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Revolutionaut

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About Revolutionaut

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  1. This bugged me immensely. Mostly in some kind of cognitive flow context, I suppose. I did not restart from act 1 but picked up from act 2. To me it felt like coming from a modern point'n'click to an old school adventure. From Phoenix or Telltale to early 90's Sierra The game tries to tell me i need a notepad but for this particular puzzle I kept expecting Vella to fill it out - like in a modern adventure. (I also recall it as she kept mentioning she would, but maybe I'm wrong!?). It felt counter intuitive to have a character do half a solution in-game and expect players to do the rest outside. Especially when Shay doesn't do it later on with the wire puzzle. And I personally find a very weird to do for a game designed for tablets since most people will be lounging in a chair/sofa or in transit without a notepad.
  2. Happy kindness. Ok. It's been incredibly inspiring to follow the journey from start to finish. I appreciate the game and the huge effort put into it. 2PP did and are doing an amazing job. The leads are fantastic people and I hope they get lots of hugs from family and friends (Ray especially seemed to need it:)! PETER CHAN IS AWESOME! Done.
  3. Worst part is that the organizer cancelled a planned bus and I never got to go Peter Chan also joined the speakers list.
  4. Whoa. Hi Tim! I'm really glad you guys are dropping by too! I'll bring the box for a scribble and try not to be shy about it. Thanks!
  5. Eh, so, I study game design, and subscribe to a game industry networking organizer thing on Facebook. They organize free events. I live in Denmark, btw. Today it tells me they have an upcoming event called "Night of Adventure". They are using the DFA poster as header. Unimpressed, I click. Eyes scroll down. "Speakers: Tim Schafer, Greg Rice, Ray Crook", it says. I'm sitting in the university cafe so I keep the unimpressed look. On the inside, however, my Day of the Tentacle worshipping, Full Throttle playing, LucasArts fanboy teenage self has passed out and is currently pissing himself. I click "Going". So, question. Is it weird to ask Tim Schafer to sign a Grim Fandango game box? Do people even do things like that or is it only when they want to peddle their wares on eBay? I realize this isn't a game box signing event so I won't be "that guy", and awkwardly ask for an autograph if it is totally out of place. I will probably bring the box and then be too shy to ask anyway. Am I overthinking this?
  6. Sweet episode. Thanks 2PP. Good to see Peter McConnell in action. Brian was cool (and right) sticking to his guns. Add an additional teaspoon of introversion to Ron and he'll implode. True story.
  7. I concur. No change in the Mac version on Steam since last time I played.
  8. Good to get an update on this! But I agree it has been a bit too slow in coming guys. Hope you'll be able to fix it soon, and that your contractor is alright.
  9. The port used to be an emulated copy wrapped in a Mac app; the newer one is an attempt at a native Mac build. I think they said it's supposed to be able to run better and faster, at least in theory, and probably have better support like things for display resizing and such, but as it currently stands, it's certainly not worth it yet. Would it be possible for those of us who've purchased this native build version to obtain the older version, at least for use until this one works right? I know you guys are working on fixing it, but it really does feel like a ripoff so far. Thanks for clearing it up for me Chucky. I thought I had read something like this earlier in this thread, but it didn't make sense to me. Ok, so we just have to have patience, I guess. if you have patience for techy stuff you could probably figure out how to emulate the windows version yourself. i imagine it was made with something like wine (http://www.winehq.org/). Unfortunately I don't. Well, I didn't. I actually managed to play through the buggy version. Also, my life's worth is measured in Steam achievements, you see. However, if I hadn't completed it earlier it would have been impossible to enjoy. The sound and music messed up every 10-20 minutes (the worst instances of this seemed to occur on the Milkman Conspiracy level) requiring a restart. If the game is played in full screen it will actually crash the computer when this happens. An alternative to Wine could be to just install it from the App Store again, I guess. Unless they also changed the previous version for this funky native one.
  10. Me too. Especially when the camera cut from the game to Tim slouched over the desk "We'll cut that out". Karma baby, karma:P
  11. Not to mention your monkey used for wrenching. I thought DFA was to be a classic adventure game! Interesting idea though.
  12. The port used to be an emulated copy wrapped in a Mac app; the newer one is an attempt at a native Mac build. I think they said it's supposed to be able to run better and faster, at least in theory, and probably have better support like things for display resizing and such, but as it currently stands, it's certainly not worth it yet. Would it be possible for those of us who've purchased this native build version to obtain the older version, at least for use until this one works right? I know you guys are working on fixing it, but it really does feel like a ripoff so far. Thanks for clearing it up for me Chucky. I thought I had read something like this earlier in this thread, but it didn't make sense to me. Ok, so we just have to have patience, I guess.
  13. When I bought this on App Store one year ago there were absolutely no trouble during playthrough. Meanwhile, I've switched to Steam and bought it there recently (I missed the Humble Bundle). And it's unplayable! I'm on my way to Sasha Nein's Secret Lab but finally had to give up. The sound intermittently halts and about 30 seconds later my MacBook Pro (Late 2009 - Snow Leopard) freezes. The "vibes" from the Dowsing Rod look like they radiate from Raz's butt and its sound pitch does not change. How is it possible that the game became so buggy?
  14. Exactly! Love McConnell as well, but Dvorak could certainly bring a lot of otherworldly quirkiness. Of course, it all depends on what is needed for the style of the game.
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