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Iron Curtain

DFA Backers
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    30
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About Iron Curtain

  • Rank
    Jr. Action Poster

Converted

  • Steam Community Tag/URL
    ironcurtainyc
  • Display Backer Tags
    Yes
  • URL
    http://www.samuelabram.com
  • Location
    Brooklyn, NY, USA, Earth
  • Occupation
    Chip Musician, PHP Programmer
  1. Finally! I can't wait to get it in the mail!
  2. I vote for Merge with Public boards. BTW, why no poll? That seems like the best option…
  3. Here's the review I put out on Steam: Full Disclosure: I am a backer of Broken Age on Kickstarter. You can find me in the credits listed under backers as 'Samuel "Iron Curtain" Abram'. I will try to be as spoiler-free as possible when reviewing the game. I'll start with the bad first: CONS: 1. Plotwise, after setting us up in Act 1, Act 2 answered some questions but also raised others in their stead, even after going to every room and exhausting every dialogue option. It felt like there should be an act 3 but that's not happening unfortunately. 2. The final sequence was extremely underwhelming and anti-climactic, as was the ending. When I wanted an epilogue, I was given it, but only in a form of a WALL-E-style credits montage rather than actually watching a cutscene or discovering through gameplay, which I would prefer. PROS: 1. Absolutely gorgeous artwork. Gorgeous Art Style. Not to mention original and inspired. I give it two thumbs way up! 2. Puzzles made sense and were logical. They were easy in Act 1 and got harder in Act 2 but I was still able to solve them all without a walkthrough (with only one exception). This is in contrast to Grim Fandango, wherein I had to consult a walkthrough frequently and when I found the solution, I thought "That's insane! I never would have thought of that!". 3. Characters are interesting and well-fleshed out. I actually care about everybody other than the two main protagonists! 4. Dialogue is funny and full of Schafer's trademark wit. FINAL SCORE: 8.25 out of 10. BUY THIS GAME!
  4. Knowing Double Fine, I'm pretty sure they'll allow it. After all, the producers of the game are the people who bought it!
  5. Here's The Mary Sue's positive review of Broken Age (Note: not rated).
  6. Really? I could be mistaken then…
  7. I voted Vertical. But this is a neck-and-neck vote. Shades of the 2000 Presidential Election (or if you're a presidential historian buff, the 1872 election).
  8. Actually, Double Fine is not done yet after they release Act II. They still have to fulfill the backer rewards (including having Ron Gilbert sign the $250 and above rewards as seen here: https://www.kickstarter.com/projects/doublefine/double-fine-adventure). It'll probably be all downhill, I'm sure. I'm just saying they're not done yet.
  9. Apparently, IGN has spilled the beans: http://m.ign.com/articles/2015/03/25/broken-age-act-2-release-date-announced
  10. I'd say "Wasteland 2 was released and lived up to the hype and then some." After all, I backed game because of Tim's recommendation, and I have no regrets!
  11. Count me along with the vast majority saying that the documentary should be released to the public for free.
  12. I think Kickstarter fits that bill pretty well if I do say so myself, just because the odds are better than the Vegas strip doesn't mean it's anything other than gambling. The TOU you refer to was only added after Kickstarter began getting a lot of negative press surrounding projects not succeeding and therefore not getting fulfilled, and I would argue that the only reason that negative press even existed is because of the relative naïveté of those who were choosing to back projects and their lack of understanding as to what they were getting into by doing so. There is a *vast* difference between a project which is successfully backed and successfully completed which does not subsequently fulfill its obligations, and one that either never gets off the ground or falls apart mid-way - in which case it can be argued that obviously those obligations can never be fulfilled. Your analogy with regards to purchasing $1 of candy and then not getting the candy, thereby being upset, is flawed because on Kickstarter you are not making a purchase, you are - as I described - essentially making a bet that the individuals running said project will be able to follow it through to completion and that as a result you will get some form of reward. If they are unable to do so, you are straight out of luck and without recourse, regardless of what Kickstarter's TOU might state. This has very little to do with swindling and a lot more to do with the reality that some projects just don't reach completion due to the risk involved. If backers start demanding money back on failed projects due to lack of fulfillment, it's likely to have a pretty big chilling effect against high-risk endeavors for fear or potential litigation or damnation. That said, I fully agree that creators should not skirt their obligations should their project be taken to completion (not funded, but completed) - at that point the deal needs to be closed and backers need to get what they were promised (unless part of the promise involved progressive updates such as documentaries, which obviously need to then be provided over time). However, until the project reaches completion, there IS NO OBLIGATION and Kickstarter's TOU is in no way legally binding upon any of the entities in question and more-so just a way for Kickstarter to shift the responsibility for lack of fulfillment onto the project owners (where it naturally should lie). Okay, that makes more sense. And as I have stated before, I have had pretty good experiences with Kickstarter overall (including the Broken Age Kickstarter). Only very rarely have I not received my rewards. In one such case I didn't receive an exclusive T-shirt but the failure was not the fault of the creators (it was the less-than-competent fulfillment agency) so I didn't fault them (Then again, that's a special case since I know the creators personally and professionally).
  13. I find these two answers tend to cover the pretty large misunderstanding that some people who commit money to Kickstarter projects have. There seems to be a belief that when you are committing money to a Kickstarter, you are in some way "buying" a particular product, or are being "promised" a product, and therefore should the project not deliver they are owed some form of money back as a result. At face value this makes sense, a lot of the wording on Kickstarter and especially within projects themselves tend to skew more towards the "pay this and get this" end of the spectrum, which can sometimes be a bit misleading to those who don't understand how things work. At the end of the day however, you are not buying anything, and you are guaranteed nothing. You're essentially gambling, you're placing a bet on the people running project, and that project reaching completion (and being everything that it was said it would be). Additionally, just like a bet, more you put in, the greater the reward you can expect to get back in return - IF you win. You have no more recourse from losing your money than had you bet on a horse and had it lose. You lose, you're straight out of luck. EVERY Kickstarter project is a risk of loss, and that you might not get anything out at the end of the day. If you're going to donate to a project, then you need to understand that. This post is so idiotic I don't know where to begin. First of all, Kickstarter's TOU states that creators must fullfill their obligations. In gambling at, say, Las Vegas or Monte Carlo, the house always wins. Also, Most of the projects I backed ended up having their rewards fulfilled. Not so with gambling. Granted, kickstarter is no guarantee, but creators have obligations to fulfill their promises. Such an obligation would be silly for gambling houses. Basically, what you're saying is if something looks like a duck, talks like a duck and acts like a duck, there's no way it's a duck. Also, I know Kickstarter is risky. But you shouldn't be an apologist for swindlers. EDIT: I realize I was a little hostile there. But I am aware of the pitfalls of Kickstarter. That being said, any ignorance on the nature of Kickstarter should never, ever be an excuse for creators to skirt their obligations, as some in this thread seem to suggest.
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