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Everything posted by Captain_Glen

  1. I just wanted to know what other people are backing on Kickstarter? I am backing two cross platform adventure games: AR-K : http://www.kickstarter.com/projects/432712414/ar-k-a-dark-acid-adventure-comedy?ref=category Jack Houston and the Necronaughts: http://www.kickstarter.com/projects/warbirdgames/jack-houston-and-the-necronauts?ref=live I find Kickstarter's search function quite limited and I want to make sure I am not missing out on any other linux adventure games...
  2. I'd like to see something like the Rough Road Fight scenes from Full Throttle. Maybe cybernetic horses and lightsaber jousting for the SciFi World. And Insult sword fighting for the medievil world.
  3. I saw HeXit on Kickstarter. I like SciFi and adventure games so it looked like a good game. Plus it even had Linux support, which is a bonus as a Ubuntu user. However I didn't back it as I was worried it wouldn't get enough backers. I planned to wait until it got over half way and then back it. But it never got there. It has closed now and they only rasied 25k when they needed 75k. I think it is really sad. Apparantly they will make the game anyway. But I think it will be hard with a budget of 25k. What is it about the DFA game/pitch video that makes it get 3.3m but another game, which was futher along in production can only get 25k?
  4. Like this one. Because seasons return, you always have second chances for puzzles you did not solve. This implies that you need a device that changes seasons, otherwise you might be waiting a lot for the next season to start, without knowing for sure you have to - which would be too frustrating. It must feel like time goes by incredibly fast if you have difficulty solving puzzles in this environment... To change seasons maybe you go to a witch's cabin in the woods and she asks you to take her caldron to the blacksmith for repairs and also fetch some ingredients. When you go to a new season you may have a new problem to solve to change it to another one. Or maybe you could just have the VODO lady and a juju bag quest again. Alternatively you could just have it scripted that when you solve certain puzzles the seasons change. You wouldn't have to just change the seasons though. You could do other things like needing to make it rain to break the doubt, which opens up a whole host of puzzles by changing the landscape of the world. Maybe you need to help a tribal Indian Shaman do a rain dance? I just really like those moments in games when you get to re explore the world and everything is different because you did something good or the bad guys did something bad. Some examples are time travel in Zelda: Ocarina of Time or my Favorite Click Clock Wood in Banjo Kazooie (http://banjokazooie.wikia.com/wiki/Click_Clock_Wood) The ClockWorkMan2 (http://theclockworkman2.com/) has a section at the end where the world is divided into four seasons but the only puzzle is taking ice from winter to summer to melt it. Sadly it is mostly hidden object adventure. Also Sword and Socery has the phases of the Moon that you can change to alter the world. It also has going into the dream world. I think this game does a really good job of getting you to revist areas without getting sick of them.
  5. I really liked the level in Banjo Kazooie for the N64 where it changed between seasons and you had to solve puzzles by travelling between seasons. For example in winter the lake was frozen so you could walk on it. But it spring you could swim in the lake to get to a beaver's under water house. What you did in one season effected what happened in the next. Seasons may also help the player keep track of how much time has elapsed in the game like the years in Grim Fandango. Plus if it is a boy meets girl story you can have a summer of love. You could also throw in some climate change jokes / references. There is also the possibility of doing a day/night puzzle location but I think seasons are better and create more interesting puzzles.
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