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    • Spaff

      These Forums are closing!   10/04/2019

      After more than a decade of serving this community well, these forums have finally run their course and it's time to close them down. That doesn't mean we want to close the doors on our community, quite the opposite!
      Our discord server grows ever busier by the day, and we encourage all Double Fine fans to meet us over there www.discord.gg/doublefine In a short time these forums will become a read only archive and will remain that way until they become needed again.
      You never know, it might happen.  There is... a prophecy. Thank you all for being part of these forums, and remember that the fun is definitely not over - so please join us on Discord! Love ya, Spaff, Tim, Info Cow, and all of Double Fine.


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About blazelion

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  1. Halloween's approaching... Some friends and I are thinking about dressing up in CQ outfits. Ideally the combat sequence kind, but we can settle for the children cardboard cut-outs too. Are there any places that sell CQ outfits (if not, DF, why are you not on this for your store?! ) or have useful instruction on how to make your own (DIY style)? I'm not much of a DIY person, so the less craftsmanship, the better. I've done some searching, but frustratingly mr. google doesn't appear to like the fact I mean "costume" and "outfit" in two different ways: one being real life, the other in-game, so I've not had much luck. Advice much appreciated!
  2. Request for my daughter

    I knew this was unlikely, but I was really hoping for co-op. I recall playing portal 1 with friends , then portal 2 came with co-op, blew my mind. I played CQ1 also with friends, was hoping CQ2 would have some kind of co-op. How great would that be? To be seen in CQ3?
  3. Prepurchase CQ2 DLC clarification

    Agreed, the wording on steam is misleading. I've now pre-ordered the game as I really want the CQ1 outfits (and I look forward to CQ2 as well ), but I already have CQ1. So I assume the information on the site here: http://www.costumequest2.com/ is correct, otherwise I will be dissappointed.
  4. Thanks for the post, love the visual art style! While I understand this was not done using the game engine, here are a couple of ideas for things to add once it is up and running: - breathing/idle animation (e.g."Jack Lumber"'s torso is very static) - insects/animals in the forest, basically ensure things are going on in the environment (butterflies, flies: see e.g. Superbrothers: Sword & Sorcery) Look forward to seeing more.