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Posts posted by snagari

  1. Sony might be the publishing partner, and I don't know what their policies are with that stuff, but in any case I tire of this sort of pre-whining about a deal which a week ago sounded impossible. There's literally no downside here.

    Exactly, thank you. This thread reminds me so much of this: https://www.youtube.com/watch?v=KpUNA2nutbk#t=228

    "Like, dude, how does the world owe you something you didn't even know existed 30 seconds ago?"

  2. I just checked the minimum requirements and it says Windows XP and DirectX 10. That can't be right since you can't get DX10 with Windows XP (at least without unofficial hacks).

    The GPU requirements are also kinda all over the place. Why would the Windows version need an HD 4870 if the Linux version can run with anything from the HD 2000 series?

  3. You really think narrative driven games should only aim for 4 hours? :P

    No. I meant that if you get at least 2 hours for every $10 you paid, you don't get to complain about the length. Whether those hours are any good, now that's a different matter. But if you ask me, a bad game doesn't get any better even if you add 10 more bad hours to it.

    But yeah. I'm guessing BA will clock a little short for me, but I'm a cheapskate who aims for a dollar an hour at most, and that's NOT counting the documentary.

    I'm sorry if you thought this was gonna be 20-30 hours long.

  4. Games always suffer from the whole "Length" idea in our heads. We plop down 5-60 bucks for a game and usually have expectations. Other interactive(ish) things, like films, books, etc often seem to be disassociated from length as a quality of measure -- but games since the dawn of time, have usually trumpeted length as measure of quality.

    That's true, but part of it probably is that it's so widely accepted that a movie is 90 minutes or more. If someone released a summer 3D blockbuster that clocked in at 55 minutes, people probably WOULD complain about that...

    Obviously there is some kind of a lower limit (we can all probably agree 20 minutes would not be enough), we just don't have a consensus on where that line is exactly. Doesn't help that a game can cost anywhere from $3 to $70. For narrative-driven games, let me suggest 2 hours for every $10 as the Official Industry Standard.

  5. There's quite a bit of input lag and a lot of mouse acceleration going on. Of course it's not game-breaking (unlike, say, the mouse in Psychonauts. heh.) since this is a point-and-click and not an FPS/TPS. Unlike Psychonauts though, this was designed for mouse, so if you find some extra time to tweak that, it would be appreciated.

  6. Valve is an indie studio. So is CCP (Eve Online) with 600 employees. The hijacking of the term, when people actually mean "shoestring" or "what I happen to find cool", is a bit annoying. Also, it's an investment and not a handout (I would think). Does anyone think Indie Fund is actually gonna lose money on this?

    So anyway congrats Double Fine and congrats me for that is two more cool games I get to play in the semi-near future!

  7. Oh man, you're probably gonna have to do some damage control PR at some point. People were already whining and painting you as the villain just because you DARED to start a SECOND Kickstarter. Because people are retarded. Now you have L I T E R A L L Y (note: not literally) stolen all that money from some Platonic idea of an indie developer that supposedly exists somewhere just waiting for their chance to make the next Minecraft. Everyone knows if you have more than two people working on a game or someone is actually getting paid, you're not Indie enough brah.

    I personally couldn't care less about those people and their opinions but I guess you might and probably have to. The thing is, the eventual idiotic backlash that always happens with these sorts of things can be almost as huge as the initial support and enthusiasm.

    So I guess what I'm trying to say is that people are already turncoating and trying to paint Kickstarter as some sort of horrible and evil scam. It's idiotic and infuriates me so much (ok so I guess I could care slightly less), but it's a thing that is happening and probably has to be dealt with somehow. You've got an amazing and impeccable rep with pretty much everyone from gamers to critics to gaming press and I really don't want to see that melt away.

  8. then i took it into Pinnacle Studio HD to compress it.

    the file said that it was 720x 576, 25 fps and 4:3, interlaced when i brought it in.

    Wait, why would it be any of those things? The file you get from Fraps should be 1080p, 30 fps, 16:9 and progressive, no? What you described is the PAL TV standard.

    I made the videos as mpeg-2 and set the preset to hd 720p for the first one and hd 1080p for the second one. For the hd 720 said that it was 15000 kbits/sec and 30000 kbits/sec for the hd 1080.

    Do you need to compress them again after Fraps? What's the max filesize Youtube accepts? They will compress it once more anyway. If you absolutely have to compress, use mpeg-4 avc instead, mpeg-2 is an old ass standard.

    In any case, upscaling a video won't ever actually help, it will just result in bigger files.

    Edit: That last clip you posted actually looks like it was interlaced at some point.

  9. Maybe it's too early to think about this, but if the Steam Box really ships with Linux (and isn't a huge flop) these ports and DF's experience in the platform might very well prove to be valuable.

  10. SG pretty much said what I wanted to say about this. So why am I posting this comment? No idea.

    Many documentaries will actually have a stronger and more in-your-face narrative than... well, narrative films. The good ones do this organically and honestly, just finding the narrative that innately exists in whatever the thing is they're filming. The bad ones start to slip into "reality show" territory. This one is pretty firmly in the former category. :)

  11. Otherwise, I'd be flat on my back with a splitting headache and nausea for an entire day. It's crazy, but I just know what triggers them.

    Whoa, that's pretty intense. Like a blinking led on your router would trigger it if it's constantly in your field of vision? I know I get nausea and eventually migraine from 60Hz CRTs and 50Hz fluorescent lamps. Luckily for me those things don't really exist anymore.

  12. The documentary doesn't need to cover "I worked on shading this area for three hours."

    Yeah, I think this is what those people would want to see more of. It was great in AF and would be fine in a Sidequest kinda thing, but really wouldn't fit the actual documentary and would take up large amounts of screentime. Not that there's any limit on how many minutes of video 2PP can publish... I guess they could just take a camera and film some (willing) dev doing dev things and just throw that video up with very little editing/post-production effort.

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