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BlackDove

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About BlackDove

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  1. Keep them as they are (no merge), but make them public.
  2. So yeah, the final episode really does touch on this issue, and there are quite bold comments on the process in it. I didn't think that you guys would be so open, but you actually went and said it. And I have to say I agree. As nice as the nice parts of the ride were, the trust placed in the audience with the transparency really was abused in key cases. There were always going to be people who would abuse it, either for nonchalant reasons of being ultra angry in the first five seconds of receiving news that the promises written on tablets of stone were not going to be followed to the letter, as *GASP*, the development cycle changed, or just because it would bring them the attention they craved by being unique and different in their response towards the game, going against the grain; like, "we as consumers deserve more, we should expect more", not realizing or touching on the fact that they don't actually deserve anything. They always backed an experiment, not a game developed by golden standards of adhering to strict timelines and a production cycle that was a known quantity. The reaction to the hiccups was just like a child being told, after a week of being let known in advance, that they can't go to Disneyland. It doesn't matter what the reason is, it's just that mommy and daddy promised that they'd go to Disneyland, and now whatever the rational reason for it not transpiring is irrelevant, it's time to be forever angry with righteous indignation. "I don't think my next game would be an adventure game. I wouldn't say I'd never make one again." Just a perfectly formulated final assessment. It's why I made this thread, because I felt the same way after observing the whole thing. After this experience, to be honest, the internet does not deserve another adventure game. Maybe when, and if ever, it grows up. The reactions in many cases were just embarrassing. For everyone. Anyway, good on you Double Fine, thanks for these past few years and the experience you gave us. It was unique, with many lessons for all parties involved. And you ended up giving us a great, finished, long and polished game. Take care, and good luck with your next projects. Thank you.
  3. So the ride is over. I've been on it from the get-go with the Kickstarter, mainly for the documentary. I never really cared about the game being finished or not, all I really wanted to see was the creation process 2PP would document. I definitely got more than my money's worth, without a doubt. Now that all has been said and done, I was simply wondering, was the whole thing worth it? I realize this question will never really be answered, because no matter what the answer is, the headlines tomorrow would be "TIM SCHAFER SAYS BROKEN AGE WASN'T WORTH IT ON PRIVATE FORUM, ALSO, CLAIMS BACKERS ARE SCUM!" and crap like that, but I figured it was at least worth asking. The closed development process with milestones, producers that don't know anything about games giving input on how the game should be made and what the content should be, and funding issues when one goes over budget is a model certainly fraught with problems. But in the end, was the crowdfunded experience much better by comparison? Constant public shaming, doom and gloom articles, "Tim does it again going over budget, this game will never be released", etc. Giving the power of criticism and public outcry to people, essentially, not competent enough to hold a coherent thought, let alone critique a game or its development process. The pressure of having the public eye on every single development hiccup with hyperbolic glasses that immediately translate to "THIS GAME IS FINISHED, EVERYONE THREW THEIR MONEY AWAY, LET'S SUE THEM" garbage rhetoric. Not that there haven't been many understanding backers supporting the cause throughout, but still. I don't know, as I've said, I've been around since the start, and now after witnessing the experience, I really can't say that crowdfunding appears to be the better way to go. Maybe setting limits on insight and public knowledge regarding production would have yielded better results? Maybe worse, I don't know. Again, I realize that you guys, the dev team, can't really answer this question, or maybe even touch it with a ten-foot pole, but a postmortem on the pros and cons of the whole experience would be quite interesting, don't you think? I mean, I wouldn't be surprised if the final conclusion was "Never again." And that might be an educational message for others who may be planning on doing their kickstart ventures.
  4. Congrats Reds, you did it! I held off on playing the game till you were done with it. Now I can play it as one game, the way it was meant to be experienced. Fantastic documentary too for these past three years. Got everything out of my $30, and way more. Thanks for the journey guys. All Reds, past and present.
  5. Why do you assume Lee got it wrong? How do you know he meant severe and not mild? I think it has something to do with the look of terror and absolute dejection everyone has in their eyes in the latest episode. Anyway, hope it's going well for you guys. Get in bed with Sony or everyone you can, after all, this project broke the script from the word go, when you decided to make it bigger than what the budget allowed for. Had the scope been smaller as what the original plan was, there is obviously no doubt you would have made it on time, and the documentary proves that.
  6. Hells to the yeah, finally a new episode. I thought you guys forgot about us.
  7. That stuff with the sound guy was really more and more impressive as it went on. Great editing.
  8. What a horrible release plan. I want a broken, unplayable, and short game to be finished at the initially hypothesized date given, with only Kickstarter money used to develop it, instead of a fully functioning complete game with an inventive release plan and additional funding. How dare you break your non-specific plans that you've promised me you'd follow. I am dismayed. Dismayed I say. Anyway, hope the Steam Pre-Release Early Release Whatever generates enough of the additional funding needed.
  9. Fantastic episode. Broken Age is a great name. It's just not as old as Grim Fandango. Go get 'em.
  10. That was awesome. I wish there was an express way for me to pay you for it, but I have to register and input my data and blah blah blah, so I'll do it when I have the time for that. Nice work.
  11. Fantastic vid. Great job 2pp. And yeah. The disclaimer in the first promo kickstarter video was really the point. Whether the game is fantastic, mediocre, bad, or the development explodes and nothing is produced, it doesn't matter. I bought in for the documentary and the "adventure". The game will hopefully be good, but I'm getting my money's worth right now. Rock on.
  12. How is this even an issue? If the project gets more money, it's more likely to not only be finished, but actually be better. Why would anyone want what they paid for not to be as good as humanly possible?
  13. Kickstarter was a way to get cheap preorders on the game anyway. No, you can't allow people to give you money because I need to feel entitled. Seriously. Anyway, it'd be pretty cool if we could all see how much money is going into paypal too, so we can add to the kickstarter+premium backer money. Who knows, maybe you'll get like 4 million or more during the development. Wouldn't that be great?
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