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  1. Having the same issue with it crashing on attempting to start a new game. I don't seem to have that file either. There are two folders called 'saves' and '_CommonRedist', and then files called 'audio.pck', 'data.pck', 'pdata.pck', 'steam_api.dll' and the Broken Age application. EDIT: I have now typed the '--log' into the launch settings and have ended up with this report: Log started: 2014/01/16 @ 19:29:17 Initializing engine Initializing game Creating window Initializing OpenGL [OpenGL] Vendor: Intel [OpenGL] Renderer: IntelĀ® HD Graphics [OpenGL] Version: 2.1.0 - Build [OpenGL] Shading language: 1.20 - Intel Build [OpenGL] Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_vertex_array_object [OpenGL] Immutable textures aren't available Starting game
  2. Oh no!!!! Out of curiosity, how much free disk space do you have on your ipod? Also, please email Support from the game. We'll make sure you have enough currency back so that you can get back to where you were! Free disk space is 282MB, which I understand may have been the issue! I shall email away, and thanks for the help! You guys are awesome.
  3. Hey guys, wanted to say that I downloaded this yesterday and I'm really, really enjoying it! The writing is great and the art really gives off that comic book-kinda vibe. So yeah, good work with all that! My only issue so far (and it's kinda a big one) is that I played for a couple of hours last night, enough that I was just able to buy every room in the base, but then my battery died in the middle of a fight. I charged my iPod overnight, but booting it this morning reveals that my save is completely gone, and it keeps prompting me to start from scratch. I mean, I probably will if I have to, but it's pretty sucky.
  4. Concept worlds, - A society where water also has the propterties of alcohol, so everyone is, and always has been, drunk. How would society have evolved, if at all? Would the youngest be in charge, being the most sober? What if you stopped someone from drinking, what would their hangovers be like? - A universe that is rapidly aging backwards and forwards. Noticing changes in the timeline allows you to alter history accordingly. - A universe where time dilates from your starting point, so the further away from it you are, the faster time moves there. Equally, the closer you are to it, the slower everything else further away from it seems. - 'You are what you eat' You gain the properties of whatever you consume, and everything in the world is edible. - Where music is a tangible object, and used as currency. Particularly rare sounds are most valuable, so people are explorers and adventurers, armed with microphones and dictophones. For actual locations, - A tea plantation high in the hills, during the monsoon season - Compost heap - The head of a pin - Inside a cloud, where various weather conditions begin to form - An art gallery, where you can hop in and out of the paintings
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