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MeisterKaio

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About MeisterKaio

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  1. The documentary is continuing through to Act 2. Pretty sure this has been announced a bunch of times (too lazy currently to dig up links). yeah, i know that the documentary will go on in act 2.. ..what i meant is that to me it depends on how act 2 turns out and whether *the new game* comes with a documentary, too
  2. maybe depends on act 2 and coming with documentary or not .. ..but if they'd guarantee megamonkey mode, they could count me in no matter what
  3. That's a great comparison and I think some, if not all, of these questions will be clarified in act 2. I went through Vella's opening again and more thoroughly exhausted the environments. The parents are clearly conflicted by the ritual, it's fairly subtle but it's there, especially through the animations. The thing that still bothers me is near the end of that sequence; Vella asks why they don't fight back and everyone (except grandpa) laughs it off. Even if it's a norm in their society, it didn't ring true for me. It was Vella's way of saying "I don't want to die" and her mom literally says she'll miss her sense of humor. Maybe the laughter was because the idea of killing a giant monster like Mog Chothra was plain silly or maybe I'm taking it way too seriously. Or maybe I'm hungry. That's it. This might seem like overthinking it, but look at Tim's other writings. He knows how to craft a story. He has done an incredible job multiple times with very different worlds. I think he has done way more with Broken Age than what we're seeing, but because so much had to be cut due to limited budget/time, some important pieces fell between the cracks. I will say that playing the opening again makes me further appreciate everything that is there. The game is clearly a labor of love from everyone involved and it was a challenge for them to get this out the door when they did. I just think that, of all of Tim's stories and DF's games, this one feels most personal and I just want to see everyone's vision for the game realized to its fullest potential (and then sell like hotcakes so they make more haha). yea, to me the parents mimic showed they weren't happy at all - they just tried to say the "right" things to make things not even harder for vella...and if you look at their faces the time mog chothra appears, they don't look happy at all! and i'd also say the laughing away was a sign of desperation knowing (or thinking) there's no way to safe her.. it's ok with me hat some backers didn't get that, they may have rushed trough and did't take care of the details...but it's rather disappointing that even some professional reviewers don't seem to have noticed those subtle stuff.. (pcgames.de claiming that nobody cares at all, for example(which ignores even the obvious critique by the grandpa btw))
  4. great thing you managed to update the controls before the release! hope the most relevant reviews will be updated to address this...but sadly that's not very likely though
  5. i saw it coming since i first played this strange rescue game ...until i met alex and thought he was shay
  6. Didn't we leave Gary out in space? Or am I not remembering things correctly? I agree about the cloud shoes being used on the whipped cream mountain. if i remember correctly, shay says something like "yay, another grabbing gary for my collection"..so there may be more than one i also agree on the cloudshoe for whipped cream thing
  7. hm...i think vella starting directly at the maiden feast is by design, not a result of cutting down to safe time / money... and in my opinion it also does feel well polished on the level of the old la adventures
  8. waiting longer would be fine with me, as long as they think they can take it...i'm a little afraid they could be running out of funding by failing the schedule again, though..
  9. indeed that statement from tim made me sad, too...it doesn't sound like a hard mode is very likely.. but maybe he's right and we are a smaller part of the backers then we (or at least i) thougt..this board is just a very small subset of the 90000 backers and even there we aren't all on the same page about that..now considering that unhappy people are always shouting much louder than the happy ones it is absolutely possible just a hand full of users want it to be really hard.. Tough but that is how democracy works. If any of the 90000 want their voice to be heard as a backer, each has the right and the opportunity to be involved. Right here, on the backer-only forums. And the people here have spoken. Just look at the poll threads: 80% think its too easy, not hard enough. 1/3 are disappointed or feel something important is missing. The thrill of mastery, of overcoming challenge, of earned achievement - that is what is missing. Er, the development of this game isn't a democracy. (Oh, someone else got there first) Right, but that minor quibble ignores the thrust of my argument: 1. That lots of people here on this forum are dissatisfied. 2. That something is missing, and that is the sense of challenge, of accomplishment. Schafer around 17:30 talks about the difficulty and making it fun for the most number of people. Around 18:45 he acknowledges that adventure game fans are better/more experienced at puzzle solving than regular people. But don't we deserve a fun game too? 1) as said before it's not that easy even though a lot people posting seem to be dissatisfied, but you can't take a few board posts (and they still are compared to the 90000 backers) as representative - or at least you don't have to...especially as many of those people posting came the first time just to do that (not that this would be wrong, but it makes the "group" less representative of the whole backer) 2)thats not a fact, it's just an opinion. your opinion... and mine... and of some others...jet not even a proven opinion of the majority, see 1) i do think we deserve it, but if we actually are just a few hundreds or thousands maybe we're just not worth the amount of work..sad, but true.. to me hard puzzles were an inseperatable part of the adventures and before not long ago (ba beta release) i didn't even think of the possibility that others wouldn't see it that way, but obviously it seems to be the case... anyway, to me what tim said sounded like they will actually make it harder than planed, just not as hard, as we "hardcore fans" might want it to be..
  10. indeed that statement from tim made me sad, too...it doesn't sound like a hard mode is very likely.. but maybe he's right and we are a smaller part of the backers then we (or at least i) thougt..this board is just a very small subset of the 90000 backers and even there we aren't all on the same page about that..now considering that unhappy people are always shouting much louder than the happy ones it is absolutely possible just a hand full of users want it to be really hard.. Tough but that is how democracy works. If any of the 90000 want their voice to be heard as a backer, each has the right and the opportunity to be involved. Right here, on the backer-only forums. And the people here have spoken. Just look at the poll threads: 80% think its too easy, not hard enough. 1/3 are disappointed or feel something important is missing. The thrill of mastery, of overcoming challenge, of earned achievement - that is what is missing. indeed, but this ain't no democracy...tim is the king and it's up to him if and how to interpret his sources of information if he comes to the conclusion we're a minority (which actually really MAY be the case), he has every right to act that way...
  11. indeed that statement from tim made me sad, too...it doesn't sound like a hard mode is very likely.. but maybe he's right and we are a smaller part of the backers then we (or at least i) thougt..this board is just a very small subset of the 90000 backers and even there we aren't all on the same page about that..now considering that unhappy people are always shouting much louder than the happy ones it is absolutely possible just a hand full of users want it to be really hard..
  12. now it seems the question is more about why she didn't get herself sacrificed like a good girl - what were her motivations to risk the life of her family and everyone in the town? that really doesn't seem to be addressed in the story, at least not so far.. what i find a little confusing, too: should't she expect her village to be destroyed by now, especially as mob chothra appeared late in the next town?
  13. i did post it in the general discussion zone: http://www.doublefine.com/forums/viewforum/40/ but i forgive you they said somewhere that the hole thing was quite spontaneous, which is why neither of them was really well prepared but nathan also is a little weird, which is why rock paper shotgun is so much fun to read most of the time
  14. i think as the "missing" intro, most of this is on purpose. that would be why tim said you can't say to much about the story as you only know the first half (in the rps interview)...we're sure going to meet most of the characters in the second part again, so "playing them out" would make them less interesting so in a way, i also think its because you know more about manny and ben - because you know their full story, not only the first half...its just too soon to judge the story..at this moment anything may or may not be part of the narrative technique hm...she decided to fight instead of being killed quite at the beginning...but as she just wanted to escape the claws, she accidentally got trapped in meriloft. when she finally gets back to the ground it's to late to get home, as the mog thing is already expected to be there she is right now, thus she decides to fight it there?
  15. hey guys, in case you missed it: nathan of rock paper shotgun made a video chat live interview with tim while playing broken age...sadly i just saw it a few minutes before it ended but it's possible to watch the replay now http://www.rockpapershotgun.com/2014/01/22/a-game-and-a-chat-ep-1-tim-schafer/
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