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Stacy Davidson

DFA Backers
  • Content Count

    14
  • Joined

  • Last visited

About Stacy Davidson

  • Rank
    Action Newbie
  • Birthday 05/18/1975

Converted

  • URL
    http://www.warbirdgames.com
  • Location
    Houston, TX
  • Occupation
    Designer @ Warbird Games
  • Biography
    I'm a game designer, filmmaker and co-founder of AdventureJam.
  1. Aloisius: I think they did the last 10 years because most of these titles are pretty obscure, along with the genre lately. It's easy to heap praise on the 90s adventure games, that was the heyday. Gemini Rue definitely deserves to be up there, and although I think the list was just a bit too early for it, Resonance is totally amazing and would get my vote for the absolutely best, most innovative adventure game of the last decade. Basically a partical physics scientist dies unexpectedly and the lives of 4 playable characters are wound together in puzzling ways as they have to beat the clock to prevent an epic cataclysm. Great twist on the traditional adventure interface. Amazing plotline. All it's missing is a Tardis. http://www.wadjeteyegames.com/resonance.html
  2. It must be a little frustrating to see things going wrong in the episode, and you want to tell everyone "don't worry, we got better! This stuff is old news!!" Tough times make for great drama, but I can read between the lines and see that you guys are doing an excellent job. I was at Origin for a while, and we had whole teams that just felt like no one was at the wheel, and Garriot would just watch as one exec after another paraded through the president's office on the way up the EA corporate ladder. It was a frustrating environment and not very conducive to generating fun, creative new worlds (not the way it used to be in the days of Warren Spector). But you guys have a great thing going and it's really thrilling to watch this project unfold!
  3. ...and Richard Garriot rolls over in his space shuttle.
  4. I missed the KS campaign and got in as a slacker backer, so I'd love the chance to up my pledge and get more goodies. Honestly, I would up my pledge even without more goodies. Ive been enjoying then doc so much, the game will feel like a nifty bonus at this point.
  5. Great episode. I can't stop laughing about the little end tag. It's been a blast getting little peaks into how you guys are gently evolving the adventure game interface and formula. The stuff going on with the cameras is fascinating, really pulling it out of that simple "pan & scan" world of 90s adventure games, adding a floating, zooming camera that seems to be alive and aware of the environment. Also, diggin' Greg's Alien shirt.
  6. DoubleFieps: I'm with ya! I'm super stoked about this. A way to distribute my games to, essentially, a console market? Awesome. Sitting on my couch and playing indie games with a full blown game controller on my living room LCD? Way awesome. I want 10 of 'em. I'm especially excited about the potential market this could launch, this combined with Steam for TV, it's all really exciting.
  7. DoubleFieps: I'm with ya! I'm super stoked about this. A way to distribute my games to, essentially, a console market? Awesome. Sitting on my couch and playing indie games with a full blown game controller on my living room LCD? Way awesome. I want 10 of 'em. I'm especially excited about the potential market this could launch, this combined with Steam for TV, it's all really exciting.
  8. I see people are already posting stuff for Jack Houston and the Necronauts here, excellent! Here's a peek at some concept art: And here's the HD version of the trailer/pitch video on YouTube: kNU1U9_becc Thanks, and follow the Kickstarter page for updates! Next one will have a peak at the original score by Iain Kelso: http://www.kickstarter.com/projects/warbirdgames/jack-houston-and-the-necronauts
  9. I always wondered myself. Here's my pet project, addressing the subject. Website: Han Solo Adventures G4ET6yCBfiI
  10. I created the video cutscenes at the beginning, and I've been able to follow the progress for a couple of years as he's finished up this game. Wadjeteye Games did release it, but it was designed by a guy named Vince Twelve and has a whole different flavor than the Blackwell games and Dave Gilbert's other titles. It's definitely one of the landmark adventure games, for me. I think Vince has a stylish way of telling a story that's really gripping. I also really like the artwork of Shane Stevens. Pixel art is just that, an art, and this guy really shows some amazing style in those limited sprites. All in all, really great stuff. Definitely check it out if you get the chance, especially if you're into sci-fi at all, like Dr. Who, X-Files, Fringe, etc.
  11. What you need is a director's beard. Ten bucks says Kenny Loggins never lost an argument with that beard...
  12. Hey guys, I'm Stacy Davidson, 30-smrsmrsmrsomething and a Texas resident. I'm a long time lover of adventure games, and creator of this: www.hansoloadventures.com
  13. The book that taught me the most about game design and creativity in general was Scott McCloud's Understanding Comics, believe it or not. Kick ass book.
  14. I totally backed Jane Jensen on kickstarter! I'm a slacker backer for DFA. And yes, Tim, it was because I don't have any friends. You cruel, cruel man. :'(
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