I started playing XCOM 2: War of The Chosen, which is the expansion pack to XCOM 2. I liked XCOM 2 a lot, except for some of the story stuff with the characters on the base. The expansion has taken that story stuff and boosted it 10 times, to the point where you're flooded with cutscenes of people and aliens talking all the time.
The new aliens (The Chosen) are some kind of childish purple humanoid assassin aliens with ridiculous human outfits and human characteristics (one has giant grey hair, one has british teeth, etc.) that are so far past the fourth wall that I'm constantly wondering how I'm supposed to react to anything they do. We now get to see cutscenes of The Chosen hanging around their base and talking about their motivations and plans, despite there being no reason for how we should know that. So when the rest of your team is discussing what The Chosen are and what they are up to, I already know that, and I'm supposed to be the commander of the XCOM team. What on earth were they thinking when they made the game this way?
The Chosen are also talking to me on the world map over video chat ALL THE TIME, but those transmissions are apparently not seen by the rest of XCOM, because no-one comments on it. How are The Chosen capable of talking on my video phone? Doesn't that mean that they know where I am? Why aren't they attacking and destroying me? The answer is that they don't really know where I am - they have broken through the fourth wall completely, and are talking to me as a player, and not as a character in the game. It's pointless, annoying and overall a really strange design choice.
Everything about The Chosen is frustratingly embarrassing. I already mentioned their looks, but they also have heavily computer distorted voices, terrible lines, and act like horrible brats. They are basically Scooby Doo villains in a game about alien domination of earth and eradication of mankind. I have to hold my hands in front of my eyes and hum a tune every time The Chosen are on the screen. Which feels like all the time.
On the other hand, we have the new gameplay mechanics, which seem very nice so far. The soldiers now bond with eachother and get tired, forcing you to swap and mix up your teams a lot more. The two new classes I have seen so far are fun, but seem a bit too strong. There have been a couple of missions where you have to shoot dozens upon dozens of zombies that are not very fun (it gets old really fast as the enemies have little or no weight to them), but everything is mostly fun.
So we have a mix of gameplay improvements but a lot of horrible characters and exposition. I'm not sure I'll be able to play through the game because of all the cringe and embarrassment, which is a big shame. I love XCOM in general. I just wish they had taken the 50s sci-fi B-movie story and style from Enemy Unknown and toned it down a bit. Not gone off in the overly serious, yet flat-on-the-face goofy direction that they did.