Requiem

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About Requiem

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  1. This project is awesome and I wish I was more free so I could contribute something substantial to it D: I'm a student developer with pretty decent knowledge of Unity (working in it for a Software Engineering course / my own project for the last 8 months), and I'm willing to contribute the NGUI plugin / perhaps some basic UI to the source if you guys want it. If you're still working on this in a week or two, I might be able to help out more with programming / design work, if it's needed. I'll join your IRC channel at some point to chat, but feel free to send me a reply or PM if you would like the NGUI assets!
  2. This project is awesome and I wish I was more free so I could contribute something substantial to it D: I'm a student developer with pretty decent knowledge of Unity (working in it for a Software Engineering course / my own project for the last 8 months), and I'm willing to contribute the NGUI plugin / perhaps some basic UI to the source if you guys want it. If you're still working on this in a week or two, I might be able to help out more with programming / design work, if it's needed. I'll join your IRC channel at some point to chat, but feel free to send me a reply or PM if you would like the NGUI assets!
  3. I can also confirm that the present (which is received from that cutscene) was also added to my inventory and was usable, post-crash. Went back and solved the puzzle successfully with no further errors yet.
  4. First and foremost, the game is amazing. I'd noticed a few other minor graphical bugs that are already recorded, but this was a major crash and I wanted to make a new thread about it, because I couldn't find anything else like it. I was actually streaming the game while it crashed, and as such, have a recording - http://www.twitch.tv/graydiance/c/3550091 I highlighted the bit of the game where it crashed. At 2:59, the game locked up and refused input, once I re-entered the airlock. I had: 1. Completed Vella's Story 2. Done the "Train" (which I 'escaped' with) "Avalanche," and "Friendship Vessel" missions, but NOT the "Strange Intruder" mission 3. Acquired the Air Canister, Whipped Cream Gun, Knife, but NOT the Claw (so I could not complete the boom arm puzzle at the time) 4. Noticing I could not finish the boom arm puzzle, I went back to the airlock, but because I had not previously done the "strange intruder" mission, I wanted to see what would happen. 5. Upon the "strange intruder" mission cutscene end, I lost control of Shay and the game locked up. Unfortunately, I cannot reproduce it, because the game HAS autosaved correctly after I got back into the game - there is no corruption of the save file, or any other symptoms as of the moment. The "present received" cutscene is no longer triggered. I believe that may be the cause of the crash - an improper cutscene being loaded, and that cutscene ending with Shay returning to the inside of the airlock instead of remaining outside. Thanks for making an amazing experience - I've had a wonderful three hours so far and I can't wait to see how Shay's story ends too.