I liked the idea of the head shrinking teleportation puzzle, but I found it immersion breaking. I ended up having to name all of the rooms, write down all of the connections on index cards, then diagram the entire ship's layout on a whiteboard. Once I did that, it was easy to figure out the puzzle, but I had to stop the game to do that. Features that would have fixed this issue are:
* Give me a way to tell the name of the room I am in
* Give me a map, that tells me what room I am in, and how it connects to all rooms I have explored (directly and indirectly)
To get an idea of what I ended up doing, check out the attached images.
In general I have been having a great time with Broken age. This particular puzzle is the only time I have noticed something annoying. My favorite line so far: "Wolf costumes aren't going to crochet themselves".