The_Typer

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About The_Typer

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    Double Action Newbie
  1. Thanks to all at Double Fine and 2PP. I'm tearing up a little.
  2. An hour episode? Awesome! This is quite the ride and I'm so extremely happy I've made myself a part of it.
  3. It is up on VHX, all backers were sent codes some time ago. Did you not get one? I'm not sure I got a code either. I was able to download the episodes on Humble Bundle though.
  4. Uhm...there's a DVD RELEASE? Awesome! Please tell me I can buy it if I didn't back it. I'd love to if at all possible. I'd also say that an interview with Tim regarding the new developments with press he and Double Fine as a company had to endure in this journey would be a really neat addition, especiallly GamerGate stuff or the conflicts of being loyal to the promises to the backers and the decisions that needed to be made. In addition, Tim has been an outstanding voice in the face of GamerGate and I'd love to hear the experiences he's had about it and his opinion on how he dealt with all the bile and hate. Some people don't respond well to it, he really does. And, yeah, as all the others have said, thank you so much for the hard work and fantastic documentary 2PP. It's been incredibly good.
  5. They're thinking of doing it free - not a money grab. REALLY??? They want to use exclusive content that we paid for as 'free' marketing material to promote the game. No, don't use the exclusive material that we paid for and was promised to the backers. Find an alternative solution. The experience has been interesting up until this announcement. If the exclusive content is no longer exclusive then I will not return to KickStarter for another experience like this. When a person gives their word, it used to mean something. My feedback to the announcement is to keep your word. You got my attention - this is my first posting to the forums. I can't believe all the sheep in this forum. BAAAAAA!!!!!!! They actually never said anything about using the exclusive content as a marketing material to promote the game, they wanted to promote the documentary of making a game and the trials it goes through. You also have to see this is actually a tool to try and fix relationships with individuals that think this game is dead or that Double Fine is always asking for more money thanks to Double Fine staying extra quiet about their game because they've tried to honor the idea of a private experience of this game's development with the backers. Being totally private and honoring our agreement has actually hurt this company that you like/love. It actually took balls to not cave in and show the documentary episodes to everyone when video game publications were stating "Tim Schafer is asking for more money for Kickstarter project." Their dedication to their promise to you up to this point earns the ability to release the episodes slowly on YouTube if you ask me. They're not going to be able to download them in 720 or 1080 like we can, they won't get the documentary soundtrack or all the other perks. Double Fine have done that, and they will continue to do that. All Double Fine is going to do is release the previous episodes on YouTube up to this point, slowly. We're going to get any of this content before the general public and all of the videos up to this point have been months or years old, all they do is allow people to understand where Double Fine are in the development and how they've never asked for more money from us. In addition, you should absolutely return to Kickstarter any time you want. Double Fine has no association with Kickstarter aside from Kickstarter projects they put there. I don't see why you'd be angry at Kickstarter for Double Fine doing this.
  6. As someone earlier in the thread said: "SHIP IT." I'd love to let everyone be able to watch this incredibly good documentary. And while no one will feel the personal journey me and so many other backers have experienced along the way, I think it's extremely entertaining and should be insightful to the public and the press. Plus it'd be a good marketing tool to boost sales upon part 2 shipping.
  7. I'm super looking forward to this release Tim, Double Fine, and 2PlayerProductions. It's been a one of a kind journey that the younger me who played Tim Schafer and Double Fine games would never believe he'd be able to experience. Thank you so much for the opportunity, hard work, and dedication.
  8. Successful or No?

    Yup! That's actually a pull from the interview linked earlier in the thread. The word is spreading.
  9. Successful or No?

    Woah, hey, no need to get heated in here. Taumel, for the most part Tim has been very dedicated to making sure we know information first before the press, especially in the creation of the game. Post-release he can't promise that we know and hear everything first as press wants to talk to him more about the game, it's release, and what the public non-backers think of it. And he's made such promises in the backer forums. And all that you're talking about has been talked about more than once in the production of this game, directly to us through the documentary or news posts: The promise of infinite possibilities down to the one concept. Tim wanted to make a graphic adventure game like the old days, and he wanted to show us the whole process of its creation. And so there are difficult things in the development of a game (see this thread and his post) or his message at the bottom of the first post in this thread. I appreciate your fantastic vision of what this game is or could be. However you must realize that no matter what vision you have, it's never going to be exactly the same as someone else's. And no matter how high an expectation you set of a game and what is going to be able to be done in it, unless there's enough money to reach those possibilities, it's not going to happen. Dream all you want, but unfortunately reality is real. If you want to escape it I suggest you play some more video games and continue to enjoy them for what they are. Now let's not get on this tangent again, this is about the success of the game, not about what were expecting vs. what we were promised.
  10. SPLARGH was totally the best joke in the game, Tim called it ages ago.
  11. Successful or No?

    I agree with this. A lot. In terms of the game being a success, in technical terms it already is. As we've discussed, we crowd funded a game. That budget helped pay for a game. It was made clear that Double Fine did have to find an extra $3 million to help continue the project. That game we helped fund got made and is done and now available on Steam to everyone. Now because Tim designed a game that's too BIG and LARGE for the prospected budget across a certain amount of time, the game was split in two with the gamble that the funds raised from the release of the first part will fund the second. I suppose this splits the discussion into two different realms of "success". Our backer money is technically now used up, but because the game designed by our money is now cut in half, it's continued work doesn't hinge on the success of Broken Age Part 1, but moreso determines what choices are probably going to be made in the development of Part 2 and how many people they can hire for the team, and other related decisions (where they can get more money in sales of Broken Age, etc. etc). So if we're going to just count in terms of units sold that helps fund the second game, we're counting from I'd say pre-orders and release day onwards. However technically anyone who backed high enough to get the game also bought the game. So in total units sold just as a selling point statistic, then we could include backers and slacker backers. I think that distinction needs to be made clear if anyone is trying to count how many units have been sold and how much MOOLAH that sends to Double Fine. Backer money has been SPENT. It's not helping the company further except in the fact that our money gave them the ability to make this game and make MORE MONEY off of it (which is wonderful!).
  12. Successful or No?

    I believe that was only a part of the Kickstarter for people who loved old adventure game boxes as the game would come in a jewel case inside a box with a booklet that showed a bunch of neat stuff about the game as well as doubling as a manual. Man those were the days...
  13. Successful or No?

    Eh, not necessarily. I believe there's costs involved in putting your game up on Steam and marketing it. In the new documentary they talked about how the new Max Payne ran a month long ad of sorts or campaign. Same with any game on Steam, you do have to pay for that space. That's why indie developers these days look to Greenlight. $100 and the vote of the public, and Valve will work to get that game up on Steam to purchase or be free in some cases. Otherwise I believe your game does have to meet some criteria and you have to pay to put it up there. Now I'm not saying it's just the one cost of putting a game up on Steam for digital distribution and then DF has paid what they need to. But there's time and money invested in the hours spent working on the game post-release, as well as the growing ad campaign and whatever other markets DF wants to put this game out on. I'm sure there were some costs involved in getting the game on Android as well. I'd imagine (not positive) it's sort of like the $1,000,000 ad campaign Valve took up for Left 4 Dead. $1,000,000 invested just on billboards, Times Square space for ads, television and internet ads, all that ramps up money costs. It'll be interesting to see if DF talk about this and it's even a highlighted part of the next 2 Player documentary video, when to stop advertising, when to throw the game onto a sale, etc. etc.
  14. Successful or No?

    I've never considered looking at the stats on people playing a game at launch day...