mistermanticle

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About mistermanticle

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    Jr. Action Poster
  1. What shall we do with these boards?

    This right here, boom
  2. The Complete Edition for the PS4 has a freaking 90, that's AMAZING! They were showing that through yesterday, but now they're showing the reviews just for "Broken Age Act 2". I really don't like that reviewers are individually rating Act 2, as it's not MEANT to be episodic, the game is meant to be one giant continuous game, it was just a product of the development cycle they had to release it like this. I don't think there's anything we can do to change metacritic's mind, but I really feel they should only be showing reviews for the whole game in its entirety (IE how reviewers are reviewing the PS4 edition)
  3. After getting 3 years of documentary episodes, and AMAZING first act alone (and a sure to be amazing 2nd act), I'm starting to feel like I way underpaid for this game and experience. Is anyone else considering buying it on another platform for convenience / to support DF?
  4. Not voting because I didn't do this tier, but come on: Tim wants the horizontal so badly. It'll look beautiful, you KNOW what it'll look like that way.
  5. Oh wow. Oh man. That was just great. This episode really got to me, my heart goes out to all those wonderful folks who got screwed over by the perfect storm of bad news. It was really hard to watch the first 1/3 of this one, I never thought I would see a game developer as consistently cheery as Double Fine be so desolately sad. Obviously this three year journey was rough, but I can only hope that everything will start heading the other way with this giant release. Also, great job on 2PP for getting my favorite moment of this entire series: When everyone is meeting and sad around 22 min, the whole episode has been about everyone's struggles and stresses, then out of nowhere THE most consistently stressed looking person on the team, Ray, busts out the Boston Market line and you could just FEEL the room relax. That was beautiful.
  6. Yup! Do it man. Like many others said, I feel the temporal nature of the documentary was what made it so spectacularly fascinating - it's still cool now, but knowing that us backers were the very first line of hearing about all the newest stuff on this amazing game is what really made it all worth it!
  7. What a GREAT episode. Sad as everyone is saying, yes, but then again no story is without it's sad moments. I love the game, I really wish you all could get more sales out of this fantastic thing, but I'm really hopeful that a lot of buzz around Act 2 (and NOT doing an early backer release....darn reviewers) mixed in with solid reviews (because then reviewers will have to write new reviews for the full 8-10 hour game that includes increased difficulty, so it'll be a more balanced play experience) will definitely shoot some sales up. ALSO, as a bunch of others are saying, you should ABSOLUTELY mobilize us, your fan base! We backed you, meaning we believe in you, so when Act 2 comes out you should not focus on selling *us* the game, but instead focus on getting us to spread the word! Maybe even do a contest for most creative ways of getting the game out, I dunno. Make a spectacle of Act 2 coming out, let this release be the perfect smooth release that Act 1 definitely didn't get
  8. One of the things I'm consistently seeing in this series is a slow but sure wavering feeling towards of openness of this whole project. And that's more than fair. It was SO cool of Tim and the team to open up to us, and he literally couldn't have made this game without us, but there were a BUNCH of negatives to having everything so public (the internet freaking out over the Act 1/2 separation, the review embargo, random details getting leaked because some jerk backer decided to). So while I don't think he shouldn't have done this project, I DO think he should refrain from doing kickstarter again. It was a GREAT experience for all of us for sure, but development is tricky business, and I really think this game would be having much better press and better sales if this were made without us seeing all their stumbles. (Again, it COULDN'T have been made without us....but if he has options in the future, he'll probably avoid kickstarter in the future). Still though, I loved the game, I loved being here every step of the way, and I swear I'm trying so hard to get everyone I know to get interested in this game. Related: I wonder if they've made things smoother in the massive chalice side of things. IE less stress about the openness. Anyone here a double backer who has something to say on that?
  9. So this was just great, I LOVED the game, these episodes are always amazing, and I'm so so happy to see all the good reviews and praise POURING in. I'm so damn happy for you. What everyone else has been saying is so true, seeing you guys in action for the past 2 years has really connected me to the studio, I feel like I kind of know everyone there on the Reds teams and it just makes me so happy to see you all so happy/relieved. Though...I've gotta bring it up. Did anyone else notice the hardcore Greg Rice nippage at the 7:00? It was entrancing.
  10. I agree - as an adventure game noob (relatively), I found this much more enjoyable than some of the old classics - namely, Monkey Island. That game was definitely funny, and maybe my brain just doesn't work the "adventure game" kind of way, but I couldn't get through it, it was just too tough for me too early on, and I gave up and am missing out on a great experience. So I think at least act 1 did have to play it soft to not beat up the average player too much. Remember, a lot of people who supported this game are longtime adventure game fans who have a knack for puzzles, a lot of younger players out there these days didn't grow up with those.
  11. So what did you think?

    So what did everyone think? Full reviews encouraged. I want more than just "it was really fun, wow it was worth the wait!" I would love to hear very specifically the aspects, moments, characters, puzzles, frustrations, etc that stuck with you. My review: *vague mentions but no real bad spoilers* Vella's half gets a 10/10, hands down. Bagel's artwork works best in a natural setting, and as I started with the Vella story I was just floored by how beautiful that vista behind her looked. Then walking into her home, I couldn't help but notice how snappy the dialogue was - not just from a good writing standpoint, but literally the dialogue was very quick. Old adventure games (even Monkey Island) really bugged me with just how LONG they talked, and I was often done reading the subtitles before the characters were done with half of their line. And then there's her character itself - she was softspoken, but she had some fire and personality that I really saw shine throughout her part, she's not a super complex character but she's a very well done character regardless. The rest of Vella's half was very well put together, I got a very comprehensive feeling of the "world map" (IE how everything connected), the locations were unique, each "room" was put to excellent use - there was always something important, but no one room felt disconnected from the others, they all fit together quite cohesively. I just hated that bird who kept knocking my ladder. I don't know if that was a red herring or if they're saving that somehow for Act 2, but yeesh I spent too long trying to figure something out there. Shay's half gets a 7/10. Where Vella's story started very smoothly, Shay's story was a bunch of quick cuts - I didn't like that I couldn't explore immediately. Then I accidentally "solved" this first part on my second click, so I had to go and find those other rooms later. So the start was very finnicky story-wise. Shay himself felt off personality-wise. I get that he has been in total isolation and has a different perception of "normal," but the within-2-minutes complete trust of Merrick just felt...off. He had zero suspicions, and just blindly accepted to totally betray his own "mother" without a second thought. Then there's the awkwardness of how randomly "into it" he got with the simulations - sometimes he acted like a 4 year old totally digging the simulation, and sometimes he acted like a teenager and just sighed/seemed disgruntled. So...basically I didn't get a consistent character from him, and that bugged me a lot. The level as a whole looked beautiful, and I really appreciated the personalities (the spoon, knife, weaver, and especially a GREAT laugh line from the avalanche people). And that freaking red herring bugged me, in a good adventure game kinda way. Overall I think the level itself was fine and fun and great, it's just that I couldn't get as "into" it because I didn't feel a good story based compelling drive to finish it. Still overall I loved the game. I got really stuck on a total of 2 puzzles, but as a more or less adventure game noob I still thought the game was on the slightly easier side - but then again, this is only Act 1. Tim has stated it will get harder, and I'm sure it will. Also, as an entire other thread is devoted to, the ending is surprising and leaves you begging for part 2. If I were giving a review to metacritic, I'd give a 90 right now, and I only hope it goes up from there with Act 2. Good job Tim!
  12. Saw a couple of reviews on the intertubes...

    Though here's my question - for something like Metacritic, they're basing reviews on just Act 1. Will those get updated/changed when Act 2 comes out? What if Act 2 is a legendary work of art that no other adventure game has rivaled? While I LOVED this game, it's very obviously a first act, and I think full set in stone reviews at this point are a bit silly.
  13. Thats it?

    Seems like seasoned adventure gamers to adventure noobs ranges 2 to 5 hours (I was at 4 hours, I've only done a few adventure games here and there) - personally, I think that's FINE fine fine. I think it SEEMS a bit short because even though we cognitively know we're going to get another hit of that sweet sweet doublejuice, we still have this expectation that what we just sat down to play was the "whole" game, so our brains process this 2-5 hours as the "whole" thing. If you had sat down with the full game for the first time in a few months, I'm sure you wouldn't feel it was too short at all.
  14. How beta is the Beta?

    I noticed 3 SMALL small graphical glitches that are just barely there, and I think the game crashed about 4 times - but it's autosave, so it took a whopping 20 seconds to be right back where I was
  15. That was just......awesome. Truly truly awesome. Thanks so much Tim, I've been reading most every announcement, I've seen every episode and sidequest, I've been following it every bit of the way, and WOW that was just an amazing amazing game. Act 1.