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Everything posted by Necrotron

  1. Any tips on parking down there? I went to the first one, and got lucky with a spot on the street a few blocks away, but debating on using Uber and or finding a parking garage this time.
  2. I think we've had plenty of months of 'exclusive' access to the documentary. And I'd certainly welcome more knowing and seeing what is actually going on with the game outside of the backer group when it comes to news articles about Broken Age.
  3. Sony has actively pursued indie games for their platform. Since it is announced for PS4 and wasn't announced concurrently for Xbox One or Wii U, I would suspect it is probably a timed exclusive. It will likely hit all platforms eventually. That's my best guess.
  4. You can subvert waiting for the email by simply going to your Humble Bundle library and hitting 'claim past purchases'.
  5. Sent a PM, would love to join the club. http://steamcommunity.com/id/Necrotron/
  6. Still enchanting every time that intro sequence and music rolls out. Having been along for the ride for a couple of years now following what you've been through, still excited to see what you're cranking out despite all of the difficulties of managing a mid-sized studio in San Fransico. Much appreciation! As an aspiring creative person, your resolve and hard work even through the turbulent times inspires me. And as always, appreciate the way you cut the videos to avoid spoilers while still capturing interesting discussions. Looking forward to Act II, and probably see you all again at Day of the Devs!
  7. *jiggles forum thread to see if any new episodes pop out*
  8. Call to Power 2 seemed like a good addition to my library from the GoG sale. Call to Power the original was awesome, and seeing a lot of praise for Call to Power 2. Also, very much recommend Arcanum, was a favorite title of mine back in the day for a robust RPG.
  9. I am also curious about this as well, as I'm picking up an Xbox One soon. I know Steam is really gracious with letting developers give away Steam keys, but I wonder whether Microsoft would allow keys to be given so readily. Still, I am curious whether it would be an option (although obviously there is no obligation since the kickstarter expressly stated PC, Mac, Linux keys)
  10. Loved hearing this story, especially as a guy who ended up graduating college with a Marketing degree who eventually came back around to his passion for games (and is exploring how they can engage in that). Thanks for sharing!
  11. More episodes! Seriously, always an exciting part of my week. Exciting to see the post launch musings and how things are shaping up for Act II. Ha! I remember reading that Steam review about the Spoon having more personality than most AAA protagonists right around release. Golden! Re: The difficulty level. I know this received a lot of response of these forums, but personally, I enjoyed it. I actually got a friend who had never played a game to play Broken Age and she, having no experience in the logic of adventure games and game mechanics in general, was able to get through Broken Age at a reasonable pace (close to my par) and also, enjoy it. That should say something about the intuitiveness of how it was designed. I know most adventure game fans are looking for more brain stumping puzzles in Act II, and I wouldn't mind something more as well, but Act I was a delight to play and kept the story moving without any major hitches.
  12. Dear Leader, because I'm a sucker for writing and branching story arcs. That said, Mnemonic made a convincing case for itself. Of course, I think Steed could branch out into a fine adventure, and Little Pink Best Buds could make a nice niche indie title too.
  13. Glad to see LPBB not showing up is a known issue. Easy enough just to play the standard executable download from Humble. Just got home, looking forward to firing these up!!!
  14. I thought the answer was obvious, but apparently we are divided.
  15. Such a good game. My personal Game of the Year from last year.
  16. That was the entire reason why I was laughing out loud at the dialogue for every excuse why Grabbin' Gary didn't want to grab something, and what made Grabbin' Gary actual have a use so special.
  17. Omg, they used that VGX footage. They sooo got Greg Kasavin to pre-review the game, I just know it! Love that guy. That marketing research on Psychonauts, priceless! Seriously loved the game, was super impressed how well it was coming together at Day of the Devs and wow, did it come together for release. I'll certainly spread the word. Thank you all for your hard work and I wish you all success!!! I'd love to see Double Fine with money to continue making games and well, be financially successful. And thanks to Two Player Productions for helping to tell this story. It's been a magical journey. I'll be showing off this documentary for years to come, I'm sure. Looking forward to Act II!
  18. YouTube's new automated copyright notice system is very aggressive with it's notices now. Unless you're a managed affiliate channel, mere seconds of any song audible will get you a notice. Of course, playing music through your entire stream, more than a few. Still live on Twitch though, as well as part 3.
  19. I think the one click system for interacting with objects is elegant and gets the job done quite nicely. It feels quite intuitive in my opinion.
  20. A review is as good as the site's 'audience' gives it credit. That said, I have certain people I follow and respect opinions of that I'd certainly check out a game they recommend. A '9' from Polygon is far from meaningless for Double Fine.
  21. Personally, I appreciate getting into a game I've been playing in spurts quickly (e.g. I really like how Spelunky boots up and has a quick launch option), so I actually appreciate Broken Age not having more than a studio splash screen. The music and logo screen set a nice mood when I boot up for me. Not saying I don't understand the appeal however, I'm just voicing that I appreciate the minimalist approach to get to the menu.
  22. Things are looking solid for them if reviews keep coming in at around that level. I gotta say, I'm thoroughly enjoying the game so far myself.
  23. As my whims take me, as always. It might be that one side looks prettier at that moment, or that I just want to hear Jennifer Hale or Elijah Wood's parts, or something else. Certainly looking forward to both though.
  24. Good on them. "Early Access" is not indicative of a completed project, but more of a work in progress that many steam users take as a sign that they should stay away from that game until it's complete before purchasing. The way they are releasing it certainly fits better under a different term, especially since Act I will be complete and not "unfinished/buggy", and they want to sell it.
  25. Oh, that would certainly be lovely (especially if you're already putting in work to support the Ouya controller). It'd be awesome if at least it was easy to xpadder the PC build. I always prefer to sit back in my comfy chair and play my PC games whenever possible.
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