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About Megapower124

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  1. Also, if you're interested. This is my full video on the event, featuring Tim Schafer.
  2. Here's your god.damn badger! Since this thread is pointless anyway, I might as well share the exciting news about my campaign. James Swirsky (of Indie Game the Movie) will be setting me up with Unity pro (we've been experimenting with the free version) and Logan Cunningham (Rucks of Bastion) is willing to do some voice work for it. So basically, my campaign is pointless too!
  3. Name: Buttz description: Buttzzz. Rewards: Buttz Payment options: Buttz
  4. So I'm working on a point n' click adventure and I've come into a lot of problems that have been making it kind of impossible to make a game, because we don't have the proper engine and I don't own Photoshop or a drawing tablet for arting. But the game has mostly been written and we have enough experience to program it. http://www.indiegogo.com/YenYurki
  5. Oh my that's terrible. At least wanted constructive criticism, even though I forgot to mention it when I first submitted the post. These guys are just terrible, terrible people. You're not really helping yourself/selves. I know, those were just my initial thoughts after seeing the threads, they're just blatantly asking for money, and they think insulting people for not giving them money is the way to get you to give them money. It doesn't make sense.
  6. Oh my that's terrible. At least wanted constructive criticism, even though I forgot to mention it when I first submitted the post. These guys are just terrible, terrible people.
  7. At least this guy didn't decide to advertise here: http://www.kickstarter.com/projects/bluelobstertools/the-lost-game. I kid you not, it used to be so much worse.
  8. <_< >_> Did I make that really offending thread, or was mine just the straw that broke the camel's back? No Vectorman made the other one that was retarded and filled with giant amounts of asshole. Okay, now I see where you're coming from. But I don't think there an actual "rule" about it. If there was someone found out about a game made in vain of Psychonauts or Grim Fandango, they'd probably want you guys to know about it. I'm not a real member of the Earthbound Central community, but I thought they should know about Boot Hill Heroes. Mine post doesn't fall into that category, but I'm sure some must.
  9. <_< >_> Did I make that really offending thread, or was mine just the straw that broke the camel's back?
  10. Crap, I almost forgot. http://www.mediafire.com/?zirss4g525f5k8q I made a Scratch game during hurricane Irene based on characters that I made between 2009-10 there are like 16 characters, some of them have special moves, and 16 different final bosses. I wanted to add more, but it exceeded the space in a scratch project, so if I added anymore I couldn't save it. I don't know why I was so ambivalent about posting this yesterday.
  11. I made an update addressing some of your concerns here: http://www.indiegogo.com/YenYurki?c=activity&a=574361, if you really don't want to click the link, I put it down below. ! ! V Addressing your most voiced concerns. I went on to the Double Fine forums to see if anyone would critique Yen Yurki and the campaign, Although I was heavily criticized because they considered it advertising, I was able to find some really important criticisms and I would like to address them. You may be surprised how easy it is to make a lot of the procedural outcomes we have planned. The minor things that will change depending on the minor things you do can be programmed very easily, you can simply make a “do this puzzle incorrectly” variable, and depending on how high or low said variable is changes how angry or how ecstatic someones dialogue may be, of course this won’t change much, but it will be fun to program, fun to write, and spark curiosity of those who play if they want to do a second play through. Another concern is the multiple puzzle options. It’s important to note that we aren’t talking about a fractal level of change, where everything continually splits and you’re left with an infinite amount of puzzles. We’re talking about something that resembles a fractal, but curves into itself, and your left with the same basic line but with branching paths. We are going to finish the game no matter what, even if (and let’s hope it doesn’t come to this) we need to phone it in, or remove some features in the end. But we can be almost certain that won’t happen. The only reason we don’t have any real concept art to show you is because we don’t have photoshop or a drawing tablet, thus making us pretty incapable of showing of what we we’re doing. We also do have quite a decent amount of experience with game making. Except our time in vanilla Java, Flash, and Scratch isn’t considered prestigious enough to flaunter. We hope this update was helpful in deciding whether or not to donate. Also the forum post is right here if anyone wants to check it out. http://www.doublefine.com/forums/viewthread/6821/
  12. I joined the forum because of Adventure, I didn't plan to post much on here, I admit that. You know, the 90-9-1 rule (http://en.wikipedia.org/wiki/1%_rule_(Internet_culture) ) Also, try to be more constructive with your criticism. From what I can tell, you're misinterpreting the concept and art a little bit. When I say you'll need to use what they say to solve puzzles, I mean you will basically have to solve a riddle to find out the items you need then you'll need to solve legitimate sense-making puzzles to get said items. Plus there's always the option to solve the puzzle in a logical way. As for the "and the game its self looks like %#$@&!" part, the icon I use for the campaign is a doodle I made in my notebook of the main antagonist, I currently don't have a drawing tablet or photoshop to make it look, you know... good. The picture I used of the 8-bit sprite in a room was just a concept shot, I didn't think I explained "pixelated character over fully rendered world" well enough to just leave it at that. But thanks for leaving a legitimate response instead of writing "no" and leaving a bad demotivational, or writing "I hate you please die" and leaving it at that.
  13. Hey Double Fine fans... Double Fine fans? Is that what I call you? I'm sorry, I'm not used to this forum. But anyway, some of my friends and I are working on a Point and Click adventure about inept bullies and the logistics of their insults. http://www.indiegogo.com/YenYurki The video kind of sucks, so read the description thoroughly and/or watch the update video. If you have any questions or concerns feel free to email us at YenYurki@gmail.com Thanks. Edit: Thanks forum master for the advice about putting some substance here. Also, I am am looking for actual critique, not just to advertise. Original campaign video: http://www.youtube.com/watch?v=7cKoxPz53To Update #1: http://www.youtube.com/watch?v=_Np1MoE3utE (much better) Description-that's-to-long-to-put-here: http://www.mediafire.com/view/?2b4ycsxiko4c3ws I'm sorry i couldn't write the description directly in here, it's a couple thousand characters to long.
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