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netghost

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About netghost

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  1. SurplusGamer pretty much sums up my position. If you're really swamped or there are delays for whatever reason, just say so. If you can't go into the details, just say that. Anything is better than nothing at all. That's why I mentioned tweet-sized updates. When you're really busy and start falling behind on things like this, there's a natural tendency to say "hold on a little bit longer, and we'll give you something amazing," but this rarely helps and leaves you with more work at times you can afford it least.
  2. I've backed a number of Kickstarter campaigns, and this one, more than almost any other, emphasized transparency. Over on the Kickstarter page, they promise that and But Double Fine has become one of the worst in terms of actual updates.Let's take a look at the list of updates: -Last art update, November 21, -Last writing update May 29, -Last programming update September 25, -Last production update November 21, -Last full documentary episode December 22, The only updates released this year are two side-quests. They're kind of interesting, but they reveal nothing of what's being done on the game. I understand that delays and setbacks are inevitable in development: I don't mind if the game is late or running into problems of some kind, just tell us what's going on. I also understand that documentary episodes take time to shoot and edit, and that 2 Player Productions is tiny and busy. The problem is that Double Fine seems to have left 2 Player with the job of providing ALL the updates, leading to huge gaps in between. Didn't they hire Chris Remo as a community manager? What's he up to? I doubt I'm the only community member who's wondering what's going on. I'd be happy with a paragraph or so every couple weeks letting us know what's currently being done and how things are going. It doesn't have to be long and involved. Or how about at least a tweet-sized update? A number of Double Fine employees seem to have enough time to tweet.
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