CaliburnCY

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About CaliburnCY

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    Super Action Beard
  1. This game may help with sculpting idea:)

    Let's Create! Pottery is also a good one, albeit using a mobile device touchscreen, so the Kiln team would have to think about how to map it to gamepad and keyboard/mouse.
  2. Is Grim Fandango the only golden age adventure game where...

    Gabriel Knight goes through a pretty significant character arc in GK: Sins of the Fathers (1993), changing his lifestyle.
  3. Here is a promising adventure game with a playable demo. Excellent animation, Bill Tiller-esque background art, good voice acting. Should appeal to LucasArts fans while having its own flavor. And the project lead frequents the Adventure Gamers forum and seems to be a very nice guy as well as talented. https://www.kickstarter.com/projects/777841902/gibbous-a-cthulhu-adventure
  4. I was download-only for the AFs but still glad to hear it! Congrats!
  5. Yep! They're now manufactured! For anyone who set this thread to e-mail notify them, you may want to see this new thread.
  6. Tip Jar

    Welcome! Some people asked for a tip jar during the development of Broken Age, so they're used to be one. But it ended when the Slacker Backer option ended. It's an interesting idea to have a tip jar going all the time for Double Fine in general, but I guess in the absence of one then buying soundtracks from Bandcamp or cool stuff from the DF shop is your best bet.
  7. It was delightful to see the Day 11 video, post-mortems, and the spoiler chat with Pen Ward. A nice capper to the AF2014 experience. Thanks for another batch of great videos, Asif, Paul, and Paul!
  8. Read only archive, I guess. Merging is confusing and, as said above, loses the context of the original posts. As for a public or private read only, I'd recommend just leaving it private. The other Kickstarters I've backed seem to have just left their backer forums open, by the way, but that's just anecdotal, and I do get why Double Fine wants to have Act 2 discussion happening in the public forum.
  9. Personally, I'm fine with it. I'm fairly confident that it won't actually help that much to dispel the negativity, but it could be worth doing on its own merits. However, I think you should ask about this in a Kickstarter update instead of just the forums. Maybe point backers in a KS update toward a quick online survey form to gauge their response. Forums by their nature will attract some of your most dedicated supporters, but a Kickstarter update also goes out to some of your more casual backers who might feel differently than we do about whether they're OK with the documentary being made free to the public. As it is, you're currently going to get a significant selection bias if you only take responses from the forums.
  10. Thanks as always, Asif, for the update. Sorry to hear that 2PP was not able to get the elaborate menu design you hoped for (which did sound quite cool with the flyby animations) but it seems like you're making the right decision to scale back the menus and get the Blu-rays shipped. You can watch Tim and Isa play through the prototypes in this saved Twitch stream: http://www.twitch.tv/doublefine/c/4934317 00:00:30 Tim greets the company in the morning, and tells everyone to disperse and play the prototypes 00:08:57 Steed (Tim and Isa play the prototype while other employees also do so offscreen, then everyone reconvenes and discusses with the project lead) 00:48:40 Dear Leader (ditto) 01:38:32 Mnemonic (ditto) 02:19:53 Little Pink Best Buds (ditto) As this is an unedited Twitch stream, the AF2014 logo comes up at the end of each prototype discussion. Unless you want to sit through a long gap, you'll need to skip ahead until the next playthrough begins. So it's a little inconvenient but it's still watchable or browsable. When 2 Player Productions puts out the final episode/post-mortem content, I guess some of this material might be included, but probably in a more edited "highlights" form.
  11. Note that I'm not an audio engineer, but as far as I know, it shouldn't. Human speech can be decently represented with a lower sampling rate than music can. This is why iTunes, for example, uses lower settings for importing Spoken Podcasts [sampling rate of 22,050 Hz, bit-depth of 16 bits, bit rate of either 32 kbps (mono) or 64 kbps (stereo)] -- more than that is something of a waste of space. So even if the DOTT:SE voiceover stays at a sample rate of 22,050 Hz and bit-depth of 16-bit or whatever it originally was, it should sound decent enough (compare the 44,100 Hz and 22,050 Hz down the page). Unless DOTT voiceover is as low as 11,025 Hz 8-bit or something, which some early games used.
  12. id3THVHG0Mo Orion Trail is a mash-up of Star Trek-style space adventure and The Oregon Trail-style simulation gameplay that some friends of mine are working on. There's a playable prototype that gives a good taste of what to expect. PC Gamer article Kickstarter page Hope you will give the prototype a try if it sounds interesting!
  13. Midnight City (the publisher) also shut down, so anything related to Costume Quest 2 could have legal complications that need to be worked out.
  14. Here's a detailed interview with a couple of the folks who worked on the Monkey Island 2: Special Edition soundtrack. They talk about what they had to do to recreate the iMuse transitions.