Crystal Indigo

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About Crystal Indigo

  • Rank
    Jr. Action Poster

Converted

  • Steam Community Tag/URL
    janiksxxl
  • Location
    Rezekne,Latvia
  • Occupation
    Student
  • Biography
    Just me. If you are interested, just ask :)
  1. The Environment Day 3

    I thought that was the original aim, climbing a tower with a mythical type tree at the top to escape from the forest surrounding the place. I think that was the original aim. Don't know anything about climbing tree.
  2. Concept Art

    +1 Only need to add that that dress looks a bit uncomfortably tight for doing platforming. Girl02's freely flowing style dress would be a lot more practical while climbing the tower. And top-back+front-down mix of both would be great. Girl03 left looks like a good mix of needed.
  3. Black Lake Animals

    As I remember, it was said there will be standard set of animals which on average are in every forest, don’t think there are dinosaurs or robo-dogs in every forest. I think we watched different streams
  4. Creature Reference Thread

    @Kumiho Well, I’m used to call it Gumiho, but that’s not the point. Some of the versions of those tales additionally tell about “fox rain”. That is a situation when it is sunny, there are no clouds visible anywhere, but there is strong rain going on. It like starts instantly from nowhere and ends as unexpectedly as started. It is said that, it is then, when Gumiho, nine-tailed fox spirit, is sad and crying.
  5. Well You wouldn't expect for male to look like female or mage to feel like brute (warrior). You could have real "steel woman" there and nothing would change, only "what You think" could mess all around in Your head, or playing could feel totally different, but my point is that switching f/m doesn't means that games mood needs to be totally different, just because now protagonist is female or male. I'm pinpointing directly to what he said in first place: what points to stereotyping. God of War of course would be harder to crack, but what is the reason to not even try? That's probably bigger question behind. And there would be 2 protagonists, choose which style You like better. I don't know, I kind of don't see the problem with not having gender locked protagonist. Well, maybe in "gender" targeted games, but I don't know
  6. Well, You are trying to show Your point with "pre set" character, which actually exists, not one made for game. So what bad about playing as Catwomen? Why You assume that girl couldn't kick some psychos.
  7. I can think only about "Scary girl", a psp mini, to add to the list of games with girl protagonists. It works for any game, which has storyline, and has personages in sense of person/character. It's just easier and cheeper to say "nope", that's impossible.
  8. I voted for Autonomous, that is team with big chance to do what they want and rather close to how they pitched it. Next would be The White Birch – target is small enough, and things have been thought trough good, so no worry there. 3rd place to Hack n’ Slash, They will do what they have planned, but for big group of people that will be not what they expected, will not be as fun as they assume. And there could be a lot of slowing down problem in the process. 4th Spacebase DF-9 – They will probably make a very good prototype, but a bit smaller than pitched (in content sense) And they need to decide fast on best AI system, so they don’t need to change that in progress. 5th Black Lake (in no way meaning it will fail) Will make good enjoyable prototype, but it may go somewhere different from what was pitched, in a very good way.
  9. Black Lake: Voting Discussion Thread

    This is probably closest from what I have seen to the mood I wish for. http://www.youtube.com/watch?v=kdqxyA9dTbs Nope, this game will have no problem with luck I think it will be the luckiest one of all. (and 13 is just number, if You think that it's bad number or associae it with bad things of course, a hell can get loose on You if You run into it)
  10. Sound in the Livestreaming

    That was only in Hack n' Slash part, later on it's OK. If You are talking about yesterdays stream, otherwise sound is good.
  11. Echelon and The Flock of course, but from higher voted - Bragging and Fighting. I think he will have happy surprise
  12. questions aboot livestreaming

    If just the screen, then that's rather easy (on windows/Linux at least), just need program which turns screen or selected desktop area into virtual webcam. Showing the person actually working is another thing though, then You would need actual cameras. If it would be what You want, You could live-stream all the desktops from everyone all the time (well except maybe outgoing network speed limitation for Your company) with desktop sharing/ live conferencing/screen collaboration program or website. But, that could possibly a bit slow down responsiveness and increase possibility of software failures. If You use only single monitor per workspace (which would be strange, because mostly when I see somewhere game developer setups, there are 2-3 monitors minimum, I myself have 2 FHD monitors), You could in some way use unused output port for streaming, or use splitter. Eh, seems this is too technical, that I don’t know You understood what I mean even a bit. Well, not impossible at least.
  13. Hack ’n’ Slash: Voting Discussion Thread

    Ups, I didn't think about that. My hat would look terrible too. Well we could steal art from other prototypes with hats
  14. The White Birch: Voting Discussion Thread

    Procedurally generated content can do a lot, question is more of, can programmer write/think of good enough generator and in other cases (not this probably) can hardware do generation process fast enough.
  15. The White Birch: Voting Discussion Thread

    Congratulations! Good presentation. I still don’t know do I like this game or not. I see You are going away from combat in it, that’s a good, encouraging news. But you mentioned in presentation that You can die, that’s a really bad thing to hear. Well not that bad in general, but bad if You “fall down”, in “press button .01s too soon or late” sense. I don’t think You can die in Journey. Well You can fall off in Ico, what isn’t the best thing about it. I generally dislike games where You can die too many times just because of controls. Dying because of non-timed matter of course is totally fine with me. You could play out “the tower” thing in art and music too, by going from dark/cold colors to light/warm/soft and from low/slow music to higher pitch/faster/happier, as the girl get higher and higher. Wish You a good luck.