Very interesting, Good job guys.
That was REALLY interesting, i can t wait to see these ideas/decisions applied to the real design of the final game. Like, the way you plan to keep smooth edges, that s a great decision indeed since we see way too much clean cut illustrator graphics, these days. I was wondering, will the engine your programmers are building be able to use overlay, multiply, add and such ''lighting'' effects? for the light rays for example, you ll need that, right?