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Shoganai

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About Shoganai

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    Super Action Fan
  1. As someone who read the books way back when... the reaction of people who DIDN'T read the books is pretty much just as entertaining - lol!!
  2. One of my favourites... and probably the one that hooked me on them, was Nobunga's Ambition waaaay back. I still remember the animations showing me showering the peasants with rice (and the resulting cheers) when I granted them additional food reserves Found a youtube video of it
  3. I always remember something that Scott C said during one of the earlier Broken Age documentaries, but it applies to a lot of areas of creativity. Really early on, it's not very helpful to shut down possible roads of exploration because of being worried about where they might lead. This is exactly the right time to be saying "Well, what if [pretty much anything at all...]?" Because then when you do get to the point of starting to pin things down and make an actual game, you know you've been thorough in your initial exploration. That's why it's cool to have the backers taking part in this stage, because it's very difficult to just be flat out wrong at the moment. They might not use your idea, but something you say might inspire something else, and so forth... but in the end, they're pro game designers and I trust them to move from this stage to something that will necessarily leave out a lot of what's being talked about. I fully understand that I'm just making in known that at least for me, it's a road I'd not like to see them travel. It's valid feedback too Ultimately, I fully expect DF to do what they feel is in their best interest (which will most likely also be geared to the community). By the same token, ultimately, it'll be up to me to make the decision on buying or not. This isn't to say that including something I dislike into game is a wrong design choice overall.. it's just wrong for me personally Even if I decide to pass on the game because it winds up with a significant relationship micromanagement system, I would still wish DF the best and hope people enjoy MC... I'll sit back and wait to see what next year might bring!
  4. I think for me when I see comments suggesting cut scenes, or negotiations, or dialogues to build relationships red flags start appearing. That to me is something I'm really not that interested it (myself anyway). I don't mind a small negotiation window where we might need to 'bribe' or 'threaten' our way to success, but I think possibly expanding this to the point that it almost takes on a "mini-game context" isn't going to be for the best. I really don't want to be sitting in my hundred year war worried that i didn't send a box of chocolates to a possible match... or that I didn't contact her via crystal ball/courier/pigeon quick enough after our last visit. Adding a relationship micromanaging system will definitely be a turn off (for me at least).
  5. that what seemed like an amazing attempt to recapture some of the final fantasy tactics style gaming in an epic feudal game.... is slowly being morphed into a dating sim.... -.- Certainly hope that isn't the case tbh....
  6. so... about that paypal option...
  7. This was my point as well.... adding the "adoption" solution not only assists same-sex couples in the game, but it also can be utilized by heterosexual couples at well. There is no exclusion on that mechanic. It also opens up certain strategies in game... for example, maybe my King really wants to marry the princess from another kingdom to fortify an area / get control of her huge tracts of land etc... but when I look at the bloodlines I discover she's extremely weak / has hereditary problems / or is rumoured infertile. If the games forces breeding as the only method of prolonging your kingdom, then you almost need to pass up on this deal (unless we are also able to build harems similar to the Chinese lords of days past). With adoption, you could still make that deal, marry the sickly princess, gain her huge tracts of land, AND still find a worthy successor off the streets I don't think the backlash would be that great... remember that Mass Effect allowed for same sex couples... I believe even Skyrim permitted it. I don't think these two were hurt greatly by the inclusion. The easy argument is that it is only representing reality. A game that has only heterosexual couple is actually more on the fantasy side when compared to the real world
  8. Wow... that's quite the expense! I know I've read of other kickstarters running into issues with their physical rewards, some even ending up spending the money that was supposed to be for the project. A half million on Broken Age... wow.
  9. Posting about it is certain to help even more! ;P
  10. probably because that is what the thread was about? lol.... it wasn't about "how can we create heirs to the bloodline outside of basic reproduction" - it was "how can we integrate same sex couples into the game and have them not be at a disadvantage" - that, in itself, lend to discussion on the "gay couple thing" as you put it I meant that everyone's so caught up being against it instead of rolling with the thread. If this is a discussion you people don't want to have you're all free to create your own threads you people? seriously... i've read your comments.. you incite more than you help. And if you check, I was actually giving suggestions on how to make aid the inclusion... but whatever...
  11. probably because that is what the thread was about? lol.... it wasn't about "how can we create heirs to the bloodline outside of basic reproduction" - it was "how can we integrate same sex couples into the game and have them not be at a disadvantage" - that, in itself, lend to discussion on the "gay couple thing" as you put it
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