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    • Spaff

      These Forums are closing!   10/04/2019

      After more than a decade of serving this community well, these forums have finally run their course and it's time to close them down. That doesn't mean we want to close the doors on our community, quite the opposite!
      Our discord server grows ever busier by the day, and we encourage all Double Fine fans to meet us over there www.discord.gg/doublefine In a short time these forums will become a read only archive and will remain that way until they become needed again.
      You never know, it might happen.  There is... a prophecy. Thank you all for being part of these forums, and remember that the fun is definitely not over - so please join us on Discord! Love ya, Spaff, Tim, Info Cow, and all of Double Fine.

corfu

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About corfu

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  1. I really look forward to your game! Your personal effort and persistence is what makes your game stand out by far from the gazillion games coming out every day.
  2. wow! looks amazing! i missed it the first time! It brought a vibe to me.
  3. I think definitely yes! So the money spent so far is NOT for Broken age only. It is for the future of double fine adventures. however... i am sceptical about the use of moai. They have written tons of custom code to make the 2d engine play great with many devices. I am afraid that this code is not easily maintainable and will be outdated pretty soon. I think it is very difficult for a game company to sustain such an engine
  4. I think the cool factor missing is the "level" design, not that much the puzzles that everyones says. Most scenes interaction is pretty linear. You don't feel immersed into an environment, even in Vella's. For instance Vella, you start inside the house and you are trying to find the knife. After you find the knife you are transfered to another screen with different goals. You cannot go back to house again and interact with these characters ever again. You never really "LIVE" the Vella's town. In Monkey island, King Quests, Quest for Glory,etc you were dropped in a island-town-kingdom and there was massive exploration / immersion. Even the cloud colony, where you can claim that you can go "back", all cloud colony feels like 1 screen, if you know what i mean... most characters are next to each other and once you talk to them -> check complete!! So it is kinda A->B->C->D done! still loved the game
  5. Isn't Mog Chothra too small in order to fit the whole spaceship and "fake" Space room? just a quick example bellow, never mind the endless corridors of the spaceship and huge square meters areas.
  6. nice finding!! And i think the story goes deep
  7. Beyond its hint system, Machinarium had a perfect balance of puzzles and story.
  8. backers is backersYup, anyone who got in before they closed the option to become a backer. (Everyone else will have to get it with normal early access.)
  9. Is the beta also available for slacker backers? i just remembered that i am a slacker backer, not a kickstarter backer
  10. The money did not go to the Broken Age only. The money also went to creating an amazing 2d adventure game engine and workflow. Future DF adventure games will be equally cool with less effort and budget.
  11. Wow! Many thanks for the response! The engine created is amazing!
  12. For some reason, to my eyes Prince of Persia character animation is still one the best i have ever seen. I really enjoyed the story of how Jordan filmed his brother actions for rotoscopy
  13. I was actually wondering HOW COULD they fix that? As far as i know from some adventure game engines, an actor can be in front of / behind another object depending on specific regions or a script. but the WHOLE object, not just part of it. In order to have his arm around his neck, part of the arm needs to be behind the boy and part of it needs to be in front of the boy (the hand). is this even possible with the broken age engine?
  14. Beta access?

    Beta access will be available to all backers or a selection of backers? Act I will be available to everyone?