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Everything posted by suejak

  1. Sure. I like the new soundtrack and updated graphics a lot. The developer commentary seems vain, but it's interesting.
  2. Hi Matt. You don't sound like an adventure gamer. I guess that's ok. The reasons why almost any player would want both soundtracks available are 1) because the original game in its original form has been unavailable for over a decade; 2) you added to the original soundtrack, and it's interesting to hear what you changed; and 3) some people might prefer the original soundtrack -- "cheesy" or no -- because they believe it to sound better, i.e. because they don't like the additions that you made to an existing work. I recommend that you be very careful with the attitude that anything you guys do is an objectively positive improvement to an existing work. An orchestral version of the soundtrack may sound more impressive to you because it's "real" like a movie or something, but the Grim we loved had "cheesy" synth music and that's the music we know. It's an aesthetic in itself. Here's how I recommend you think about it: Imagine you released a new "definitive" DVD of Casablanca that included only a colorization and no B&W. That's an objective improvement, right? Who would want B&W, if given the choice? http://www.rogerebert.com/interviews/casablanca-gets-colorized-but-dont-play-it-again-ted Please do not sell a remaster without including 100% of the original content. I am already regretting that I bought Grim for this very reason.
  3. As usual, the ThunderPeel approach to this problem is: Stop worrying and love whatever you're given, even if it's not what you wanted or what was already available for free.
  4. We've already established that RVM offers hardware features (e.g., antialiasing) not offered by the Remaster in "Original" mode. The Remaster also has 8 save slots for no clear reason and a ton of bugs. These aren't steps up.
  5. Agreed! Hope it gets fixed! This is really annoying.
  6. One review of the Remaster mentioned manual saving as a "negative" of the game T.T I can see obnoxious hipsters at least making an argument for that, but limiting save slots just screams, "We made this for consoles and didn't bother adjusting for the PC."
  7. So the original is actually superior in a lot of ways... I don't know why you would ever do a "remaster" without including 100% all of the features offered in the original version + standard emulators like ResidualVM.
  8. I felt the same way!! It's like they deleted a friend... from my life.
  9. Yes, or alternatively, more save slots would be a good way to fix this problem.
  10. Yeah, I was also puzzled by this design decision. It doesn't add anything positive at all.
  11. The Zelda vids were really incredible. Yep.
  12. An intrepid journalist should ask him what adventure games he's completed since 1990. I'm willing to bet the number is under 10.
  13. Something that always, always surprises me about these retrospectives: Tim Schafer does not seem to like adventure games. You can tell by the way he talks about Sierra games. He doesn't even know what topics they covered. ("Traditional fantasy" applies only to King's Quest and Quest for Glory. Sierra had many, many prominent series.) Do you think he played any adventure games at all after 1990? Ron Gilbert and many other famous designers are similar this way. I remember when all the Kickstarters were coming around in 2012 -- it slowly came out that nobody had even played their own company's games. It's disappointing.
  14. I like how he wanders around, as that's both what I enjoy and what I always did as a kid. I'm not opposed to plot motivation, of course, as long as it doesn't turn into a Quest in the Quest Log with a Radar Arrow (Wadjet's Emerald City Confidential had this problem).
  15. I used to hate bad 3D, but I now have a definite soft spot for all the games made using the Quake 1/2/3 and Unreal engines. That 1998 game looks awesome to me. Reminds of Everquest. I guess I might be a bit of a nostalgia fiend after all.
  16. Hmmm, all I can see is my repressed frustration over having to wait 10 more days for this. And the vague fear that my 2010 MacBook can't run it. And my innocent childhood dreams.
  17. Hmmm... Maybe. I wonder how much he got into the role and what he thinks about it, though. Is voice acting the protagonist of a game really just something you wing in the booth?
  18. I can see it now... Fade transitions through still photos of all the staff members... white Arial text telling us what happened to them after the end of the show... John Melloncamp playing in the background... Probably DIEEE in a SMALL TOWWN...
  19. I've noticed the familiar names like Peter Chan and Peter M. popping up in connection with the revivals, which makes perfect sense. They have "handled" the art and music for all of Tim's great games. The only thing that feels a little empty is the recognition of the voice acting talent. Although I normally hate voice acting, I think this is one of the rare cases that the protagonist would absolutely not have been possible without his voice actor. You just can't convey an amazing voice and accent like that with text. However, it strikes me that I don't know Manny's voice actor's name. This is probably my fault, as I know it's been mentioned before. But why not reach out to the guy? I guess this is a roundabout way of suggesting to 2PP that a few interviews with the voice talent of Grim Fandango would be VERY easy to pay for with my real money in my pocket right now. (You can check yourself if you think I'm lying.)
  20. With how good Grim is looking, I'm suddenly much more interested in this project! And all other beautiful remasters that may be waiting in the future...
  21. Let's put it this way: He ain't no Wally, much less a Murray...
  22. Well, people pay for convenience and ownership, whether it's "authentic" (?) or not. Not all pirated games run flawlessly on modern systems. A lot of the Sierra games, for example, run way better in the GOG packages than when I try to make them work in DOSbox. You can find anything on the Internet. The argument "Why buy this? You can find it for free on the Internet" can be used in almost any context. Moreover, GOG.com eliminates the need to search: you have easy, guaranteed access to high-quality PDF manuals, backgrounds, soundtracks, etc.
  23. Honestly, I would have been happy if they cut, remodeled, and rewrote Glottis entirely! Really a blemish on the game, imo -- annoying and ugly.
  24. Yes, GOG makes legacy software work well at the click of a button, and they also offer amazing stuff like manual scans, concept art, soundtracks, etc. I don't dislike (nor apparently understand) Steam, but it certainly seems to require that I be online to play any of my Steam library games. If I can actually play, e.g., Indiana Jones and the Last Crusade without being online, that's news to me. I guess I'll try it sometime.
  25. You license it from Double Fine in both stores. Also DF could make it completely DRM free on Steam as well if they wanted to. They can also set a fair EU price if they want to. Let's see if they will. Also I will not buy anything from a store that told me it closed down in 2010. To me they no longer exist. I kinda knew this was coming as I furiously typed that, lol. Oh well, I guess I just want the whole thing DRM-free on my hard-drive, rather than asking Valve to play every time
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