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About SuperTurboMan

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    Action Newbie
  1. It took me 4 hours to get through Act 1 of Broken Age. If Act II was the same length, I'd be thrilled.
  2. 1. The initial knife puzzle stumped me for longer than it should have 2. The Riddle of Yorn puzzle took me longer cause I wasn't expecting the peach to be the answer because The Lumberjack took the peach from me and I didn't think I would need it again. 3. The golden egg puzzle on the right screen (where you had to put feather shoes on the ladder) took me a while, even though the answer was right in front of me whenever I tried to do it myself. I think that's it... I got stuck on Vella's side after getting through everything on Shay's side with relative ease.
  3. I played through the first section of Shays chapter perfectly fine, game crashes a lot at mog chathra but at least I'm playing it now!
  4. really? Hopefully I'll be able to try it out tomorrow.
  5. I would imagine that "Game not starting for a handful of people" is decently high on the priority list.
  6. Log started: 2014/01/16 @ 12:43:42 Initializing engine Initializing game Creating window Initializing OpenGL [OpenGL] Vendor: Intel Inc. [OpenGL] Renderer: Intel GMA X3100 OpenGL Engine [OpenGL] Version: 2.1 APPLE-7.4.1 [OpenGL] Shading language: 1.20 [OpenGL] Extensions: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_instanced_arrays GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_transform_feedback GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod [OpenGL] Immutable textures aren't available Starting game Edit: Specs were: Processor 2.1 GHz Intel Core 2 Duo Memory 4 GB 667 MHz DDR2 SDRAM Graphics Intel GMA X3100 144 MB Software Mac OS X Lion 10.7.5 (11G63)
  7. I noticed that if you started typing a name , the line is intended to show where that name is in the credits. Not a bug
  8. Mac osx v 10.7.5 2.1 ghz intel core duo 4 gb ram Intel gma x3100 144mb
  9. I just turned off "enable steam community features" and it still doesn't work for me. Main menu , credits work perfectly fine , it just quits unexpectedly everytime I try to start a new game (it still auto saves and shows that)
  10. There's a glitch early on in the game that allows you to skip past The Knight's entire puzzle. You can use The Time Traveler to completely bypass The Twin's puzzle and carrying the bucket from the mine cuts back on a lot of The Time Traveler's puzzle. You can also carry a spare hot dog to skip past the second dinosaur thing. The only bad thing is there's no way to brute force your way past The beginning, The mine, or The island so far.
  11. I didn't really care much for the initial pitch for Black Lake, but that game looks crazy good right now.
  12. Is the Klaxon supposed to attract your Automatons, or enemies? or both? I guess it would make the most sense for both, maybe triggering a suicide bot to do his thing and triggering enemies to prematurely do whatever they do. Dumb idea of the day I just had that you should ignore: You have a first person camera with arms stretched out, what if you could hug your bots and give them buffs/heals?
  13. The real question is where we are going to put this Dubstep Head, or which robot is way into Dubstep. Is it known if other robots generate more sound than others, making it easier for them to be caught if they generate more sound?
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