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About erana

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    Action Newbie
  1. Did anyone ever play Armed and Delirious? Fun, and very weird. The grandma used her bra as the inventory. o_o http://www.justadventure.com/thejave/html/Games/GamesA/ArmedDelirious/JAVE_ArmedDelirious.shtml
  2. I didn't realize what it reminded me of until you said something. His beard is paper! Awesome.
  3. Cool!!!! I love this stuff. The ships look great, especially the ones that look like animals - H and I. The "whiskers" are cute. The Chinese {edit: sorry, Japanese} dragon-architecture is amazing. Good work! Love to see concept art, especially something this creative.
  4. I just played the demo for Gemini Rue (here - http://wadjeteyegames.com/gemini-rue.html), and I have to say I am really, really taken with the noir mood, style, and inventory interface. The voice acting is good too, which always adds to a game. I think I'm going to plan for this one when the next paycheck comes in. Also, after all the time it took to get OpenGL running properly in Ubuntu, I feel I deserve it, hah.
  5. Planescape Torment. Quest for Glory 4. Fallout 1 & 2 (Dogmeat!).
  6. This is great! I love to get a glimpse of the type of backgrounds you're making -- artwork that is beautiful, full of personality and style. A background that is "static" can still bring a ton of life to a game. A perfect example is King's Quest 6, which had painted backgrounds made with the technology that was available to designers in 1993, but still looks great nearly 20 years later. I still remember how much the walkways made of bone creeped me out in the underworld (and how cool that whole area was). The painting-style backgrounds look better and have more character than the 3D backgrounds that were rendered (through much effort too, I'm sure) 6 years later. 3D has made designers need to simplify their designs a lot to be able to render them, until pretty recently. I love the heavily stylized hybrids between painted and 3D that are starting to come out now, like Okami and Double Fine releases (Psychonauts comes to mind). All that is to say -- the DFA art style looks amazing!
  7. Redjack: Revenge of the Brethren is a fun game with some classic adventure puzzles and some Zelda-type jump on the rocks and stay out of the lava puzzles. I remember a battle in it where you load and shoot cannons at ships, which was also fun. It might be tough to get it to run on a new operating system, though.
  8. Thanks for bringing up Kyrandia. I actually liked all of the games. I dressed up as Malcolm the jester one Halloween, even though it was an obscure reference and most people just saw that I was a jester.
  9. Ah!! Since you only have 1 post I'm not sure if you'll see this, but I was/am a huge Journeyman Project 3: Legacy of Time fangirl, both for the hilarious talking helmet (Arthur), and because it was my first real intro to Buddhist belief systems. I wrote a big fangirly letter to Presto Studios when I was in middle school, and they mailed me back a Journeyman Project pin and a Presto Studios t-shirt. Those were good times.
  10. Not an adventure game... but I'm a big fan of Planescape: Torment and the same game designers are on board. This was funded and is the only project to top DFA's fundraising on Kickstarter so far, but they still have paypal rewards for late supporters. http://eternity.obsidian.net/
  11. Wow! All of my favorite games are coming back. I just made a donation to Obsidian's project eternity. Finally, a new RPG in the same vein as the Black Isle classics. I wanted this to happen 10 years ago. (Better late than never!)
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