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PCompass

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About PCompass

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  1. Given that backers, as well as those who preorder, will be getting them, I'm all for it. However I think it's too early to design any items relevant to this game, and I think it would be best to wait until Double Fine releases some more info about the game.
  2. You are not alone. I don't know how to use Photoshop either, but I know someone who does Unsure if being a video game nerd constitutes to being a good game designer (as I heard game devs spend more than working on their games rather than playing other peoples' games), but I'm certain you may learn the pros and cons of a game (which is what you should do as a game designer). I'm also thinking up of a game and try to learn game design whilst studying computer science at the moment, which I haven't been able to do because of all these games I bought from the Steam Summer Sale... About making new worlds, I think you should do Freewriting (like Tim does). However, note that nothing in this world is truly original, as somewhere out there, there's probably an idea that's already been done. Copying bits and pieces here and there from different places is fine, but don't copying everything from one place (which would obviously be unoriginal). This link may help you. So just do what you think is good. http://www.austinkleon.com/2011/03/30/how-to-steal-like-an-artist-and-9-other-things-nobody-told-me/
  3. @CQ: Since you're still using MS Paint, I recommend GraphicsGale (the Free edition, of course), which is basically a cross between GIMP and MS Paint. You can have layers as well and combine them when you finished it. Note you can actually buy the Full version for more features, but I don't think they're worth it. Here's a link for the download. http://www.humanbalance.net/gale/us/download.html I guess music may probably be one thing you should count on someone else doing. However, a more important question is: can you design a game? And can you make a game people (whether that audience be large or small) would play?
  4. @martina & CQ: Another example of one-man bands. However, it may take along while to finish it by yourself. http://www.konjak.org/index.php?folder=2&file=1 @CQ: No prob. However, I am curious. How do you do the line art for your pixel art? When I made Susano (my avatar), I find doing the line art a bit of a hit and miss, as it was too small (I was restricted to 64 x 64) to work from a scanned drawing of the final product to work from.
  5. I hope you don't mind some constructive criticism (I used to do some pixel art a few years back). I think it looks pretty good and very detailed (I never noticed those figures on the top self), but I think there are some parts that you could do some more shading on (like background, Cruller and his kitchen). Anyway, good job. This makes me want to do pixel art again...
  6. Fascinating stuff there. I knew those floaty things are called something, but I never knew they were called nards.
  7. Fascinating stuff there. I knew those floaty things are called something, but I never knew they were called nards.
  8. @PKGamerOmega: I guess that was a very obvious one. I know Costume Quest got something from Earthbound (probably the idea of some kids roaming around, fighting evil) and there was an online game whose name escapes me that got some gameplay elements from it or something.
  9. @PKGamerOmega: I guess that was a very obvious one. I know Costume Quest got something from Earthbound (probably the idea of some kids roaming around, fighting evil) and there was an online game whose name escapes me that got some gameplay elements from it or something.
  10. A very informative video. I look forward to more Sidequests, especially any on programmers (cuz I'm currently studying Computer Science at the moment). About the second code, like Poul, I too have tried with different combinations (even ones that aren't vertical lines) and I found that none of them have worked. Just to confirm. I guess we could just hope that Stacking would get a flash sale or something at some point some time during the Steam Summer Sale.
  11. A very informative video. I look forward to more Sidequests, especially any on programmers (cuz I'm currently studying Computer Science at the moment). About the second code, like Poul, I too have tried with different combinations (even ones that aren't vertical lines) and I found that none of them have worked. Just to confirm. I guess we could just hope that Stacking would get a flash sale or something at some point some time during the Steam Summer Sale.
  12. @kodiak: Mentioning it just in case anyone is interested. The game is pretty interesting, even though the blood is a bit too extreme. Groovy music too and a nice stab at the RPG genre. Thanks for the recommendation! There's been a lot of these types of games since Yume Nikki became a cult favourite. Yume Nikki was also inspired by RPGs like Earthbound. What other games you think that Earthbound has (indirectly or directly) influenced?
  13. @kodiak: Mentioning it just in case anyone is interested. The game is pretty interesting, even though the blood is a bit too extreme. Groovy music too and a nice stab at the RPG genre. Thanks for the recommendation! There's been a lot of these types of games since Yume Nikki became a cult favourite. Yume Nikki was also inspired by RPGs like Earthbound. What other games you think that Earthbound has (indirectly or directly) influenced?
  14. Wow. Looks funky. Reminds me of Yume Nikki. Hope Space Funeral is not as abstract as it though. Thanks, kodiak. Would be giving this a smash soon. For your reference, some game info and a download link for Yume Nikki. http://www.indiegames.com/2008/04/freeware_game_pick_yume_nikki.html
  15. Wow. Looks funky. Reminds me of Yume Nikki. Hope Space Funeral is not as abstract as it though. Thanks, kodiak. Would be giving this a smash soon. For your reference, some game info and a download link for Yume Nikki. http://www.indiegames.com/2008/04/freeware_game_pick_yume_nikki.html
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