Chyron

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About Chyron

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    Cheeky Lamington

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  1. My cat has figured out how to be fat and lazy. He is quite adept.
  2. Keep in mind: your job is not always your hobby, What you would enjoy doing for work is not the same as what you enjoy doing in your free time. Second, forget previous misconceptions when you're making a decision. Growing up, my dad gave me the impression that computer programming was a super nerdy job such that programmers spent more time with computers than with people--just because he new a guy from church who was that was supremely eccentric. Think about what you like doing. Not just like as a hobby, but what is it you really find joy doing. You don't have to be specific in your answer; you can be abstract, but that's a starting point. Ask yourself questions, like: "Do you feel more comfortable taking orders or being a leader? Are you better with specific instructions or do you do well with vague ones? What has been an interest of yours growing up (vague or specific) that persisted beyond other random hobbies?" Finally, joining the military isn't a terrible idea. You get good benefits and life experience; it gives you more time to figure out what you actually want to do; and it looks fantastic on a resume. However, if you're at college still, I would suggest taking ROTC there and becoming an officer rather than enlisted. Oh, and consider joining the Air Force before the Army. The Air Force has cooler, nerdier jobs. Joining the military doesn't mean joining the infantry. Oh, and take anything the recruiters promise you with a HUGE grain of salt.
  3. They're fantastic stories. I bought Path of Destruction on paperback when it was originally released, and absolutely loved it, having had no prior interest in Star Wars novels. I love Drew Karpyshyn but I can't stand the narrator for the Mass Effect audiobooks. Guess I'll have to actually read those instead some day. *looks at Drew Karpyshyn's wiki page* ... "Star Wars: The Old Republic: Revan" ooh. Guess I'm getting that series soon.
  4. I'm currently listen to Dynasty of Evil (Darth Bane 3) and when an alarm sounds in the book, the audiobook has a Star Trek TNG red alert klaxon in the background. So while Johnathan Davis is narrating, I'm continually envisioning Picard shouting "Shut off that damn noise!!"
  5. I have Thrawn on audiobook. But it's one of several Star Wars audiobooks I have yet to listen to. I haven't watched Clone Wars in its entirety, so I'm binge watching it (currently mid-season 4) in order to catch up on certain characters like Ahsoka and Ventriss before I listen to their respective post-Clone-Wars audiobooks. And meanwhile, I'm also finishing up the third book in the Darth Bane trilogy.
  6. Peace is a lie. There is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. -- Code of the Sith . . I've been reading a lot of Star Wars books lately.
  7. But I don't think Ron actually had some grand, magnificent story idea for the series. My understanding about the ending of MI2 is that it was off the wall random. In that respect, I feel like Ron Gilbert is somewhat the George Lucas of adventure game developers, as he really was making things up as he went along, and with help, even though many fans seem to put him on a very tall pedestal when it comes to Monkey Island. As such, there are legitimately other fans of the franchise that can probably tell a good story that fits the franchises character. Granted, Escape's story is awful, and it makes me wonder who in the mushroom-filled Hell was responsible for it (as I would not imagine Mike Stemmle is solely responsible), but I genuinely enjoyed Curse and Tales. Rather Dashing's previous arguments about why Curse is a bad sequel notwithstanding. EDIT: What I mean by saying that Ron is the "GL of adventure games" is basically that his opinion is overhyped, and that he's not without making inexplicably stupid decisions regarding character development and story. To imagine that the end of MI2 has some elaborate underlying genius is to give it more credit than ought to be assigned to it.
  8. I find that I haven't been playing video games much lately. Mostly, I listen to audiobooks. I also poke around on my Plex Media Server, with a personal project of adding all of my media to it and fiddling about with custom artwork. However, I've recently dropped my queue of media (audiobooks, music, movies and TV shows) left to add to it to a mere handful, so I'm in a transition of finding something else to do. I use Plex so much now that I've become rather spoiled by it. I almost want to say I wonder why more people don't have a personal media server, but then I realize the file conversion/organization process is probably far too technical for most people.
  9. I don't think, because Luke is distraught over the deaths of his students when Yoda tasked him with passing on what he had learned, that the movie is trying to say the Jedi should end. Luke is just blaming himself for what has happened.
  10. So, I have listened to The Force Awakens and Rogue One, and they are both really very good. I feel like, right now, I like Rogue One's film better than TFA's, but I like TFA's book better than Rogue One's. I also purchased the new Star Wars: Thrawn book that came out yesterday. I'm currently listening to The Count of Monte Cristo. I must point out that I'm really picky about narrators. I recently bought War and Peace from Audible in two parts because Neville Jason's narration is just way better than Frederick Davidson's even though the latter is one purchase (or one credit), not two; and despite Davidson's version having far more reviews and downloads. I want to read the Percy Jackson novels at some point, but I can't listen to them because the narrator sucks. --- On a different note, as a gamer in my late-thirties, I tried listening to Ready Player One narrated by Wil Wheaton, but I had to quit. Basically the book is about a rich game developer, with nostalgia for the 80's, who died and left an easter egg in his MMO with instructions that whomever found it first would inherit his fortune (that's in the prologue, it's not a spoiler). Anyway, in one of the early chapters, the main character talks about how he learned from an early age how God is a fiction and when we die we die alone. Then he shortly thereafter laments how he fills his days with TV shows and video games to try to escape the crushing lonely pointlessness of life. I know it's just a story, but I'm listening to Wil Wheaton say this, and I know that Wil himself probably believes every word of it. So I couldn't continue experiencing what really comes down to an extended geek/pop-culture 80's nostalgia trip with the knowledge that the character (and likely the narrator) oughtright told me all of it is a waste of time. I even googled a Christian reviewer's take on the novel, and he said the character's outlook never improves. I mean, if the author is trying to tell me that there's no real hope in life nor a point to anything, then I'm not interested. I don't need my escapist activities telling me life sucks and then you die.
  11. Like I say, some people just want to complain. I'm going to wait until the holidays to get a Switch. By then maybe some bugs will have been worked out and/or there might be a bundle available. I am not waiting forever to get it though, because I'm already having to avoid spoilery game-related news articles. Perhaps they will have Virtual Console sorted out by then...
  12. But Majora's Mask isn't Ocarina of Time-style. Majora's Mask is actually further removed gameplay-wise (as well as in tone) from Ocarina than Wind Waker is. The only things similar aside from some inventory items, are the art style and the reused character models. Before Breath of the Wild, there were only 4 post-Ocarina 3D Zelda games. Majora is dark and creepy, puzzley with a precise time mechanic, and whose gameplay hinged on resetting your progress in the world repeatedly; Wind Waker has a sailing mechanic that persists throughout the entire game except for in the dungeons, and sometimes even then (in the case of the Tower of the Gods); and Skyward Sword has 1:1 motion controls with many gameplay aspects dependent on that, and a not-Ganon final boss. Twilight Princess is supposed to feel like Ocarina of Time. The Wolf Howls are mostly reused Ocarina songs; Epona plays a big(ger) part in traversing the world quickly, but with horseback sword combat this time; the locations in TP are callbacks to Ocarina and LttP (like Lake Hylia and the Sacred Grove/Temple of Time); the Twilight and Wolf Link aspect is a callback to LttP with that era's Link as a bunny in the Dark World... etc. They didn't just reuse assets merely to shorten production time like Majora's Mask did. It's a deliberate homage. The other two games are not. Truth be told, I don't really like Majora's Mask very much. It's in my bottom two with Zelda II for NES. For me, Wind Waker didn't feel that way as much as Skyward Sword, because you keep running into stuff to do while you get where you're going, and there actually aren't any loading screens when travelling between islands. Now, granted Hyrule Field in Twilight Princess would be better if it was one continuous space, but the the world still feels whole to me, especially compared to Skyward Sword.
  13. First: no, that guy had no idea what he was talking about re: OOT introducing most mechanics. Had I watched that video, I would have turned it off as soon as he said that. Maybe he wasn't old enough to have a Super Nintendo with Link to the Past. Second: haters gonna hate. Many people really like to find things to complain about. If it's somewhat derivative, it's criticized as a rip-off rather than an homage (eg. Twilight Princess); if it's somewhat original, it's criticized as fixing what's not broken (eg. Wind Waker). Twilight Princess is derivative of Ocarina of Time in numerous obvious ways, but as a deliberate homage. Many fans were upset that Wind Waker's art style didn't look like the Zelda tech demo at Spaceworld 2000, and Nintendo seemed to respond to fans' desire for a more realistic Ocarina of Time-style game by giving them exactly that. To complain about it is to miss the point. Regarding Breath of the Wild, one thing I disliked the most about Skyward Sword was how compartmentalized the world felt. Each of the 5 major locations--Forest, Desert, Volcano, Sky, and Skyloft--felt detached from each other. I think the Sky area is to blame, as whoever designed it didn't populate the Sky enough to be fun or useful in its own right, but made it feel like a nearly empty hub for entering/exiting the other four areas. I think the flying controls also hurt that, as you have to constantly manually control the bird in flight from A to B when there's nothing interesting to do (or even to look at) in transit. I'm glad that BotW does try to make the world feel like one giant space.