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    • Spaff

      These Forums are closing!   10/04/2019

      After more than a decade of serving this community well, these forums have finally run their course and it's time to close them down. That doesn't mean we want to close the doors on our community, quite the opposite!
      Our discord server grows ever busier by the day, and we encourage all Double Fine fans to meet us over there www.discord.gg/doublefine In a short time these forums will become a read only archive and will remain that way until they become needed again.
      You never know, it might happen.  There is... a prophecy. Thank you all for being part of these forums, and remember that the fun is definitely not over - so please join us on Discord! Love ya, Spaff, Tim, Info Cow, and all of Double Fine.

DF Chris Remo

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Everything posted by DF Chris Remo

  1. Are you an indie game dev? A musician? A writer? An artist? A beekeeper? A grower of magic beans? Or do you want to tell people about your Kickstarter or someone else's Kickstarter or any Kickstarter? This is where you can share the fruits of your creative labor, and Kickstarters, with the world. Or at least with the Double Fine community. Feel free to direct people to material created by you or people you know, or ask for feedback, or even share your Kickstarter--but if you're going to be asking for money, you should have something to show for yourself! Going forward, folks who divebomb the forums with new threads that are solely marketing pitches are liable to have their threads closed. If this thread takes off, it might become a sticky.
  2. Update #9: Episode 2: A Promise of Infinite Possibility For backers only, Not published Gentle backers, brace yourselves. This update, it is beefy. Of course, much of that beefiness comes in video form, with the release of Double Fine Adventure! Episode 2: A Promise of Infinite Possibility. So let's not beat around the bush. On with the beef: [vimeo]41944168[/vimeo] Scroll down to the bottom of this update for detailed episode notes. SLACKER BACKER UPDATE Starting today we are allowing latecomers (let's call them "Slacker Backers") to support the project through PayPal. They will only have access to the $15 tier--the game and the development updates--while all physical rewards remain completely exclusive to you punctual types. We think this is a good way to help the project while keeping special rewards like the t-shirt, poster, and big box one-time-only deals. To see Tim discuss this option in more depth, check out this post. And if you've got friends who want in, direct them to this handy website! REWARDS UPDATE We've gotten back almost all of our surveys for physical rewards. If you backed at the $100 level or above and you haven't filled yours out yet, get on it! We've placed our order for shirts and they are now in production. Just take a gander at this fine garment: Yowza! We're also finalizing our poster prototype, and final production should begin within a week. Hooray! We'll start shipping all this out in the next couple of weeks, but due to the mind-boggling volume of quality merchandise we'll need to send out, we expect it to take roughly six weeks in total to get through it all. So if you backed at a physical goods level, you might see your delivery a month from now, but it might also be more in the neighborhood of about 10 weeks. The experienced folks over at Fangamer are handling fulfillment, and we trust them to get it all taken care of. EPISODE NOTES Here's your detailed breakdown of Episode 2. Enjoy! 00:13 - Tim’s notebook has been blurred to hide plot spoilers and his young adult romantic vampire fiction, which is a work in progress and totally shouldn't be judged yet. 00:18 - "I want to apologize to everyone for flipping them off in this shot." -Tim 01:19 - Fred Dutton’s interview can be found here. 02:55 - Stickers on Tim’s notebook include Double Fine Action Comics, Sword and Sworcery EP, Brütal Legend, a moustache, Kickstarter, a “Reformat the Planet” sticker from Fangamer, and Captain Video from the Bit.Trip series. 03:26 - Learn more about free writing here. 04:03 - The project was originally called the “Double Fine Adventure Adventure,” but we thought people might not be able to handle all that adventure. 05:37 - Have fun pausing the video and reading Tim’s names for Grim Fandango. 07:05 - Erik Wolpaw is best known for his work on the Portal series, but before that he ran the site Old Man Murray with Chet Faliszek and contributed to the writing of Double Fine’s Psychonauts. 09:03 - Ron Gilbert circa 1990. 10:05 - Kee Chi is a project leader at Double Fine. He worked on Psychonauts, Brutal Legend, Costume Quest, and Stacking. He makes tasty BBQ. 10:40 - JP LeBreton is a designer on Ron's project at Double Fine. Before the Time War he worked on the BioShock games and slew Dracula with the tooth of a sandworm. 11:00 - Back in March, design teams from around the world gathered in San Francisco for the annual Game Developers Conference. This was especially convenient for Tim as he was interested in picking as many adventure-minded brains as possible in preparation for his new game. Given how frequently Machinarium is cited as a contemporary adventure game done right, we were incredibly fortunate to have its lead designer, Jakub Dvorský, available for a face-to-face chat. Dvorský’s development studio, Amanita Design, recently released a new title called Botanicula. Lovers of adventure would do well to check it out. 11:53 - "During the interview with Erik Wolpaw it looks like I’m texting the whole time (rude!) but I was really looking up Erik’s old reviews on Old Man Murray because we were talking about them. PS. Old Man Murray is hilarious and offensive and you should check it out." -Tim 12:07 - "My wording here makes it sound like Superbrothers is two guys, but Superbrothers is one guy—Craig D. Adams. The other fellow I mention, Kris Piotrowski, is part of Capybara Games and worked on Sword & Sworcery EP, but is not part of Superbrothers. Though he is a friend of Superbrothers and would probably jump in any fight that Superbrothers got into in a bar." -Tim 12:12 - Another hot title for adventure fans, Sword and Sworcery EP recently became available for the PC. Its creators, Superbrothers and CAPY Games, were also in town for GDC and stopped by Double Fine to discuss their unique approach to the genre. Mindful not to leave Tim empty-handed, they presented him with a limited edition vinyl record and cassette tape of the game’s soundtrack by Jim Guthrie. You can order some for yourself from his Bandcamp page. 14:59 - Back cover stickers are Media Molecule, Big Head Bash, and Escape Plan. 16:59 - Tim Schafer circa 1984. 19:27 - The full Busted Pixel video can be found .21:31 - That’s director Paul Owens in the ending shot opening the door.
  3. Post Your Let's Plays!

    Hey everyone! As you hopefully know, Double Fine is in full approval of fan-made Let's Plays and similar videos, including monetized ones. We are also in full approval of players sharing these videos with each other! So in the interest of keeping the forum from getting cluttered up with people posting LPs—either their own, or others they've found—I've created this thread to serve as a central point to post and discuss them. Enjoy!
  4. - Subscribe (subscriptions settings) - Backer site - RSS DOCUMENTARY - WE DID IT!! - March 21, 2012 - Episode 1: A Perfect Storm for Adventure - April 5, 2012 - 2 Player Productions Equipment Catalog - April 11, 2012 - Making the Pitch Video - April 23, 2012 - Sidequest: My Father Told Me It Would Be Like This - April 27, 2012 - Pre-Episode 2 Video Update - May 8, 2012 - Episode 2: A Promise of Infinite Possibility - May 11, 2012 - Sidequest: "I'm Such a F@#$in' Genius" - June 7, 2012 - Sidequest: It's All Coming Back to Me - June 8, 2012 - Episode 3: Codename: Reds - June 27, 2012 - Sidequest: "I Was a Very Pleasant Baby" - July 12, 2012 - Making the Episode - August 3, 2012 - Episode 4: Walking Around in Our Drawings - August 8, 2012 - The PAX Panel Series Highlights Video - September 6, 2012 - Sidequest: “I Got My Dream Job” - September 7, 2012 - Episode 5: It’s Gonna Get Hairy - September 19, 2012 - Sidequest: “Put Your Lips On That” - October 5, 2012 - Episode 6: That Bagel Filter Thing - October 26, 2012 - Episode 7: We’ll Handle It - December 22, 2012 - Sidequest: “There Could Possibly Be Some Legal Issues” - January 14, 2013 - Sidequest: “I Think It’s Okay That I’m Still Here” - February 8, 2013 - Episode 8: “Adventure Games Are Not Dead” - March 7, 2013 - Week of Double Fine on GameTrailers - March 24, 2013 - Paul Levering - Sidequest: “You Don’t Step in the Same River Twice” - March 27, 2013 - The Making of the Teaser Trailer - April 16, 2013 - Chris Remo - Episode 9: “Broken Age” - April 23, 2013 - Sidequest: “I Would Have Absolutely Laughed” - May 17, 2013 - Episode 10: Part One of Something Great - July 2, 2013 - Sidequest: “Look, the Clocks…” - August 26, 2013 - Episode 11: Ship It - August 30, 2013 - Sidequest: “What I Wish I Could Have Done Then…” - October 30, 2013 - 2 Player Productions - Episode 12: A Whole Different Game Experience - November 1, 2013 - 2 Player Productions - Episode 13: Crash Landing a Plane - December 23, 2013 - 2 Player Productions - Episode 14: I Think This is a Winner - January 28, 2014 - 2 Player Productions - Sidequest: "The Purity of Your Intent" - February 12, 2014 - 2 Player Productions - Episode 15: Evergreen Games - April 10, 2014 - 2 Player Productions - Episode 16: This Time it’s Just for Love - July 9th, 2014 - 2 Player Productions PROJECT - Update 1: 4/12/13 - April 12, 2013 - Greg Rice - Update 2: 4/19/13 - April 19, 2013 - Greg Rice - Update 3: 4/26/13 - April 26, 2013 - Chris Remo - Update 4: 5/6/13 - May 6, 2013 - Chris Remo - Update 5: 5/13/13 - May 13, 2013 - Greg Rice - Update 6: 5/17/13 - May 17, 2013 - Greg Rice - Update: Help us Help Broken Age - May 22, 2013 - Chris Remo - Update 7: 5/28/13 - May 28, 2013 - Greg Rice - Update 8: 6/7/13 - June 7, 2013 - Greg Rice - Update: A Sneak Peek at “Double Fine’s 90,000 Friends” - June 12, 2013 - Chris Remo - Update 9: 6/25/13 - June 25, 2013 - Greg Rice - Update 10: 7/2/13 - July 2, 2013 - Greg Rice - Update: Broken Age Release Plan - July 2, 2013 - Tim Schafer - Update 11: 7/19/2013 - July 19, 2013 - Greg Rice - Update 12: 8/7/2013 - August 7, 2013 - Greg Rice - Update 13: 8/27/2013 - August 27, 2013 - Greg Rice - Update 14: 9/13/13 - September 13, 2013 - Greg Rice - Update 15: 10/9/13 - October 9, 2013 - Greg Rice - Update 16: 11/1/13 - November 1, 2013 - Greg Rice - Update 17: 12/4/13 - December 5, 2013 - Greg Rice - Update 18: 1/3/14 - Jan 3, 2014 - Greg Rice - Update 19: 1/25/14 - Jan 25, 2014 - Greg Rice ART - Update #1: Creating a Visual Style, Part 1 - April 24, 2012 - Lee Petty - Update #2: Creating a Visual Style, Part 2 - May 9, 2012 - Nathan Stapley - Update #3: Creating a Visual Style, Part 3 - June 8, 2012 - Lee Petty - Update #4: Team Growth and Backer Inspiration - June 26, 2012 - Chris Remo - Update #5: World Construction - July 12, 2012 - Lee Petty - Update #6: Creating Characters - August 22, 2012 - Lee Petty - Update 7: Searching for Sacrifice Girl - September 6, 2012 - Tim Schafer - Update 8: Creating Character Textures - October 17, 2012 - Lee Petty - Update 9: Storyboards and Animatics - October 26, 2012 - Marius Fietzek - Update 10: Concept Art Roundup - November 21, 2012 - Levi Ryken - Update 11: Character Lighting - May 7, 2013 - Lee Petty - Update 12: Character Texture Management - September 13, 2013 - Lydia Choy - Update 13: Ask the Animation Team Anything! - December 11, 2013 - Dave Gardner PROGRAMMING - Update #1: Early Engine Work - April 17, 2012 - Oliver Franzke - Update #2: Engine Choice Comparisons - May 1, 2012 - Oliver Franzke - Update #3: Beginning Tools Development - May 16, 2012 - Brandon Dillon - Update #4: Animating the Jack - June 13, 2012 - Oliver Franzke - Update #5: Audio Implementation - July 5, 2012 - Anna Kipnis & Redbot - Update #6: All Hail the Bug Overlords I - July 25, 2012 - Oliver Franzke - Update 7: Bluebot’s Dilemma - September 25, 2012 - Oliver Franzke - Update 8: The Data Pipeline - April 3, 2013 - Oliver Franzke - Update 9: All Hail the Bug Overlords II - July 22, 2013 - Oliver Franzke - Update 10: Broken Age’s Approach to Scalability - September 28, 2013 - Oliver Franzke WRITING - Update 1: Tim breaks out a new notebook - March 28, 2012 - Tim Schafer - Update 2: Freewriting Technique - May 23, 2012 - Tim Schafer - Update 3: Let's brainstorm locations together! - May 29, 2012 - Tim Schafer - Update 4: Potential Reds Names Incoming! - March 12, 2013 - Tim Schafer - Update 5: Creating Characters - July 1, 2013 - Tim Schafer AUDIO - Update 1: Photos of the first music session - March 19, 2013 - Brian Min - Update 2: The Sounds of Broken Age - September 18, 2013 - Camden Stoddard PRODUCTION - Update 1: Where does all the $$$$ go? - April 2, 2012 - Greg Rice - Update 2: What's a Producer? - June 1, 2012 - Greg Rice - Update 3: PR Update 1: PAX - August 30, 2012 - Greg Rice - Update 4: The State of the Game - (November 21, 2012 - Greg Rice - Pre-Episode 7 Update - November 21, 2012 - Chris Remo - Update 5: A Production Update! - March 8, 2013 - Greg Rice - An Early Treat for Backers - March 27, 2013 - Chris Remo - Update: A New Double Fine Kickstarter - May 30, 2013 - Chris Remo - Update: Broken Age Casting - September 1, 2013 - Greg Rice - Update: An Early Peek at Some Broken Age News! - November 1, 2013 - Chris Remo - Update: Tim, Lee, Oliver, and Greg at GDC Next - November 11, 2013 - Chris Remo - Update: Some more early Broken Age casting news! - December 5, 2013 - Chris Remo - Update: Elijah Wood as Shay in Broken Age - December 7, 2013 - Chris Remo - Dialog Pipeline (or, how we manage every bit of dialog Tim writes) - February 12, 2014 - Malena Annable - Act I Production Statistics - March 07, 2014 - Oliver Franzke GAME CLUB - Day of the Tentacle - March 26, 2012 - Greg Rice - Full Throttle - April 26, 2012 - Greg Rice - Gabriel Knight: Sins of the Fathers - May 5, 2012 - Greg Rice - Superbrothers: Sword & Sworcery EP - May 29, 2012 - Greg Rice - Gemini Rue - July 11, 2012 - jonathanfrisby - Machinarium - August 9, 2012 - Cheeseness - The Journey Down - September 20, 2012 - Cheeseness - Beneath a Steel Sky - October 5, 2012 - Cheeseness - Sam & Max Hit the Road - October 23, 2012 - Cheeseness - The Cave - February 23, 2013 - Cheeseness - Sam & Max: Culture Shock - March 6, 2013 - Cheeseness - The Last Express - March 25, 2013 - Cheeseness - Loom - April 22, 2013 - Cheeseness - Monkey Island 2 with Ron Gilbert - April 28, 2013 - Cheeseness - Gravity Bone and Thirty Flights of Loving - May 24, 2013 - Cheeseness - Another World (Out of This World) - June 14, 2013 - Cheeseness - Pajama Sam: No Need To Hide When It’s Dark Outside - June 18, 2013 - Cheeseness - Broken Sword: Shadow of the Templars - June 28, 2013 - Cheeseness - Kentucky Route Zero - August 28, 2013 - Cheeseness - Costume Quest - October 11, 2013 - Cheeseness - Indiana Jones and the Fate of Atlantis - November 1, 2013 - Cheeseness - Gone Home - November 18, 2013 - Cheeseness - Costume Quest: Grubbins on Ice - December 16, 2013 - Cheeseness - Fester Mudd: Curse of the Gold - January 24, 2014 - Cheeseness - Brothers: A Tale of Two Sons - February 6, 2014 - Cheeseness MISC. - Kickstarter Stats - March 29, 2012 - Surveys!! - April 9, 2012 - Credits Rules - April 10, 2012 - Pre-orders - April 10, 2012 - T-shirt Color Poll - April 24, 2012 - The Applicant - Conclusion - April 19, 2012 - Kickstarter Backer Country Stats - May 15, 2012 - DFA posters roll off the presses! - May 21, 2012 - Help test a new video player - May 22, 2012 - Rewards Going Out! - July 3, 2012 - Hipster Lumberjack Lives!! - September 11, 2012 - Greg Rice - Hey Slacker Backers! Are you getting your emails? - October 29, 2012 - Chris Remo - Slacker Backer Price Change - November 2, 2012 - Chris Remo - Private backer test of the new Double Fine Action Shop! - November 14, 2012 - Chris Remo - DFA Wallpapers! - November 20, 2012 - Chris Remo - New Reds Print and Tip Jar - January 15, 2013 - Chris Remo - Post-Kickstarter backer totals now public! - January 22, 2013 - Chris Remo - Help us run our PAX East 2013 booth! - February 7, 2013 - Chris Remo - Broken Age character wallpapers - April 9, 2013 - Chris Remo - Game Informer preview of Broken Age online - April 26, 2013 - Chris Remo - New non-forum archive of backer content
  5. Greetings, backers! Prepare to be updated. A gaggle of Double Fine folk recently got back from an extremely excellent PAX showing, and despite being our first time as an exhibitor at a major gaming event, it couldn't have gone better. We showed off some of the documentary, appeared on a couple of panels, and spent the whole weekend meeting awesome backers and fans at our booth. Tim and Ron wrote their names a lot. For more on our expo shenanigans, enjoy the latest episode of the Double Fine Action Cast, which covers PAX as well as our new game Middle Manager of Justice: http://www.doublefine.com/dfactioncast During one of the panels, we teased bits of Episode 5, but only you, our valued backers, can see the entire thing in its full-length glory. This episode marks a crucial moment in the development of the game as we move from pre-production and planning into true production, with all of the trials and tribulations that brings: [vimeo]49704833[/vimeo] LUMBERJACK ART PRINT If you sauntered over to our booth at PAX, you may have notice a new addition to our impressive selection of goods: art prints. There are so many excellent artists here at Double Fine that it seems silly not to make high-quality reproductions of their work available publicly. We have corrected that bizarre oversight, and the first print we're releasing through the Double Fine Shop is beautiful panorama featuring everyone's favorite hipster lumberjack from Reds, created by Nathan "Bagel" Stapley. Feast your eyes: http://shop.doublefine.com/redsprint.aspx REWARDS UPDATE At this point, if you pledged at the $100 tier, you should have received your t-shirt and poster, or an emailed shipping notification indicating your goods are on the way (check your spam filter just in case). If you didn't get one, contact Fangamer at orders@fangamer.com. If you pledged at the $250 level or above, sit tight. We're still working on getting all of your posters signed by the team. They'll go out just as soon as we can get them all together. SLACKER BACKERS If you have friends who want to get in on the game updates and documentary, point them over to our Slacker Backer form. Everyone should have a chance at adventure! EPISODE NOTES 00:10 - Now that Lee has scanned everything, as much of the concept art as possible will be going into the production art book. 01:34 - Tim is humming the theme to Kinect Party. 03:15 - The Cave is currently having playtesting sessions all week at the office. 3:30 - Composer Peter McConnell, frequent Tim collaborator. http://en.wikipedia.org/wiki/Peter_McConnell 7:00 - Chris Remo is the voice of the lumberjack and Greg Rice is the voice of the tree. 9:16 - Tim wants to clarify that these are not princesses, but merely MAIDENS stuck in PRINCESS CAKES. 10:40 - Learn more about Lee’s many years in the game industry here: http://www.doublefine.com/forums/viewthread/7343/ 12:11 - Initial title for this episode. 13:08 - Double Fine’s building was having power issues for a few weeks that have thankfully been resolved, it only took having the floors wiring torn out and replaced. 16:15 - The first Smurfs comic appeared in 1958.
  6. Episode 4: Walking Around in Our Drawings Backers! Hello! Here is an update! Double Fine HQ recently played host to a creative extravaganza of unimaginable breadth and majesty: the Double Fine Adventure Art Jam. This event saw the powerful artistic forces of Scott Campbell, Nathan "Bagel" Stapley, Peter Chan, and Lee Petty join together to conceptualize new worlds, characters, and inventions. And to kill a whole lot of trees. You saw some of the fruits of their labor in the last update, which included artwork based on backer ideas. Now, witness the event itself, and visit the artists' far-flung homes, in the most geographically ambitious documentary episode yet: [vimeo]47182085[/vimeo] JOIN US AT PAX We will be attending the Penny Arcade Expo in Seattle from August 31 to September 2, and we hope you will be too! It's our first time as an official PAX exhibitor with a booth, and we'll have exclusive PAX merchandise, including new t-shirts, art prints, and more. On Friday at 1pm, we will be screening documentary footage followed by a Q&A with Tim, Greg Rice, and 2 Player Productions' Paul Levering, hosted by Kickstarter's Cindy Au. On Saturday at 7:30pm, Iron Brigade project lead Brad Muir and several other industry folks will show a selection of never-released prototypes and game concepts that have been consigned to development history. On Sunday at noon, Tim will be joined by Erik Wolpaw (formerly of Double Fine, now of Valve) and other smart folks to talk about the intricacies of narrative and gameplay in game design. Plus, on Sunday from 5pm to 9pm, join us at the Hard Rock Cafe for a fan meetup! Tim and other Double Fine team members will be there, so bring your friends! Come play Happy Action TV! Meet other backers! Wear your backer shirt! And have fun! REWARDS UPDATE Fangamer is still hard at work getting all of the t-shirts, posters, and pins shipped to backers who pledged at physical reward tiers. If you haven't yet received yours, fret not. Just keep an eye on your email inbox for a tracking notification (and check your spam folder occasionally). If you did get your notification or shipment, and something went wrong, email orders@fangamer.com -- they've been great about resolving issues! SLACKER BACKERS If you have friends who want to get in on the game updates and documentary, point them over to our Slacker Backer form. Everyone should have a chance at adventure! EPISODE NOTES 00:10 - Back in March, Tim was guest of honor at New York University's Game Center. During his time in NYC he visited with Scott and Bagel to discuss the first plans for Reds. 2PP couldn't come along for the trip so Tim took a camera and shot everything himself. 01:05 - The T-Shirt that Bagel and Scott are wearing throughout the episode depicts the excellent comic artist Dustin Harbin. Here is proof that he looks just like his t-shirt: http://www.dharbin.com/blog/tshirt-for-sale-you-love-him/ 04:35 - Peter’s first game with LucasArts was Monkey Island 2. He was asked to draw a background during his interview and it was so well received it made it into the final game. 05:00 - On the wall of inspiration you’ll see some gnomes, Scandinavian and Japanese architecture, textile patterns, and Kiki’s Delivery Service. 10:37 - Some of the books referenced over the course of the art jam: - Cosmic Communist Constructions Photographed - Wolvertoons: The Art of Basil Wolverton - Spaced Out: Radical Environments of the Psychedlic Sixties 11:36 - " "14:05 - The full list of Scott's ideas for recreation rooms on the spaceship: Main Bridge · Kid Throne? · Wild Jungle · Sunny Beach · Candy Room · Painting Crafts · Mud Zone · Animal Room · Boxing Gym · Workout Gym · Jungle Gym · Climbing Gym · Tree Room · Garden Zone · War Room · Racket Ball [sic] · Jogging Bowl · Go Cart Racing · Mini Golf · Music Room (DJ Party, Rock Band) · Tumble Zone · Ball Pit · Pizza Party · Field Goal / Pitching · Fireball Soccer · Laser Zone (<- eat a laser) · Barf Zone · Loud Room · Butt Slapping Zone · Joke Machine · Forts 15:40 - Let’s brainstorm locations together! 18:05 - During the art jam, Peter made a habit of arriving at the office to begin working at 7 a.m. while the studio was still relatively empty and quiet. 19:40 - Peter's work as a feature film concept artist is mentioned casually here, but don't let that fool you. Over the past 15 years, he's had a hand in shaping some of the iconic worlds in movies like Antz, Star Wars: Episode I, Harry Potter and the Sorcerer's Stone, and Lemony Snicket's A Series of Unfortunate Events. Some of their posters appear in the background throughout this scene. 21:00 - If this is the first time you’ve heard the name Ralph McQuarrie, stop what you’re doing and read this and click through the incredible slideshow at the bottom. The man designed Darth Vader. You owe him at least that much. 21:09 - If you look just above Peter’s desk here, you’ll see a small turquoise medallion bearing the Double Fine logo, 2-Headed Baby. Tucked behind it, there’s a black and white photograph of the skeleton from a pair of conjoined twins. 22:30 - Peter Tsacle served as Lead Artist on Grim Fandango. In addition to working with Tim on Full Throttle and Psychonauts, Peter has spent his more years working on the Sam & Max series at Telltale Games. 25:28 - The deer’s name is Jamal. 25:48 - If you ever find yourself on San Juan Island, you can hike these same trails by visiting Dead Man’s Cove and the Lime Kiln Lighthouse. 26:22 - When Scott was hired at Double Fine, his first task was to design the company logo, 2HB. According to him, Bagel’s first task was deciding what color to paint the walls. Tim recalls, "He had a lot of digital mockups, painting over photos of the office. We went with Golden Gate Bridge Orange." 31:40 - It was extremely hot in New York City the day 2PP visited Bagel. 34:00 - This is an early test of the 2HB engine running on the iPad. All you could do was make the Lumberjack walk back and forth. 35:45 - Here Ray is experimenting with different animation styles. The Lumberjack is still used as a placeholder because designs for the main characters haven't been settled. 43:00 - Lee Petty takes high resolution scans of all the concept art and uploads it to Double Fine’s internal server. This way everyone working on the project can quickly find and reference the concept art. We’ll also be collecting as much of the concept art as possible in the project’s art book release.
  7. Here it is! The Part 1 backer beta is only a few weeks away--tide yourself over with this extra-long new episode! [vimeo]82427142[/vimeo] 06:05- The Cloaca: http://en.wikipedia.org/wiki/Cloaca 07:30- The main hub of the cloud colony was one of the first areas painted for the game, and it went through more alterations than any other area. 09:50- The HOF is Double Fine’s “Hour of Fun”, a studio-wide game testing party that allows everyone to experience the projects in production and give feedback on their progress. 12:15- Gaijin Games, Creators of the Bit.Trip series, recently announced their new title “Destructamundo” at Double Fine’s Day of the Devs Event. http://gaijingames.com/ 19:45- “Ducking” is an audio production technique that lowers the volume of one track of audio in relation to another. In this instance, the audio team is talking about the music and sound effects of the game in relation to the dialog. http://en.wikipedia.org/wiki/Ducking 20:50- 21:10- Foley is the art of recording sound effects for games, film, animation, and radio. http://en.wikipedia.org/wiki/Foley_(filmmaking) 22:50- Some string and woodwind sessions where recorded at Pyramind Studios, which happens to be in walking distance of the Double Fine office. It was also Camden’s audio school, responsible for introducing him to a position at Double Fine. 25:40- 2 Player was fortunate to have video production friends in Melbourne who were able to cover the orchestra recording session. Special thanks to Cybertrix Media. http://cybertrix.com.au/ 27:35- Peter was actually at a small studio just outside of San Francisco. Melbourne is 19 hours ahead of San Francisco, which works out to be only a 5 hour difference in terms or daylight time. 34:30- 43:30- Since there is a gluten free variety of Rice Krispies, if those squares are made with regular Rice Krispies we’re going to guess they are in fact, not gluten free. http://www.ricekrispies.com/products/rice-krispies-gluten-free-cereal
  8. Here we discuss episodes of the DOUBLE FINE ACTION CAST It's our official studio podcast, officially recorded in our studio! Check out all the episodes here. LATEST EPISODE: The Composers, Part 2 In the conclusion to our thrilling two-part podcast series, "The Composers," the composers answer questions from you, the audience! Well, maybe not you, if you didn't send any in. But definitely people. Join Peter McConnel (Grim Fandango, Psychonauts, Broken Age), Austin Wintory (Journey, Kinect Party, Monaco), Brian Min (The Cave, Middle Manager of Justice), and Chris Remo (Spacebase DF-9, Thirty Flights of Loving) for more talk about music and games. Featuring: Austin Wintory, Brian Min, Chris Remo, Peter McConnell - Download MP3 - iTunes page - RSS feed - Episode permalink
  9. The office is essentially one huge corridor. The only people in the main space with actual enclosed offices are Tim, Justin Bailey, and Isa, and 2 Player shares one room. There's also a dedicated separate space for the audio guys. Everyone else has a desk on the floor in the main DF space.
  10. It's here! A new episode! [vimeo]78318392[/vimeo] 00:40: Coprophagia is the consumption of feces. Some mammals such as pigs, hamsters, and gorillas have been known to eat feces. 03:00: While at LucasArts, Oliver also worked on the Monkey Island Special Edition, in which he implemented a similar old school mode. Players could revert back to the original game’s graphics while playing. 04:15: Alpha is also the first letter of the Greek alphabet. In English, it is a synonym for “beginning” or “first”. 05:00: Ray’s sidequest, “I Think it’s Ok that I’m Still Here”: http://www.doublefine.com/forums/viewthread/8634 08:50: Pop Sound in Los Angeles, California 09:00: Richard Horvitz also provided the voice of Raz in Psychonauts and Zim in Invader Zim. 09:26: Lice are scavengers, feeding on skin and other debris found on the host’s body. Tim does not have lice. 09:14: 09:21: For men, there is a 4 in 7 chance of receiving the baldness gene. Hair loss sometimes begins as early as the end of puberty. 10:40: Broken Age concept artist and fan-favorite Peter Chan can be seen to the right of Tim. 12:14: Frank’s blowjob story was great. 12:38: Foxhole is slang for a fighting position in warfare. 12:56: Jennifer Hale is one of the most prolific voice actors in gaming. She has also provided voices for the Metroid Prime Trilogy, the Metal Gear Solid games and Halo 4. 20:00 Jack Black’s breakout role was in 2000’s High Fidelity. 22:00: Jack Black is no stranger to voice work. His Kung Fu Panda movies were both nominated for Best Animated Feature at the Academy Awards. 24:15: David Kaufman has also appeared on tv shows such as Animaniacs, ER, The West Wing, Step by Step, Wings, Night Court, and Star Wars: The Clone Wars. He also took over the Marty McFly character for Back to the Future: The Animated Series. 24:45: Dave Gardner’s Space Weaver performance can be seen in the previous episode of Double Fine Adventure! 24:56: Read Kirk Hamilton’s writeup on Kotaku: http://kotaku.com/tim-schafers-great-video-game-experiment-1228121826 26:40: Supergenius also contributed to Tales of Monkey Island and The Walking Dead. 26:50: Wolves have been a part of storytelling for thousands of years. In Japanese mythology, wolves were portrayed as near deities. In Navajo culture, wolves were feared as witches. Aesop featured wolves in his fables, including The Boy Who Cried Wolf. 27:24: To hear more about the games Dave has shipped, check out his Sidequest “Look, the Clocks…”: http://www.doublefine.com/forums/viewthread/10098/ 29:32: Kotaku’s Kirk Hamilton 32:23: Tim did in fact say that in Episode 5 of the documentary. 32:42: Use of acid as a weapon is more common in South Asia where acid is more easily purchased than other weapons like guns. 33:18: Greg brought Bagel in as a last minute addition to Double Fine’s “kick ass merch booth”.
  11. Peter Chan worked as a concept artist, rather than on final game assets--that's the same scope of role he has on other DF projects, as well as other non-DF stuff he does these days!
  12. Yeah I'm a huge Bandcamp fan. It's the only place I sell all my music.
  13. EPISODE 14: I THINK THIS IS A WINNER http://www.doublefine.com/forums/viewthread/12870
  14. Spying with Google Analytics

    Hey folks--as DF Vic already commented elsewhere, you can now opt out of analytics gathering!
  15. Blu-Ray of the documentary

    Most likely!
  16. Blu-Ray of the documentary

    Yep, Blu-rays are coming, but not until the documentary has been completed! 2PP is still making episodes!
  17. Hey folks, just a reminder that posting links to pirated or leaked content (ours or anyone else's) is against the Rules of Decency of the forums. Thanks!
  18. Finally, it's here! Hopefully the delay was worth it, because this extra-meaty episode (gross) contains some of the most significant developments about Broken Age to date. In fact, Tim explained the latest news himself. You should read that now if you haven't, then come back and watch the episode. All caught up? Okay, good! Here we go! [vimeo]69527676[/vimeo]
  19. DF GAME CLUB: FESTER MUDD: CURSE OF THE GOLD http://www.doublefine.com/forums/viewthread/11634
  20. Marek is an anagram...

    Marek's name is inspired by this guy's name: https://twitter.com/gwarek
  21. Factors like difficulty really have no particular relationship to the budget. I'm not trying to be flippant; we'd love it if everyone were equally happy with all creative choices in the game, but spending more money on the puzzles wouldn't have made them harder. Tim's past adventure games have spanned a pretty broad spectrum of difficulty and length (my favorite Tim game is Full Throttle, for example).
  22. We have a control update coming soon based on feedback from backers as well as our internal team. As for DRM, we're figuring out our release plan regarding that stuff, and we'll let everyone know as soon as it's nailed down. Re: difficulty, we'll keep it in mind for Act 2; but the reality is that no creative endeavor can possibly please everyone. On length, well, it's not the whole game of course! This is another highly subjective matter that differs from person to person.