Vainamoinen

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About Vainamoinen

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    I Post Because I Am Awesome

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  1. Ah, it's the All American Pastime. Suing the shit out of somebody. This is all very depressing.
  2. Yeah. Let's talk story predictions again, because SERIOUSLY. I have no real idea where TF they're going.
  3. Ahhhh nothing like the fresh smell of dumping on completely unsuspecting audience members in the evening.
  4. It's REALLY REALLY difficult to swallow, but yeah.
  5. I thought it was really impressive going from Telltale to winning their independence as a game developer with the release of just one game. Seeking the coat tails of Valve, you can imagine, doesn't at all seem impressive to me. In fact, it's a huge leap back. And of course, that GOG cooperation is surely nixed. So that's it for In the Valley of the Gods, a Valve game™. I guess I'll just rip up all that unfinished fan art. Damn it, I loved those guys!
  6. Ron didn't reject any license lending contract that Disney threw at him, and from the look of things, a budget is difficult to come by particularly as the Kickstarter era seems to wind down. Sure, to insist on buying your own license back, that's a game stopper, but it's definitely not the only one and possibly not even the biggest in the journey to 3a. E.g. what stopped Broken Age in its tracks – planning too big – doesn't seem to be an issue. Ron knows how to handle a budget and how to not let his vision explode. Worse than games that are never made are games that are announced and go into full scale production but are then cancelled because they were planned "too big" (or the "vision changed" somewhere down the line). That's the real heart breaker for me. It recently happened with my greatest hope for the genre, The Devil's Men, a game I was really looking forward to. Better to have no hope for a Monkey Island 3a at all than to be bombarded with hopes and dreams and visions and sudden budgets and license miracles and awesome alphas and incredible screenshots only to find out two years later that you'll get jack ship of all that.
  7. Ooooops my bad. That's actually the only Telltaler I've ever met in person! And, yes, nicest guy in existence. I don't quite remember our chat any more, the only thing I do remember is that eventually I said something casually yet wildly inappropriate about his hands and henceforth was too embarrassed to speak any further. Oh shoot, now I wish Campo Santo hired him.
  8. God, me too. Me tooooo. The Verge article is giving substance to what a lot of us felt and suspected for many years. Maybe a bit of a cheap move by Farokhmanesh to point at just one responsible person at the end, but at the very least she's putting the whole case file into a background of woes that the entire industry suffers from. Telltale, with its episodic game structure and therewith perpetual crunch time, has always been an extended cautionary tale of sorts. At least now we have that in writing. And, honestly, not just Telltale should take note. I e. g. see this kind of company strategy at work at Double Fine just as well (or at least saw it at work during the time the DFA was produced). This is horrifying. It must stop, and that may be particularly difficult in the US game industry. I must say, I don't really see how something good can come from all of this. Telltale won't change course, won't try something different. I guess for six years now they've been trying to remix the TWD formula into something that clicks with their audience just as well. The company has become increasingly more risk-averse. What kind of 180 can they pull off in this situation? Wishing them all the best, though of course now none of my heroes still remain there. They're all gone, each and every one. By the way, I've checked the Telltale forums and there's of course a thread on the same article. However, the contributions to that thread are surprisingly balanced. Something you'd expect from an adult community. I'm impressed.
  9. CONGRATS. He looks gorgeous and you look so happy!! ... looking forward to holding my niece like that. Though I'll probably cry. March 16th, if all goes exceptionally well!
  10. So Job Stauffer seems to be out, and I'm not sure even Shaun Finney is still in... ...I'm effing pissed that Laura is out. That would illegal over here, to my knowledge. The company has experienced unhealthy growth and growth pains these last six years, and many of you have been witness to the side effects. Not sure how I feel about so vocally and massively scaling back though. They are still hell bent on continuing their path of "story driven, episodic games" that has scared so many of us away. I still wish them all the best, I just don't know who "they" is any more. In any case, hilarity will ensue one way or another. At the very least, Telltale is always good for interesting headlines. And no way are they going down. Their war chest should be bursting by now.
  11. Was. Was a pedo. At 26, more than 30 years ago. At a time when I guess he was desperately trying to find his sexual identity. And for what it's worth, being confronted with the allegation, he did the right thing, or at least much of the right thing. This is anything but a non issue, and I loathe the people who go "BUT HE WAS DRUNK", because I really don't see how that mitigates things, not at all. Anthony Rapp had to get it off his chest, it's great that he did, and for once, no one is going to court over this for once. The outcome of all this is still shitty, but it's the best outcome of this particular situation possible. Then again, no one should watch American Beauty a second time.
  12. Definitely concede the "calling others to do so as well" point, but not so sure on the "ask him to remove" one. I mean, yeah, they could have asked Kjellberg to remove those videos, but even if they had plainly told him to take it down, they still would have come across as applicants only towards a person in power. And it would have opened the possibility of a counter-attack from Kjellberg's side. And that could have turned out worse than what we have right now. Sean needed to tell his story first, before Kjellberg got the opportunity frame it his way. I don't disagree if some of you folks call Sean's actions emotional, aggressive, an attack. I do think that one day Kjellberg had to deal with this understandable reaction to his bullship one day anyway, the one instance of a developer openly rejecting his crap may even be beneficial to the kid's development, and I don't think you can or should talk about racism and anti-semitism without the kind of aggressive emotion that Sean has shown. (That youtube's system is beyond repair kind of goes without saying. Oh the videos Jim Sterling has made just about exactly that clusterbuck. But it's one thing to say the system sucks, and it's another to say the system was abused. It wasn't abused).
  13. Oh. So this is what you're using the Telltale thread for now. Ouch. The situation is pretty clear though. The privilege to make millions by superimposing your image and voice over footage from games you haven't created is immense. It is not a right. It is not what fair use means. The copyright strike says "this is our material, and we don't want it to be used like that". As such, DMCA takedown wasn't at all "abused" by Campo Santo, they used the youtube function in exactly the way it was meant to. Sean said it best when he tweeted that Kjellberg uses Firewatch to build his own brand. And Kjellberg's brand incorporates distributing and therewith normalizing casual racism and antisemitism to millions of viewers. Why in the world would developers just accept that? Out of fear that Kjellberg's fanbase would react in exactly the same way they did in fact react. With actual abuse. Review bombing, Steam forum spamming, and of course Valve as always doesn't give a runny ship.