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    • Spaff

      These Forums are closing!   10/04/2019

      After more than a decade of serving this community well, these forums have finally run their course and it's time to close them down. That doesn't mean we want to close the doors on our community, quite the opposite!
      Our discord server grows ever busier by the day, and we encourage all Double Fine fans to meet us over there www.discord.gg/doublefine In a short time these forums will become a read only archive and will remain that way until they become needed again.
      You never know, it might happen.  There is... a prophecy. Thank you all for being part of these forums, and remember that the fun is definitely not over - so please join us on Discord! Love ya, Spaff, Tim, Info Cow, and all of Double Fine.

C0mBineD

  • Content count

    47
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About C0mBineD

  • Rank
    Straight Flush

Converted

  • Steam Community Tag/URL
    C0mBineD
  • Location
    The Netherlands
  • Biography
    Adventure game fan
  1. hopefully act 2 will be mindboggingly difficult
  2. Progress Updates

    really looking forward to this game!
  3. Day 8

    amazing work!
  4. vella and shay is iconic and what people recognise
  5. vella and shay is iconic and what people recognise
  6. What got cut/changed?

    I'm willing to bet the talking tree was first to the left where the snake is. and that you couldnt get to shellmound from the forest. you would actually have to take the tram. I base this theory on when we saw a video where the lumberjack was controlled for testing and he went to a tree to the left (snake direction) and asked it some questions. I remember the axe to mouth joke came from the video. and it would have made the game seem less linear too if you could go to two locations from meriloft, with the tram and all.
  7. Make act 2 more difficult please

    yeah sorry poll was added kind of last minute the title of my thread makes it a little biased. however I think it is not a biased poll in itself. I am pretty sure I covered all the options for difficulty
  8. Make act 2 more difficult please

    ah that sounds great I have no doubts they will deliver an excellent act 2
  9. I loved act 1, very pretty looking game and great sound design! props for everyone working on it. There was always lots of things moving on the screen which made the world feel alive. massive props for the animation crew! And ofcourse the coders and writers the game is very witty and funny and it works very nice! (only when I checked the mailbox of curtis vella walked all the way to the back of the screen and then popped right next to the mailbox somehow but oh well I dont mind that.) But I have one issue it was pretty easy. the only thing I kind of had to think about was constructing the deathray and deafeating the mog chothra. I dont know if it is a big issue to make something more difficult maybe give less hints or give hints when someone has been stuck somewhere for over an hour I am not sure. So as a backer that is my feedback I think. very nice game once again I enjoyed it very much. And for everyone saying that it only takes 4 hours.. With an adventure game the game's length is not predetermined. Also is there more than 1 way to solve puzzles? because I dont think there is and I remember Tim talk about that in one of the early documentary episodes.
  10. Just in debug and edit mode I'm afraid. ;-) it would be extremely helpful for playing on mobile devices. I hope it gets in!