Jump to content
Double Fine Action Forums

oliverjudge

DFA Backers
  • Content Count

    70
  • Joined

  • Last visited

About oliverjudge

  • Rank
    The Smell of Cinnamon Rolls
  1. If I remember rightly, this is more to do with tax than it is DF
  2. While I understand the value on analytical evaluation to the level of Mass Effect, it isn't necessarily a good use of time for a company like Double Fine. Quite honestly I couldn't care less what people on the forum wanted in the game, I want what Tim wants in the game. I don't want Tim and the team's ideas to be skewed because a vocal minority in a survey decided they wanted it to work in a certain way. There is value in metrics, but it is very easy to over do it, I personally wouldn't let metrics touch creative beyond a budget/time constraint.
  3. Anyone know if slacker backers get downloads of the doc?
  4. Okay its been bugging me all week, what do you guys use to re-run the episodes for the stream?
  5. Don't be silly... He's going to hook me up with a barrel
  6. That's a very good point Illessa, and while DF are not 'Hollywood' by any means they do come from that world, Lucasarts being what they were and all. GNordell, I think we got in a bit of a curfuffle I didn't think you were being defensive etc, we're just having a civilised conversation! As for Stacking I personally would have had a hard time with voice acting I think the 'barks' were part of the charm of it all, and it would have been ruined by sub standard voice acting on a limited budget. As for CS, probably could have done with it, but what do I know.
  7. That's a very good point Illessa, and while DF are not 'Hollywood' by any means they do come from that world, Lucasarts being what they were and all. GNordell, I think we got in a bit of a curfuffle I didn't think you were being defensive etc, we're just having a civilised conversation! As for Stacking I personally would have had a hard time with voice acting I think the 'barks' were part of the charm of it all, and it would have been ruined by sub standard voice acting on a limited budget. As for CS, probably could have done with it, but what do I know.
  8. My reply was more to play devils advocate to your OP. I'd like to see more variety too, but maybe it isn't DF that should be looking for the talent, as much as they are independent they are still a big studio that can afford bigger talent, and if they can then why not utilise it. What would be more interesting is smaller companies that could benefit from voice acting over barks could utilise some talent. Plus I'm not sure it's so much on the game devs shoulders to find these people and more the actors to put themselves out there to say they will do games.
  9. After watching the Broken Age doc and seeing how the casting was achieved there, I don't think it was so much to do with not hiring those guys it was more of what was a better fit for the game. DF brought Khris Brown in to help with casting and while there were the big names attached, there were also some new names to that roster. We saw Tim go through a process of whether the voice fit the character is his head, and then the voice was chosen. So on one hand it could be that their voices wouldn't fit a particular thing, like Arin for example has a great voice, but its very Arin-y, I'm not familiar with the other guys so I can't comment there. As for the big names themselves, most of them seem to be friends with Tim or DF in general and like any job wouldn't you hire your friends if they were the right fit over someone you may not know that well? On top of that most of their friends have proven track records that people can point to in games or otherwise. I'm not saying don't use new talent, I'm all for it, but at the same time there is something to be said about developing relationships and practically guaranteeing a good reliable performance.
  10. And this got me thinking...what if there was a Double Fine Disney land.
  11. This is great, it's nice to see someone like Pen linking up with DF they're like the perfect fit.
  12. I was really bummed when What could go wrong? Didn't make the cut, not just because I really liked the idea but I think half the fun of the videos are the people that run the projects. I liked Dave throughout AF last year and his bits in the BA doc have been cool as well. Luckily he's on Pen's team and seems to be contributing heavily there so that's exciting. Yeah I realise man crush and everything, but hey everyone wants to see cool stuff made.
  13. As gsm mentioned the engine is based on Moai but with significant changes. However it does look like they've created their own tools for it. While it would be nice to kick those tools out to the public it then becomes the responsibility of DF to look after it. They've built tools for their needs, so when you start getting requests to add things here and there it becomes a project in itself. It would be a lot more valuable to DF to keep it in-house and just maintain it for their own projects. Obviously like they've said they've done they have contributed back to Moai so there is that.
  14. Any chance you could get these up on etsy or something SisterRae? (Only if you have the time of course) I'd buy these up in a heart beat.
  15. They probably have to switch out to a different IDE or compiler for certain platforms, however most stuff on Moai (Broken Age, Dear Leader) stays in Lua/Proprietary C++ until export to certain platforms, then the Buddha Engine stuff is C++ then ported to each platform. iOS/OSX they'd probably use their normal applications until they need to port, so use xcode to port and compile. XBox Dev Kinect or otherwise usually sits in Visual Studio, which you can see is usually the go to IDE of most people on the stream. Leap I don't know much about Oculus doesn't necessarily require it's own application per se, more optimisations in the existing code to output the way the Oculus needs it, Oculus isn't so much a platform itself more of a viewpoint.
×
×
  • Create New...