Hopefully by showing this video it will make people understand what it takes to run software projects.
I fully agree with pshipman7 - DF was my first Kickstarter project that I backed. Seeing how well the project was going I only pledged $100. Seeing that the project might be "somewhat" in jeopardy, I wouldnt mind helping out some more. Obviously you need to still go through some de-scoping and maybe postpone the release date, but if any additional pledges could help - I'm on-board..